Elf, Aethrzoen (4e Race)
From D&D Wiki
 Aethrzoen ("underworld elves")
The Aethrzoen entered the world from down below, sparking conflict imediately with the surface dwellers.
|Average Height: 5'5"-6'1"|
|Average Weight: 130-170 lb.|
|Ability Scores: +2 Dexterity, +2 Intelligence|
|Speed: 7 squares|
|Languages: Elven, Primordial|
|Skill Bonuses: +2 Arcana +2 Acrobatics|
|Aethrzoen Weapon Training: Gain proficiency with the spear, the longspear and the glaive.|
|Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.|
|Alert: You gain a +2 bonus to defense against attacks made by traps and hazards.|
|Rethink: You can use Rethink as an encounter power.|
|Rethink||Aethrzoen Racial Power|
|While being trained in your homeland, you picked up a few useful skills. Now is the time to put them to the test.|
|Trigger: You make a skill check with a result that you dislike.|
|Effect: Reroll the skill check and add your Wisdom modifier. Use the second result, even if it is lower than the first.|
Play an Aethrzoen if you want...
- To be quick, quiet, and stealthy.
- To play a character with a dark past and a dangerous homeland.
- To be able to dodge traps and avoid obstacles.
- To be a member of a race that favors the Avenger, Druid, Ranger, and Wizard classes.
 Physical Qualities
Aethrzoen are slender, they speak elven even though they are only distantly related to elves.They are looked upon as being more rugged, when in reality, they're much more militaristic and stylized. An Aethrzoen's hair is typically red, blue, green or white. Their hair and eyes glow. Their eyes are icy blue, and they have lighter, more pale skin, much like human's. They have little, if any, body hair, and a males hair is generally shaved while women traditionally tie it in a ponytail. Aethrzoen mature at the same rates as humans do, but live longer, usually living to be about 1000 before dying.
 Playing an Aethrzoen
Aethrzoen, much unlike the other elf branches, are more brooding and mysterious. They are rarely impulsive, but think things through before going through with anything. Their home has made them alert, but they still remain calm.
Aethrzoen are at home in the complex, winding, tunnels of their homeland, and are the few who can actually navigate it with all its traps. They live in spite of the elves and eladrin, and usually seclude themselves in places far away from society. Once befriended, Aethrzoen are loyal to the very end, but making one your enemy is a death wish.
Aethrzoen Characteristics: Agile, alert, brooding, cautious, fierce, intuitive, loyal, perceptive.
Male Names: Artan, Athlen, Barril, Cethios, Dathien, Ethran, Hadran, Ianath, Lianthar, Narik, Orthris, Perthrar, Queltar, Ruitar, Salnan, Tetimos, Tradal, Vasal, Zaethos
Female Names: Astrana, Balatra, Corinthri, Delaea, Eltorae, Fastrali, Gatri, Helthra, Ionell, Jethra, Kleia, Liethari, Mithria, Naranna, Orroro, Peiastranna, Quelenthria, Ruina, Stharia, Telana, Uelthri, Velthri, Welia, Xoro, Yani, Zielan
 Aethrzoen Adventurers
Three sample Aethrzoen adventurers are described below.
Narik is an Aethrzoen druid who got his good arm wounded by a falling rock when a tunnel colapsed. He was forced to learn primal magic to save his hide, and soon found a group of adventures who befitted his needs, having lost his entire race in the colapse. He's learned to work with them, but he wishes to someday find his way back home.
Corinthri is an Aethrzoen avenger who is set on finding lost artifacts from ancient colapsed portions of the Underworld. Although she shudders to think what kind of terrors could lurk there, she has vowed to excavate the entire tunnel area if she has to to find relics to rebuild the lost empire of the Aethrzoen.
Zaethos is an Aethrzoen ranger who has always hated the ways of his people, and fled their underground home. He has made a few jobs as a mercenary since joining the rest of the world, but still is looking for the right place. He feels that his destiny lies somewhere specific, but he hasn't quite found that place yet.