Elemental Warrior (3.5e Class)

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Elemental Warrior
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The Elemental Warrior[edit]

Elemental warriors believe that being able to weld their is the ultimate test of their skills. Elemental warriors get along well with most people, and are very useful because of their elemental affinity and are often employed to combat creatures of their opposed element.

Making an Elemental Warrior[edit]

Abilities: Strength is important for melee combat as well as carrying capacity. Constitution is also important for improving Hit Points as well as fortitude save. Intelligence is also important for the spell-like abilities and additional skill points.

Races: Any

Alignment: Any

Starting Age: Moderate.

Starting Gold: 6d4 × 10 (150 gp)

Table: The Elemental Warrior

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Chosen Element, Elemental Abilities
2nd +2 +3 +0 +0 Elemental Weapon
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Elemental Weapon +1
5th +5 +4 +1 +1 Elemental Weapon +1d6, Elemental Abilities
6th +6/+1 +5 +2 +2
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2 Elemental Weapon +2
9th +9/+4 +6 +3 +3
10th +10/+5 +7 +3 +3 Elemental Weapon +2d6, Elemental Abilities
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Elemental Weapon +3
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4
15th +15/+10/+5 +9 +5 +5 Elemental Weapon +3d6, Elemental Abilities
16th +16/+11/+6/+1 +10 +5 +5 Elemental Weapon +4
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6
19th +19/+14/+9/+4 +11 +6 +6
20th +20/+15/+10/+5 +12 +6 +6 Elemental Weapon +5, Elemental Weapon +4d6, Elemental Abilities

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge Nature (Int),Knowledge Planes (Int), Ride (Dex), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the elemental warrior.

Weapon and Armor Proficiency: A elemental warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Chosen Element (Ex): At 1st level, an Elemental Warrior must select one of the following elements; Air(Sonic), Earth(Acid), Fire(Fire), Ice(Cold), Lightning(Electricity). They gain resistance to their chosen element equal to their Elemental Warrior Level. This is also the base for all the other abilities the elemental warrior gains.

Elemental Abilities (Sp): At 1st level, an Elemental Warrior gains the following spells as spell-like abilities at the listed levels. All spells have their element used changed to that of the elemental warrior's chosen element similar to the feat Energy Substitution. Use the elemental warrior level for determining the caster level of these spells. The Difficulty Class for a saving throw against a elemental warrior’s spell is 10 + the spell level + the elemental warrior’s Intelligence modifier.

Elemental Abilities
Elemental Warrior Level Spell-Like Ablity
1 3/Day Ray of Frost
5 6/Day Ray of Frost, 1/Day Shocking Grasp
10 9/Day Ray of Frost, 3/Day Shocking Grasp, 1/Day Fireball
15 At Will Ray of Frost, 6/Day Shocking Grasp, 3/Day Fireball, 1/Day Cone of Cold
20 At Will Ray of Frost, 9/Day Shocking Grasp, 6/Day Fireball, 3/Day Cone of Cold

Elemental Weapon (Su): At 2nd level you can create a weapon made from the chosen element as a standard action. The weapon is the equivalent to the normal version expect that it deals elemental damage based on the chosen element. You can change the weapon in use for another as a standard action. If you are disarmed the weapon vanishes and you can summon it back as a standard action. Quick Draw makes either action a swift action. Starting at level 4, the elemental weapon gaining a +1 enchancement bonus. Unlike magic weapons created by normal means, the elemental warrior need not spend experience points or gold pieces to accomplish this task. For every four levels the warrior advances past 4th level, the elemental weapon gains +1 greater potency (+2 at 8th level, +3 at 12th level, +4 at 16th level, +5 at 20th level, and +6 at 24th level). Additionally, starting at 5th level the elemental weapon gains an additional +1d6 damage of the chosen element. This ability increases in potency every 5 levels (+1d6 at 5th level, +2d6 at 10th level, +3d6 at 15th level, and +4d6 at 20th level).

Epic Elemental Warrior[edit]

Table: The Epic Elemental Warrior

Hit Die: d8

Level Special
24th Elemental Weapon +6
25th Elemental Weapon +5d6, Elemental Abilities
28th Elemental Weapon +7
30th Elemental Weapon +6d6, Elemental Abilities

10 + Int modifier skill points per level.

Epic Elemental Abilities
Elemental Warrior Level Spell-Like Ablity
25 At Will Ray of Frost, At Will Shocking Grasp, 9/Day Fireball, 6/Day Cone of Cold
30 At Will Ray of Frost, At Will Shocking Grasp, At Will Fireball, 9/Day Cone of Cold

Epic Elemental Warrior Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Energy Resistance, Epic Prowess, Epic Toughness, Epic Weapon Focus, Exceptional Deflection, Infinite Deflection, Perfect Two-Weapon Fighting, Permanent Emanation, Reflect Arrows, Superior Initiative, Swarm of Arrows, Two-Weapon Rend.

Human Elemental Warrior Starting Package[edit]

Armor: Scale mail (+4 AC, Armor Check Penalty -4, Speed 20 ft., 30lbs)

Weapons: Greatsword (2d6, crit 19-20/x2, 8lbs., Two-handed, slashing) Longbow (1d8, Crit x3, 100 ft., 3 lbs., piercing)

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Climb 4 Str -4
Jump 4 Str -4
Knowledge (Nature) 4 Int 0
Knowledge (The Planes) 4 Int 0
Swim 4 Str -8
Imtimidate 4 Char 0
Listen (cc) 2 Wis 0
Search(cc) 2 Int 0
Spot(cc) 2 Wis 0

Feat: Weapon Focus (Greatsword)

Bonus Feat(human): Blind-Fight

Gear: Adventurer’s Kit, quiver with twenty arrows.

Gold: 2d4

Campaign Information[edit]

Playing a Elemental Warrior[edit]

Religion: Elemental warriors topically chose a religion that relates to their chosen element.

Other Classes: They normally get along with most classes, but epically sorcerers due to their shared blend of combat and magical abilities.

Combat: Elemental Warriors enjoy testing their skill in the front ranks in battle, but can also use their skills at range to help out their allies depending on the situation.

Advancement: Some Elemental warrior my chose to augment they combat skill by becoming fighters or monks. While others my chose to improve their magical abilites by becoming sorcerers or druids.

Elemental Warriors in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Elemental Warrior Lore[edit]

Characters with ranks in Knowledge (history) can research Elemental Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (History)
DC Result
5 They wield elemental weapons.
10 They each have their own element.
15 They resist the element that they wield.
20 They can use elemental spells as spell-like abilities.

Elemental Warriors in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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