Eldritch Sword

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Eldritch Sword
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[edit] Eldritch Sword

A victory delayed is a victory denied.
—Thara Chaylion, Human Eldritch Sword

The Eldritch Sword is a warrior who's principle weapon is magic. While other spell casters may be content to study their art until they can eventually fight, the Eldritch Sword understands the need to enter combat immediately. It might not be the smartest or more effective means of defeating enemies, but the Eldritch Sword would rather risk their own life than stand back and let their allies get killed while they cast some complicated ritual to twist reality into a knot. So they dive into combat and attempt to destroy their enemies with sheer brutal strength; boosted by arcana prowess.

The typical Eldritch Sword doesn't understand how a 'pure' spellcaster can believe they are more powerful than others, when most of them must rely on others for protection while they use their skills. The Eldritch Sword believes that power begins with independence. Someone truly powerful has others rely on them, not vice versa.

[edit] Becoming an Eldritch Sword

There is no formal organization or method of becoming an Eldritch Sword; the process begins when a warrior turns to magic to make their selves more effective in combat, or (more frequently) when a spellcaster picks up a sword and charges into their first real battle.

Entry Requirements
Base Attack Bonus: +5.
Skills: Knowledge (Arcana) 10
Feats: Arcane Strike
Spellcasting: Able to cast 3rd level arcane spells
Special: Proficiency with light and medium Armour, all simple and all martial weapons

Table: The Eldritch Sword

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Spell Arsenal (1st Level) -
2nd +2 +3 +0 +3 Arcane Talent +1 Level of Existing Arcane Spellcasting Class
3rd +3 +3 +1 +3 Bonus Combat Feat +1 Level of Existing Arcane Spellcasting Class
4th +4 +4 +1 +4 Spell Arsenal (2nd Level) +1 Level of Existing Arcane Spellcasting Class
5th +5 +4 +1 +4 Arcane Talent +1 Level of Existing Arcane Spellcasting Class
6th +6 +5 +2 +5 Bonus Combat Feat +1 Level of Existing Arcane Spellcasting Class
7th +7 +5 +2 +5 Spell Arsenal (3rd Level) -
8th +8 +6 +2 +6 Arcane Talent +1 Level of Existing Arcane Spellcasting Class
9th +9 +6 +3 +6 Bonus Combat Feat +1 Level of Existing Arcane Spellcasting Class
10th +10 +7 +3 +7 Spell Arsenal (4th Level) +1 Level of Existing Arcane Spellcasting Class

Class Skills (2 + Int modifier per level)
The Eldritch Sword's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Sense Motive (Wis), Spellcraft (Int)

Table: The Epic Eldritch Sword
Level Special
11th Arcane Talent
12th Bonus Combat Feat
13th
14th Arcane Talent
15th Bonus Combat Feat
16th
17th Arcane Talent
18th Bonus Combat Feat
19th
20th Arcane Talent

[edit] Class Features

All of the following are class features of the Eldritch Sword prestige class.

Spell Arsenal (Sp): The character may cast a spell but suspend their activation until a later time. The arsenal can hold spells of a limited level with a maximum number of spell levels equal to half the character's level in the Eldritch Sword class (rounded down) plus their spellcasting attribute bonus. Level 0 spells do not count towards this limit. The arsenal can only hold spells that either target the Eldrtich Sword, or targets objects on their person (such as their weapon or armor), or targets their familiar (if any), or targets an area centered on the caster and moves with them as they move. In addition, the spell must have a duration, and not be an instantaneous effect (like a heal spell) or a one time effect (such as true strike). Spells that can affect one or more targets can be placed in the arsenal, but only if they target Eldritch Sword and/or their familiar exclusively; others can not benefit from the arsenal. Any decisions about how the spell will function must be made when the arsenal is prepared.

The Eldritch Sword can activate their arsenal as an action. Once activated, all spells in the arsenal begin to take effect as if they were just cast. Spells can not be held in reserve. Placing a spell into the arsenal is as easy as casting it, and takes as long. Activating the arsenal activates all spells in the arsenal, though spells can be dropped in order to make room for new spells. Dropped spells are simply lost. Spells in the arsenal are susceptible to being dispelled as if they were individual spells already in place, and are visible to detect magic and similar effects as if they were spells in place. Once the arsenal is triggered, it is empty and is immediately ready to accept new spells from the Eldritch Sword. The arsenal can not hold spells cast on the Eldritch Sword by others.

Activating the arsenal is similar to a spell, but does not provoke attacks of opportunity and is not subject to arcane spell failure (but spells being placed into the arsenal are subject to it at the time they are placed). It has verbal and somatic components, so silencing or binding the Eldritch Sword can prevent them from activating their arsenal, but the spells are not lost as a result.

The arsenal becomes more powerful as a character advances in this class, in addition to increasing in spells levels available. At level 1, the arsenal can only hold 1st level spells, but this increases to 4th level by the time the character reaches level 10. In addition, the activation time decreases, from being a standard action at level 1, to being a move-equivalent action at level 4, to a swift action at level 7, and finally to an immediate action at level 10.

If an Eldritch Sword recovers spells while their arsenal has spells in it, they do not recover the spell slots associated with those spells. Spells in the arsenal are considered cast, and an Eldritch Sword can drop spells in their arsenal in order to power other abilities that allow them to use spell slots in other ways, such as Arcane Strike, nor can they use spells in their arsenal to power reserve feats.

Arcane Talent:

At levels 2, 5, and 8, the Eldritch Sword gains a special power chosen from the following list of abilities:

Reduced Spell Failure (Ex):The character can reduce the chance of failure for casting while wearing armor. Each time this feat is taken, Arcane Spell Failure is reduced by 15%. This talent may be taken multiple times, and it's effects stack with each other and with other percentile reductions to Arcane Spell Failure.

