Enhancer V (3.5e Epic Spell)
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| Transmutation | |
| Spellcraft DC: | 115 |
|---|---|
| Components: | V, S |
| Casting time: | 11 minutes |
| Range: | touch |
| Target, or Effect: | You or one willing subject |
| Duration: | Permanent |
| To Develop: | Seed=fortify (DC 17). Factors: +4 to bonus (+8 DC), made permanent (DC is multiplied by 5). Mitigating factors: Add ten minutes to casting time (-20 DC). 1,035,000 GP; 21 days; 41,400 XP. |
Each time you cast this spell, you receive a +5 inherent bonus to one of the following attributes: Str, Dex, Con, Int, Wis, Cha, AC (as natural armor), or hit points.
Pay attention:it seem illegal,since you can have an inherent bonus higher than 5 at all!
Good luck getting this spell approved by your DM because it has the power, if abused, to thoroughly skew the power levels of characters. (In my case, a level 30 wiz10clr10MysticTheurge10 with bonuses of over 400 in all attributes, and an AC to match.)
this is the dumbest fucking spell ever created and i am clearly a 15 year old boy who always liked yahtzee better than d&d anyway.
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Comment: Petik: Sorry this will not work 1.) "Inherent bonusses does NOT stack" 2.) How can you roll 115 on spellcraft at lvl 30 without "manga/cartoon/munchkin" equip ? 3.) Im not sure if its possible to develop "universal" enhancer. I think you need to develop enhancer spell for each stat individually. 4.) If you take 1.-3. in mind, the cost to develop 41k+ XP, the cost of regual wishx5 = 25k XP .. you realize this spell is useless
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