Elves, Half-Blood Drow (3.5e Template)
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[edit] Half-Blood Drow
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To a Drow, when it comes to partnership, anything goes. Thus, over the years, many strange Half-Blood beings have been created.
[edit] Creating a Half-Blood Drow
Half-Blood Drow is an inherited template that can be applied to any humanoid creature with an intelligence of 3 or more (most commonly a half elf). This template cannot be applied to a Drow or humans (Half-Blood Drow Humans use the Half-Elf race with this template), but it can be applied to any other subtype of elf. Use the creature's base statistics and abilities except as noted here.
[edit] Size and Type
The creature's size remains the same, but it gains the elf subtype.
[edit] Hit Dice
The creature's Hit Die type remains the same, but the creature looses any racial levels it may have.
[edit] Special Qualities
The creature gains the following abilities;
- Darkvision out to 60 feet. If the base creature already has Darkvision, then it's Darkvision increases by 60ft.
- Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Half-blood Drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
[edit] Abilities
The creature gains the following Racial Ability Adjustments, as noted below, in addition to its base Racial Ability Adjustments;
- If the creature doesn't have a positive Dexterity modifier, and doesn't have a negative Constitution modifier, it gains a +2 Dexterity and a -2 Constitution modifier.
- If the creature has a positive Dexterity Modifier, but doesn't have a Positive Intelligence or Charisma, it gains either a +2 Intelligence or a +2 Charisma modifier (your choice), and a negative Constitution modifier
- If the creature has a positive Dexterity and Charisma Modifier, but not a positive Intelligence modifier, it gains +2 Intelligence and a -2 Constitution modifier.
- If the creature has positive Dexterity and Intelligence Modifier, but not a positive Charisma modifier, the creature gains a +2 Charisma modifier and a -2 Constitution modifier.
- If the creature has a positive Dexterity modifier and a negative Constitution modifier, but doesn't have a positive Intelligence or Charisma modifier, and a negative wisdom modifier, the creature gains either a +2 Intelligence or a +2 Charisma modifier, and a -2 Wisdom modifier.
- If the creature has a positive Dexterity modifier and a negative Constitution modifier, but not a positive Intelligence or Charisma modifier, and a negative Strength modifier, the creature gains either a +2 Intelligence or a +2 Charisma modifier, and a -2 Strength modifier.
- If the character does not fulfil any of the above requirements, it may have any one of the following modifier; +2 Dexterity, +2 Intelligence, +2 Charisma. If it has chosen one of the above, it must also have one of the following; -2 Constitution, -2 Wisdom, -2 Strength. These modifiers cannot increase an existing modifier higher than +2 or lower than -2.
[edit] Apperance
Half-Blood Drow usually look more like their Drow parents than their Non-Drow parents. Odd features from their Non-Drow parents often affect their apperance: a Half-Blood Drow Goblin probably has rather ugly (to put it bluntly) facial features, etc.
[edit] Environment
Half-Blood Drow usually live in the underdark in the great Drow cities. They are usually spat upon by Pure-Blood Drow, and cast out onto the streets, where they make a desperate living.
[edit] Alignment
Like Pure-Blood Drow, Half-Blood Drow are usually Neutral Evil. Half-Blood Drow are more likely to turn away from the ways of the Drow than normal Drow.
[edit] Language
Add Elven and Undercommon to the base creatures list bonus languages if not already present.
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