Elemental Controllers (3.5e Race)

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Elemental Controllers[edit]

Personality[edit]

They were created by combing monsters from the elemental planes of fire, ice, air, and electric into a human form, so their personalities can range from, hot-headed, to cool and collected, or air-headed, and even shockingly intelligent.

Physical Description[edit]

Their average height is 5'10",average weight 145 lbs, they have many different looks, most being very human-like, they always have one burning red eye (Not actually on fire), the other eye being icy blue, black hair that always stands up (Such as when there is a lot of static nearby), they have a fire rune in their red eye (Acting as pupil), a frost rune in the blue eye (Also acting as pupil), an electric rune on their back, and an air rune on their shoulder, they also normally wear dark colored goggles.

Relations[edit]

Having only being created 80 yrs ago they are still in hiding.

Alignment[edit]

Usually neutral.

Lands[edit]

Religion[edit]

They do not usually follow any deity, but if they can sit down in one place long enough, they may begin to worship one.

Language[edit]

Common, Ignan, Aquian, Auran.

Names[edit]

Normal chosen to fit in with the normal human pop.

Racial Traits[edit]

  • Humanoid (Fire, Cold, Air, Electric):
  • Medium:
  • Elemental Controllers base land speed is 60 feet:
  • They have the ability to control and produce fire at will: They can use their flames as a way to rocket in any direction, increasing their speed by 10, and giving them the ability of flight. An attack with this is a cone of fire reaching 30 feet dealing 2d8, anyone within the cone can reflex for half, the save DC is 20. The attack may be put into a line with 60 feet of reach. This element may also be fused with your own armor, causing anyone who fails hitting you to take 1d10 of fire (You do NOT take ANY damage from this what-so-ever). To do this it takes a concentration check of at least 20 to, and it is a free action, when anyone takes damage from this, you must make a concentration check of 25 to keep it up, this does not provoke an attack of opportunity.
  • They can control and produce ice at will: They can fire shards of ice at enemies at will in a 30 foot cone for 2d8, anyone in this cone may make a fortitude check for half, the save DC is 20. This attack may also be used in a line, hitting from up to 60 feet away. This element may also be infused to your own armor, causing anyone who fails hitting you to take 1d10 of cold (You do NOT take ANY damage from this what-so-ever). To do this it takes a concentration check of at least 20 to, and it is a free action, when anyone takes damage from this, you must make a concentration check of 25 to keep it up, this does not provoke an attack of opportunity.
  • They can control and produce air at will: This may also permit the player to fly, and can be used as a motion boost just like fire, where these two elements differ is that air deals sonic damage, and the save is either fortitude, or reflex, chosen by the elemental controller.
  • They may control and generate electricity at will: This can be generated as a bolt of lightning, reaching 60 feet, or it can be generated into a cone of shock, reaching 30 feet, the save DC is 20, and based on reflex. This element may also be generated onto your own armor, causing anyone who fails hitting you to take 1d10 of shock (You do NOT take ANY damage from this what-so-ever). To do this it takes a concentration check of at least 20 to, and it is a free action, when anyone takes damage from this, you must make a concentration check of 25 to keep it up, this does not provoke an attack of opportunity.
  • They may also use two at once, but the strain of it causes the cone to be only 25 feet: Using this, anyone within the cone must make both a reflex and fortitude saves, both with a save DC of 25.
  • These elements may also be infused into their weapons, giving them an enchantment of 2d6 of (Chosen element), and per element chosen, the damage is like so; 2 elements deal 1d8 each, 3 elements deal 1d6 each, 4 elements deal 1d4 each.
  • They also have damage reduction 5 for fire, cold, sonic, and shock.
  • Automatic Languages: Common, Ignan, Aquian, Auran. Bonus Languages: Any, other than secret.
  • Favored Class: Rogue.

Vital Statistics[edit]

Table: Elemental Controller Random Starting Ages
Adulthood Simple Moderate Complex
10 years + + +
Table: Elemental Controller Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
30 years 60 years 80 years +100 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Elemental Controller Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 5" +1 140 lb. × (1) lb.
Female 5' 2" +1 115 lb. × (1) lb.



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