Elves, Variant High (3.5e Race)
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[edit] Elves
This is a set of variant Elf rules, representing them as immortal beings of untold Beauty.
[edit] Personality
Elves are a merry people who love to laugh and dance and sing. They are immortal, and so the wisest among them can remember events an age or more ago. They have a sad history, and because of their immortality they must endure the sorrows of their past. When their woodland homes and fair cities are threatened by war, they show amazing skill in battle with sword, bow and spear. Elves are slow to extremeties of emotion, but when they reach said stage, they feel emotions far stronger than humans do.
[edit] Physical Description
Elves are slightly shorter than humans. They have pale skin, and strongly colored eyes (generally blue or green), with beautiful black, brown and blonde hair, with copper red hair being rare among them (most commonly in elf women). Elves are impossably graceful, able to enchant mortals with their beauty.
[edit] Relations
Elves are somewhat detatched from other sentient beings, prefering to sing and dance together in hidden glades or in their fair halls. Few mortals ever glance an elf, for they do not visit others often, and rarely leave their golden cities or fair woodlands. When angered, elves march to war in wrath, with men at their side, slaughtering all evil creatures which dare get in their way, with stunning military skill and efficiency.
[edit] Alignment
Elves are always Good or Neutral, tending towards the Chaotic side.
[edit] Lands
Elves live in beautiful woodlands and fair cities.
[edit] Religion
Elves worship Corellon Larethian, Patron God of the Elves, above all other Deities.
[edit] Language
Elves speak elven, an intricate language full of subtle intonations. It is a fair language, and wondrously beautiful in songs.
[edit] Names
At birth, an elf is given a name in elven that generally reflect how the elf's parents see in the child.
[edit] Racial Traits
- Elves (male or female)
- +2 Dexterity, –2 Constitution.
- Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
- Elf base land speed is 30 feet.
- a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- No feat at 1st level.
- Favored Class: Wizard.
[edit] Elven Nobility
- Elven Lords (Male)
- +4 Dexterity, Intelligence and Wisdom, +8 Charisma
- Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
- Elf base land speed is 30 feet.
- a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it.
- Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Favored Class: Wizard.
- Level Adjustment: +4
- Elven Maidens (Female)
- +4 Dexterity, Intelligence and Wisdom, +8 Charisma
- Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
- Elf base land speed is 30 feet.
- a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Unearthly Grace (Su): An Elven Maiden adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.
- Enthralling Beauty (Su): This ability affects all humanoids within 30 feet of an Elven Maiden. Those who look directly at an Elven Maiden must succeed on a DC20 Will save or be Fascinated.
- Stunning Glance (Su): As a standard action, a wrathful Elven Maiden can stun a creature within 30 feet with a look. The target creature must succeed on a DC 20 Will save or be stunned for 2d4 rounds. The save DC is Charisma-based.
- Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that an Elven Maiden has a +8 racial bonus on the check.
Spells: An Elven Maiden casts divine spells as a 6th-level druid. An Elven Maiden who takes levels in the druid class is six levels higher than her class level for spells per day and caster level purposes, as if she had gained six levels in the druid class.
- Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0—cure minor wounds, detect magic, flare, guidance, light, resistance; 1st—calm animals, cure light wounds,longstrider, speak with animals; 2nd—barkskin, heat metal, lesser restoration, tree shape; 3rd— call lightning, cure moderate wounds, protection from energy;
- Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Favored Class: Wizard.
- Level Adjustment: +6
[edit] Vital Statistics
| Adulthood | Simple | Moderate | Complex |
|---|---|---|---|
| 110 years | +4D6 | +6D6 | +10D6 |
| Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|---|---|---|---|
| Male | 4' 5" | +2D6" | 85 lb. | × (1D6) lb. |
| Female | 4' 5" | +2D6" | 80 lb. | × (1D6) lb. |
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