Energy Mortar (D20 Modern Equipment)
From D&D Wiki
[edit] Energy Mortar
| Energy Mortar | |
|---|---|
| Damage | 6d8 |
| Burst Radius | 20ft |
| Critical | x2 |
| Max Range | 1525ft |
| Range Increment | 50ft |
The Energy Mortar is the main weapon of a Covenant Wraith. On a successful hit, the creature or character must pass a DC 15 reflex save or take triple damage from the Energy Mortar and may not make a reflex save to half the damage. When the mortar hits, the center of the explosion is the space which the struck creature/character/object occupies when the mortar explodes. A miss works as normal for a thrown splash weapon, and a passed reflex save signifies that the grenade lands in the space that the character occupies, but does not hit the target directly.
Note: for every range increment beyond the first, a round passes before The mortar hits the target.
Back to Main Page → D20 Modern → Equipment.
Back to Main Page → D20 Modern → Campaign Settings → Halo → Equipment → Items.