Full Casting (Ex):The character can counter their levels in a non-spellcaster class as levels in their arcane spellcaster class for purposes of determining caster level, as if they had the Practiced Spellcaster feat, but without the 4 level limitation. If the character already possesses the Practiced Spellcaster feat, they receive a new feat to replace it. Levels of the character's non-spellcaster class can not be used by the Practised Spellcaster feat to boost another spellcasting class if they are being used by this feature as well. This bonus stacks with bonuses to caster level that give the character a flat bonus.

Full Toughness (Ex):The character receives bonus hit points equal to their base attack.

Arcane Reaction (Su):The character can use their spellcasting attribute in place of their Dexterity to determine their dodge bonus, and reflex saving throw bonus. This talent may only be taken once.

Arcane Fighting Technique (Su):The character cay use their spellcasting attribute in place of Strength to determine their attack and damage bonus. This does not affect their damage bonus. In addition, they are considered armed even when unarmed, and do not provoke attacks of opportunity when making unarmed attacks. They still do not get to make attacks of opportunity while unarmed.

Greater Arcane Strike (Su):When the Eldritch Sword uses their Arcane Strike feat, they add 1d6 per spell level to their attacks, instead of 1d4 per spell level. This talent may only be taken once.

Arcane Combat Prowess (Ex):The Eldritch Sword can duplicate the effects of any combat feat that would normally be available to fighters as a bonus feat. They can may do this a number of times per day equal to their base attack, and each usage lasts one round. Multiple feats can be active at the same time (even multiple copies of the same feat), and activating any number of feats is a free action. The Eldritch Sword may choose any feat they meet the base attack prerequisite for, but they may ignore attribute prerequisites. If they choose a feat with prerequisite feats they must duplicate those feats as well. This talent may only be taken once.

Greater Arsenal (Sp):The Eldritch Sword's arsenal can hold an extra 3 spell levels. In addition, they may include 1 spell that is 1 level above what is the normal maximum for their arsenal. This talent may only be taken once.

Potent Spells (Su):The Eldritch Sword learns how to make their lower level spells more effective. For any spell with a level less than half the maximum spell level the Eldritch Sword can cast, the Eldritch Sword calculates the save DC as if it were a spell of a level equal to half their maximum spell level, rounded up. Thus a level 1 spell would have a save DC that is 4 higher, once the Eldritch Sword was capable of casting level 9 spells. This talent may only be taken once.

Rigorous Concentration (Ex):Once per day, the Eldritch Sword can choose to automatically succeed on a concentration check to use a spell that they just failed a roll for. In addition, they can cast spells defensively without needing to make a Spellcraft check.

Bonus Meta-Magic Feat (Ex):The Eldritch Sword may learn a meta-magic feat in place of an arcane talent. When a feat is bought this way, the Eldritch Sword can ignore any pre-requisites for the feat. This feat may be taken multiple times.

Spellcasting: At every level except 1 and 7, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Eldritch Sword, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Bonus Feats: The Eldritch Sword gains one bonus feat each at levels 3, 6 and 9. These feats must be taken from the list of feat available to fighters as bonus feats.

[edit] Ex-Eldritch Swords

There is no official distinction given to Eldritch Swords, so there no clear way of stopping being one. They may pick up other abilities as time goes on; often choosing to spend more time studying magic or pure fighting, but they always keep their talents. A former Eldritch Sword is usually a dead Eldritch Sword.

[edit] Campaign Information

[edit] Playing an Eldritch Sword

The Eldritch Sword is a highly adaptable class, with the potential to be a front line combatant, a highly mobile damage dealer, or heavy hitter, depending on the combination of spells and arcane talents gained.

Combat: An Eldritch Sword's priority in any battle is to activate their arsenal. As a highly versatile class, a great deal of options are open to them. They have much greater opportunity to use touch ranged and burst spells than regular casters, and can deliver touch ranged buffs to their allies during battle far more easily.

Advancement: The Eldritch Sword benefits most from feats that enhance their magic, but a few combat feats are also a good investment if they are going to be used frequently. The Eldritch Sword should pick up Arcane Talents that will cover those areas where they are weak and where they have no spells to help. As a broad class, the Eldritch Sword's abilities mesh well with many martial or arcane classes and prestige classes.

Resources: The Eldritch Sword is very independent; their spells provide a lot of utility and they can fight almost anything. There only real lacking is their inability to heal their selves.

[edit] Eldritch Swords in the World

You're wizard...but you just cut that guy in half with your sword!
—Varick Coppertongue, Dwarf Fighter

Eldritch Swords often look like conventional fighters or mages, and thus tend to get typical reactions. They are most often adventurers, and inparticular they often like being in the middle of whatever war or disaster is currently happening.

[edit] Eldritch Sword Lore

Characters with ranks in Knowledge (Arcana) can research Eldritch Sword to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana)
DC Result
11 The term 'Eldritch Sword' refers to a type of warrior who also uses arcane spells.
16 Eldritch Swords are spell casters who use arcane spells to make their selves better warriors.
21 Eldritch Swords are spell casters who can cast spells on their selves and then delay them until they need them later, in addition to being full spell casters in their own right.
26 Eldritch Swords are magical warriors with variable abilities, some can wear armor despite being mages, some can move at heightened speed, and some can duplicate the training of any warrior, but all can cast spells and all of them can channel arcane energy into their weapons.

[edit] Eldritch Swords in the Game

This class is suitable for players who are looking at dipping into SpellSword and maybe taking a few levels of Eldritch Knight, but are unimpressed with the primary features of those classes, or feel they strike the wrong level of fighter-mage balance.


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