Elusive (3.5e Class)
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Elusives are skilled at not being noticed and dodging stuff well.
 Making a Elusive
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Abilities: Dexterity, then Wisdom, the Charisma
Races: Any Race
Starting Gold: 5d4×10 gp (125 gp).
Starting Age: Simple
|1st||+0||+0||+2||+0||Dodge, Trapfinding, Elusive Speed, Deflection|
|2nd||+1||+0||+3||+0||Evasion, Sneak Attack +1d6|
|3rd||+2||+1||+3||+1||Trapsense +1, Elusive Speed, Deflection|
|4th||+3||+1||+4||+1||Uncanny Dodge, Sneak Attack +2d6, Skilled Dexterity|
|6th||+4||+2||+5||+2||Trapsense +2, Sneak Attack +3d6, Elusive Speed, Deflection|
|8th||+6/+1||+2||+6||+2||Improved Uncanny Dodge, Sneak Attack +4d6, Skilled Dexterity|
|9th||+6/+1||+3||+6||+3||Trapsense +3, Elusive Speed, Deflection|
|10th||+7/+2||+3||+7||+3||Improved Evasion, Improved Dodge, Sneak Attack +5d6|
|12th||+9/+4||+4||+8||+4||Trapsense +4, Sneak Attack +6d6, Elusive Speed, Deflection, Skilled Dexterity|
|14th||+10/+5||+4||+9||+4||Sneak Attack +7d6|
|15th||+11/+6/+1||+5||+9||+5||Trapsense +5, Elusive Speed, Deflection|
|16th||+12/+7/+2||+5||+10||+5||Uncanny Evasion, Sneak Attack +8d6, Skilled Dexterity|
|18th||+13/+8/+3||+6||+11||+6||Trapsense +6, Sneak Attack +9d6, Elusive Speed, Deflection|
|19th||+14/+9/+4||+6||+11||+6||Improved Uncanny Evasion|
|20th||+15/+10/+5||+6||+12||+6||Supreme Dodge, Sneak Attack +10d6, Skilled Dexterity|
Class Skills (8 + Int modifier per level, ×4 at 1st level)
 Class Features
All of the following are class features of the Elusive.
Weapon and Armor Proficiency: Elusives are proficient with all simple weapons, pluss the hand crossbow, rapier, sap, shortbow, and shrot sword. Elusives are proficient with light armor, but not shields.
Dodge (Ex): Once per round per class level, you may make a reflex save (DC 10 + the attack bonus of the attack) to dodge a ranged attack. If you roll a natural 1 on the save, you take the max damage the attack can do + 1/2 the rolled damage. If you roll 10 or more less than needed, you take the max damage that the attack can do.
Trapfinding (Ex): As Rogue.
Elusive Speed (Ex): You gain +10ft to your movement speed, you can only use this if you are wearing light or no armor, you gain this at 1st and 3rd levels and every 3 levels after 3rd.
Deflection (Ex): You gain your (Wisdom Mod + 1) as a Dodge bonus to your AC, you can only use this if you are wearing light or no armor, the +1 increases at 3rd level and every 3 levels after 3rd.
Evasion (Ex): As Rogue.
Sneak Attack (Ex): As Rogue except that you start gaining this at 2nd level and it increases at every other level after.
Trapsense (Ex): As Rogue.
Uncanny Dodge (Ex): As Rogue.
Skilled Dexterity: Add 1 to your Dexterity based skills. This increases every four levels after fourth.
Improved Uncanny Dodge (Ex): As Rogue.
Improved Evasion (Ex): As Rogue except that you gain this at 10th level no matter what.
Improved Dodge (Ex): You can use the Dodge class feature for Melee attacks.
Crippling Strike (Ex): As Rogue except that you gain this at 13th level no matter what.
Uncanny Evasion (Ex): Add your Wisdom Modifier to your Evasion Save.
Improved Uncanny Evasion (Ex): Add 1/2 of your Charisma Modifier rounded down to your Evasion Save.
Supreme Dodge (Ex): The Dodge save is (DC 5 + Attack Bonus of the Attack).
 Epic Elusive
|21st||Trapsense +7, Elusive Speed, Deflection|
|22nd||Sneak Attack +11d6, Bonus Feat|
|24th||Trapsense +8, Sneak Attack +12d6, Elusive Speed, Deflection, Bonus Feat|
|26th||Sneak Attack +13d6, Bonus Feat|
|27th||Trapsense +9, Elusive Speed, Deflection|
|28th||Sneak Attack +14d6, Skilled Dexterity, Bonus Feat|
|30th||Trapsense +10, Sneak Attack +15d6, Elusive Speed, Deflection, Bonus Feat|
8 + Int modifier skill points per level.
All Class Features work the same as they did in lower levels.
Bonus Feats: The epic Elusive gains a bonus feat (selected from the list of epic Elusive bonus feats) every 2 levels after 20th.
Epic Elusive Bonus Feat List: Blinding Speed, Damage Reduction, Dexterous Fortitude, Dexterous Will, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Will, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Improved Sneak Attack, Instant Reload, Legendary Climber, Legendary Leaper, Lingering Damage, Penetrate Damage Reduction, Perfect Health, Sneak Attack of Opportunity, Storm of Throws, and Superior Initiative.