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Enhancer V (3.5e Epic Spell)

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Enhancer V
Transmutation
Spellcraft DC: 115
Components: V, S
Casting time: 11 minutes
Range: touch
Target, or Effect: You or one willing subject
Duration: Permanent
To Develop: Seed=fortify (DC 17). Factors: +4 to bonus (+8 DC), made permanent (DC is multiplied by 5). Mitigating factors: Add ten minutes to casting time (-20 DC). 1,035,000 GP; 21 days; 41,400 XP.

Each time you cast this spell, you receive a +5 inherent bonus to one of the following attributes: Str, Dex, Con, Int, Wis, Cha, AC (as natural armor), or hit points.

Pay attention:it seem illegal,since you can have an inherent bonus higher than 5 at all!

Good luck getting this spell approved by your DM because it has the power, if abused, to thoroughly skew the power levels of characters. (In my case, a level 30 wiz10clr10MysticTheurge10 with bonuses of over 400 in all attributes, and an AC to match.)

this is the dumbest fucking spell ever created and i am clearly a 15 year old boy who always liked yahtzee better than d&d anyway.

Material Component:

Focus:

XP Cost:

Comment: Petik: Sorry this will not work 1.) "Inherent bonusses does NOT stack" 2.) How can you roll 115 on spellcraft at lvl 30 without "manga/cartoon/munchkin" equip ? 3.) Im not sure if its possible to develop "universal" enhancer. I think you need to develop enhancer spell for each stat individually. 4.) If you take 1.-3. in mind, the cost to develop 41k+ XP, the cost of regual wishx5 = 25k XP .. you realize this spell is useless


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