Enhance Ability (3.5e Variant Rule)

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Enhance Ability (Wis)[edit]

You can improve your Strength or Dexterity for a short time.

Requirements: Psychometabolism feat

Check: An Enhance Ability check adds a psychic bonus to either your Strength or Dexterity for 1 minute (10 rounds). The result of the skill check indicates the amount of the bonus. If desired, you can split the bonus equally between your Strength and Dexterity.

DC Bonus
15 +2
20 +4
25 +6
30 +8
35 +10

Special: You can take 10 or take 20 when making an Enhance Ability check.

Time: Enhance Ability is a standard action. The bonus lasts for 10 rounds (1 minute). If you take 20 when making this check, you spend 2 minutes and take 40 strain to attain the best result.

Strain: 3.

Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsDescriptions

Back to Main Page3.5e HomebrewCharacter OptionsSkill AbilitiesSkills

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