Elf, Wild (4e Race)

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Contents

[edit] Wild Elves

A savage, brutal race of the deep forests, deadly in combat.

Racial Traits
Average Height: 5'6" - 6'0"
Average Weight: 140 - 180 lbs
Ability Scores: +2 Dexterity, +2 Strength or +2 Charisma
Size: Medium
Speed: 7 squares
Vision: Low-Light
Languages: Common, Elven
Skill Bonuses: +2 Athletics, +2 Nature
Fey Origin: Your ancestors were native to the feywild. So you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours to gain the the same benefits other races gain from taking a 6-hour extended rest. While in a trance you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Wild Elf Weapon Proficiency: You are proficient with the spear, longspear and longbow.
Wild Step: You can shift into difficult terrain.



Wild elves are a wild untamed race. They have a strong love of combat, and those unfortunate enough to find themselves locked in combat with a wild elf rarely escape unscathed.

Play an wild elf if you want...

  • To be wild and savage.
  • To have a great love of combat.
  • To inspire fear in your enemies.
  • To be a member of a race that favors the barbarian, fighter, and ranger classes.

[edit] Physical Qualities

Wild elves are very similar in appearance to elves. However, they are taller and more heavily built, and they have a rough edge to their voice and appearance. Unlike elves, wild elves are not graceful in the slightest, though they are by no means clumsy.

[edit] Playing an wild elf

Wild elves often act more like half-orcs than elves. They are up-front, and like half-orcs, they rarely care about others emotions. They enjoy simple pleasures such as racing, wrestling, and eating. They have a strong love of combat and often go looking for a fight; therefore, they usually act without ever thinking. they often rely on their instincts, more so than their wits. They have different views of different races. they dislike the 'little ones,' dwarves, gnomes, and halflings. They also often sho a marked dis favo towards eladrin, seeing them as cowards. They don't understand the dragonborn concept of honor, and rarely think much of dragon born. Wild elves get along very well with humans, half-elves, minotaurs, elves, goliaths, and shifters. Surprisingly, they get along well with half-orcs.

Wild elf Characteristics: Brave, excitable, primitive, savage, straighghtforward, strong, tough, wild Male Names: Arithor, Aselius, Kyor, Narin, Nerek, Norrin, Syaeth, Thendar, Thengal

Female Names: Deviana, Gruga, Mynara, Neryss, Selisia, Siiva, Theyana, Zianaa

[edit] Wild elf Adventurers

Three sample wild elf adventurers are described below.

Arithor is a wild elf fighter, born and raised in an island forest. He found a boat that had washed up on shore, and he road it to the mainland. Since then, he has been constantly exploring, wondering what the world has in store fo him.

Theyana is a savage barbarian. Her father was slain by orcs, and she mecilessly hunts the savages, swearing revenge. Eventually she found an adventuring group to help her efforts. Now she slays monsters of all sorts.

Nerek is a ranger, trained to kill swiftly and effectively. He is lethal in combat, using every trick he knows to survive. He has fallen in with group of adventurers, and his skills have proved quite valuable.



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