Energy Giant (3.5e Creature)

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Energy Giant
Size/Type: Colossal Giant
Hit Dice: 50d32+4200 (5000 hp)
Initiative: +4
Speed: 60ft. (12 squares)
Armor Class: 55 (-8 size, +45 natural, +8 deflection), touch 10, flat-footed 55
Base Attack/Grapple: +30/+56
Attack: 1 Negative Energy Ray +22 ranged (42d20) or 1 Positive Energy Ray +22 ranged (42d20)
Full Attack: 4 Negative Energy Ray +22 ranged (42d20) or 4 Positive Energy Ray +22 ranged (42d20)
Space/Reach: 30ft./30ft.
Special Attacks: Energy sword +42 melee (60d20)
Special Qualities: Damage Reduction 50/Bludgeoning, Starmantle
Saves: Fort 97, Ref 36, Will 41
Abilities: Str 50, Dex 10, Con 100, Int 20, Wis 20, Cha 20
Skills:
Feats: Improved Initiative
Environment: **
Organization: Solitary
Challenge Rating: 50
Treasure: Energy Sword
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
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More information...

A huge giant stands before you his entire body is covered in blue shimmering light, save his hands. You throw your spear, but it is immediately vaporized when it hits him, vanishing out of existence. His left hand glows in white light, his right in dark. He looks towards you, and gestures with his right hand. An enormous broadsword made of pure energy suddenly phases into existence 10 feet in front of him. He grabs it with one hand, and smiles.


Combat[edit]

Energy Giants can only be fought when summoned from their otherwise accessible plane. To summon one, a spellcaster must use a Wish or Miracle spell. This use of "Wish or Miracle" has no XP cost. The spellcaster may send one back using the same spell. In combat, Energy Giants shoot rays of alternating energy at foes, shooting from the left, trying to shoot each enemy once before any twice. This is because few foes survive the first attack.

Energy Sword A sword appears for 1d6+2 rounds in the giant's hands, disappearing afterwards. It does 60d20 damage, bypassing all damage reduction. If the struck enemy is vulnerable to any form of energy/weapon, treat this weapon as it.

Aura of Fear All creatures that can see or hear the giant besides the caster and his/her party members flee until they cannot see/hear it.

Bring Back When the giant is sent back to it's plane, it can grab 1 huge or smaller creature (grapple) to bring back to it's plane. Once on the plane, the creature slowly begins to mutate into an Energy Giant. It takes 2 years for a huge creature to mutate, 4 for a large, 8 for a medium, and so on. The order in which Energy Giants are called to any plane other than their own is by age, so if PCs lose a party member to an Energy Giant, they must destroy all Energy Giants made before it, before summoning their lost member. If they have not fully mutated, they lose all changes when summoned. Needless to say, bringing someone back from the Energy Giant plane is extremely difficult.

Starmantle Energy Giants are constantly under the effects of "Starmantle" (Book of Exalted Deeds). If dispelled, the effect returns on the Energy Giant's next turn.


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