Enhance Senses (3.5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL

Enhance Senses (Wis)[edit]

You can enhance your normal sensory abilities.

Requirements: Clairsentience or Psychometabolism feats

Check: An Enhance Senses check adds a psychic bonus on your Listen, Search, Sense Motive, and Spot checks. It also adds to skill checks made to find or follow tracks. The result of the skill check indicates the amount of the bonus.

DC Bonus
10 +2
15 +4
20 +6
25 +8
30 +10
35 +12

Special: You can take 10 or take 20 when making an Enhance Senses check.

Time: Enhance Senses is a move action. The bonus lasts for 10 minutes. If you take 20 when making this check, you spend 2 minutes and take 40 strain to attain the best result.

Strain: 3.



Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsDescriptions

Back to Main Page3.5e HomebrewCharacter OptionsSkill AbilitiesSkills

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors