|In a matter of hours D&D Wiki be down for an extended period of time to perform necessary hardware upgrades.|
These hardware upgrades should address user's concerns including Talk:Main Page#Web Page Not Found Error and the database access times when saving and moving pages. Please stand by.
Enhance Ability (3.5e Variant Rule)
From D&D Wiki
|This material is published under the OGL|
Enhance Ability (Wis)
You can improve your Strength or Dexterity for a short time.
Requirements: Psychometabolism feat
Check: An Enhance Ability check adds a psychic bonus to either your Strength or Dexterity for 1 minute (10 rounds). The result of the skill check indicates the amount of the bonus. If desired, you can split the bonus equally between your Strength and Dexterity.
Special: You can take 10 or take 20 when making an Enhance Ability check.
Time: Enhance Ability is a standard action. The bonus lasts for 10 rounds (1 minute). If you take 20 when making this check, you spend 2 minutes and take 40 strain to attain the best result.