Elusive (3.5e Class)

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Elusive
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Contents

[edit] Elusive

Elusives are skilled at not being noticed and dodging stuff well.

[edit] Making a Elusive

This section needs a more complete description. For more information please look here


Abilities: Dexterity, then Wisdom, the Charisma

Races: Any Race

Alignment: Any

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Simple

Table: The Elusive

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Dodge, Trapfinding, Elusive Speed, Deflection
2nd +1 +0 +3 +0 Evasion, Sneak Attack +1d6
3rd +2 +1 +3 +1 Trapsense +1, Elusive Speed, Deflection
4th +3 +1 +4 +1 Uncanny Dodge, Sneak Attack +2d6, Skilled Dexterity
5th +3 +1 +4 +1
6th +4 +2 +5 +2 Trapsense +2, Sneak Attack +3d6, Elusive Speed, Deflection
7th +5 +2 +5 +2
8th +6/+1 +2 +6 +2 Improved Uncanny Dodge, Sneak Attack +4d6, Skilled Dexterity
9th +6/+1 +3 +6 +3 Trapsense +3, Elusive Speed, Deflection
10th +7/+2 +3 +7 +3 Improved Evasion, Improved Dodge, Sneak Attack +5d6
11th +8/+3 +3 +7 +3
12th +9/+4 +4 +8 +4 Trapsense +4, Sneak Attack +6d6, Elusive Speed, Deflection, Skilled Dexterity
13th +9/+4 +4 +8 +4 Crippling Strike
14th +10/+5 +4 +9 +4 Sneak Attack +7d6
15th +11/+6/+1 +5 +9 +5 Trapsense +5, Elusive Speed, Deflection
16th +12/+7/+2 +5 +10 +5 Uncanny Evasion, Sneak Attack +8d6, Skilled Dexterity
17th +12/+7/+2 +5 +10 +5
18th +13/+8/+3 +6 +11 +6 Trapsense +6, Sneak Attack +9d6, Elusive Speed, Deflection
19th +14/+9/+4 +6 +11 +6 Improved Uncanny Evasion
20th +15/+10/+5 +6 +12 +6 Supreme Dodge, Sneak Attack +10d6, Skilled Dexterity

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Balance(Dex), Bluff(Cha), Climb(Str), Disable Device(Int), Diguise(Cha), Escape Artist(Dex), Gather Information(Cha), Hide(dex), Jump(Str), Listen(Wis), Move Silently(Dex), Open Lock(Dex), Profession(Wis), Search(Int), Sense Motive(Wis, Sleight of Hand(Dex), Spot(Wis), Swim(Str), Tumble(Dex), Use Magical Device(Cha), Use Rope(Dex)

[edit] Class Features

All of the following are class features of the Elusive.

Weapon and Armor Proficiency: Elusives are proficient with all simple weapons, pluss the hand crossbow, rapier, sap, shortbow, and shrot sword. Elusives are proficient with light armor, but not shields.

Dodge (Ex): Once per round per class level, you may make a reflex save (DC 10 + the attack bonus of the attack) to dodge a ranged attack. If you roll a natural 1 on the save, you take the max damage the attack can do + 1/2 the rolled damage. If you roll 10 or more less than needed, you take the max damage that the attack can do.

Trapfinding (Ex): As Rogue.

Elusive Speed (Ex): You gain +10ft to your movement speed, you can only use this if you are wearing light or no armor, you gain this at 1st and 3rd levels and every 3 levels after 3rd.

Deflection (Ex): You gain your (Wisdom Mod + 1) as a Dodge bonus to your AC, you can only use this if you are wearing light or no armor, the +1 increases at 3rd level and every 3 levels after 3rd.

Evasion (Ex): As Rogue.

Sneak Attack (Ex): As Rogue except that you start gaining this at 2nd level and it increases at every other level after.

Trapsense (Ex): As Rogue.

Uncanny Dodge (Ex): As Rogue.

Skilled Dexterity: Add 1 to your Dexterity based skills. This increases every four levels after fourth.

Improved Uncanny Dodge (Ex): As Rogue.

Improved Evasion (Ex): As Rogue except that you gain this at 10th level no matter what.

Improved Dodge (Ex): You can use the Dodge class feature for Melee attacks.

Crippling Strike (Ex): As Rogue except that you gain this at 13th level no matter what.

Uncanny Evasion (Ex): Add your Wisdom Modifier to your Evasion Save.

Improved Uncanny Evasion (Ex): Add 1/2 of your Charisma Modifier rounded down to your Evasion Save.

Supreme Dodge (Ex): The Dodge save is (DC 5 + Attack Bonus of the Attack).

[edit] Epic Elusive

Table: The Epic Elusive

Hit Die: d6

Level Special
21st Trapsense +7, Elusive Speed, Deflection
22nd Sneak Attack +11d6, Bonus Feat
23rd
24th Trapsense +8, Sneak Attack +12d6, Elusive Speed, Deflection, Bonus Feat
25th
26th Sneak Attack +13d6, Bonus Feat
27th Trapsense +9, Elusive Speed, Deflection
28th Sneak Attack +14d6, Skilled Dexterity, Bonus Feat
29th
30th Trapsense +10, Sneak Attack +15d6, Elusive Speed, Deflection, Bonus Feat

8 + Int modifier skill points per level.

All Class Features work the same as they did in lower levels.

Bonus Feats: The epic Elusive gains a bonus feat (selected from the list of epic Elusive bonus feats) every 2 levels after 20th.

Epic Elusive Bonus Feat List: Blinding Speed, Damage Reduction, Dexterous Fortitude, Dexterous Will, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Will, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Improved Sneak Attack, Instant Reload, Legendary Climber, Legendary Leaper, Lingering Damage, Penetrate Damage Reduction, Perfect Health, Sneak Attack of Opportunity, Storm of Throws, and Superior Initiative.


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