Enduring Flame (4e Paragon Path)

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Enduring Flame[edit]

I have learned the ways of the inner fire, both mine... and yours...

Prerequisite: Elementalist, Fire Preference


Enduring Flame Path Features[edit]

Flaming Recovery (11th Level): When you spend a healing surge, all enemies adjacent to you take fire damage equal to your Strength modifier
Inner Flame Action (11th Level): You can spend an action point to regain the use of one elementalist encounter power you have used this encounter, instead of taking an extra action.
Burning Endurance (16th Level): When you use your second wind, enemies within 10 squares of you take Psyhic damage equal to your Strength modifier. if those enemies are under from a effect that you caused, add your Wisdom modifier. They also take ongoing 5 fire damage (save ends)


Inner Resonance Enduring Flame Attack 11
As you strike, you tap into the foe's Inner flame to bestow his resilience to you or one of your allies.
Encounter Star.gif Primordial, Weapon, standard Action
Standard Action Melee Weapon
Target: One creature
Attack: Wisdom Vs. AC
Hit: 3[W]+Wisdom modifier damage. If the target has any resistances, you grant the same resistances to yourself or an ally within 10 squares of you until the end of your next turn.



Fiery Recovery Enduring Flame Utility 12
When you deal a critical hit to an enemy your inner flame flares up, providing an extra burst of energy.
Daily Star.gif Primordial, Healing
Free Action Personal
Trigger: You roll a natural 20 when making a melee attack
Effect: Regain hit points as if you had spent two healing surges, or recover one other daily power you have already used.



Inner Ignition Eternal Flame Attack 20
As you attack, you manipulate the foe's Inner Flame, causing it to burn them.
Daily Star.gif Primordial, Weapon, Fire
Standard Action Melee Weapon
Target: One creature
Attack: Wisdom Vs. AC
Hit: 2[W]
Effect: The target takes ongoing Fire damage equal to 5 + your Strength modifier (save ends). Until the ongoing damage ends, each melee or ranged attack that hits the target deals extra damage equal to the ongoing damage.




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