Elementalist (5e Subclass)

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Elementalist[edit]

You walk along the battlefield, lingered with corpses. Burnt. Sparking. Crushed. All by your hand. The world now bendable in your palms.

Evocation Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an Evocation spell into your Spellbook is halved.

Elemental Reactions
Starting at 2nd level, your spells now have a chance to have extra affects and/or deal extra damage. These affects can only happen if one of the damage types are followed up with a spell, of 1st level or higher, of the reactive damage type before the end of your next turn. Once an Elemental Reaction occurs, it voids the last used elemental damage type (you can't cold > lighting > thunder/force to do two, you must cold > lightning | lighting > thunder/force).

  • Acid or Poison (must be first) + Fire = Creature(s) takes +1d6 Fire damage for spells of 1st level or higher, +1d8 Fire damage for spells of 3rd level or higher, +1d10 Fire damage for spells of 6th level or higher.
  • Cold (must be first) + Lightning = Creature(s) has a 20% chance to be stunned until the start of your next turn for spells of 1st level or higher, 40% chance for spells of 3rd level or higher, 60% chance for spells of 6th level or higher.
  • Lightning (must be first) + Thunder or Force = Creature(s) is pushed 10 feet away for spells of 1st level or higher, 15 feet away for spells of 3rd level or higher, 20 feet away for spells of 6th level or higher.

Basic Elemental Reactions
Starting at 6th level, your Elemental Reactions now have specific affects for your cantrips. The first reactive damage type can be done and then the second by a 1st level spell slot or higher, causing the affect to come from Elemental Reactions. Once an Elemental Reaction or Basic Elemental Reaction occurs, it voids the last used elemental damage type (you can't cold > lighting > thunder/force to do two, you must cold > lightning | lighting > thunder/force).

  • Acid or Poison (must be first) + Fire = Creature(s) takes +1d4 Fire damage.
  • Cold (must be first) + Lightning = Creature(s) has a 15% chance to be stunned until the start of your next turn.
  • Lightning (must be first) + Thunder or Force = Creature(s) is pushed 5 feet away.

Delayed Reactions
Starting at 10th level, your spells can benefit from Elemental Reactions and Basic Elemental Reactions now for two rounds after using a spell of a reactive damage type rather than one. However, the current damage type that can be reacted upon is based on the last used damaging spell only.

Elemental Mastery
Starting at 14th level, You can now enter a heightened state gifted by the elements. As an action for the next minute while under this affect all of your Elemental Reactions affect creatures as if you had used a 6th level spell or higher. Also, all of your Basic Elemental Reactions affect creatures as if you had used a 1st level spells slot or higher from the Elemental Reactions chart. You must complete a long rest before you may benefit from this ability again.

  • Your spells can benefit from Elemental Reactions and Basic Elemental Reactions now for three rounds after using a spell of a reactive damage type rather than two. However, the current damage type that can be reacted upon is based on the last used damaging spell only.
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