Enforcer (D20 Modern Creature)

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Enforcer[edit]

An Enforcer.
Size/Type: Large Construct
Hit Dice: 20D10 (120 hp)
Initiative: +2
Speed: Fly (perfect) 30ft
Armor Class: 26, touch 10, flat-footed 24
Base Attack/Grapple: +15/—
Attack: +6 Red Needler or +16 mortar (5D12)
Full Attack: +8 Red Needler or 2 +16 Mortar (5D12)
Space/Reach: 10ft/0ft
Special Attacks: Sentinel Needler
Special Qualities: Filp Vehicles, EMP burst, Partial Energy Shielding 50/8
Saves: Fort +6, Ref +7, Will +6
Abilities: Str 30, Dex 12, Con —, Int 10, Wis 10, Cha
Skills:
Feats:
Environment: forerunner installations
Organization: single
Challenge Rating: 7
Treasure:
Alignment: Neutral
Advancement: 7-10 HD (Tiny)
Level Adjustment:


See this page for background information.

Combat[edit]

Red Needler (Ex): This is treated as a thrown splash weapon that deals 2D12 damage, however it rolls to hit against the square's occupant rather than the square itself.

Flip Vehicles (Ex): An enforcer can fly over a vehicle and try to throw it in the air (as a thrown splash weapon), if it passes a strength check (DC 15+the vehicle's amount of size categories up from medium). The range increment is 10.

EMP Burst (Ex): When an Enforcer is destroyed, it emits an EMP burst, reducing all Energy Shield within 10ft to 0 Hit Points.



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