Elder Chroma Dragon (5e Creature)

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Elder Chroma Dragon[edit]

colossal dragon, chaotic evil


Armor Class 30 (Natural Armor)
Hit Points 2610 (60d66+600)
Speed


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 30 (+10) 20 (+5) 20 (+5) 30 (+10)

Saving Throws Dex +16, Con +24, Wis +19, Cha +24
Skills Deception +24, Insight +19, Perception +19, Persuasion +24, Stealth +16
Damage Resistances bludgeoning, piercing, and slashing from magical attacks
Damage Immunities acid, lightning, poison, fire, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, stunned
Senses blindsight 180 ft., darkvision 300 ft., passive Perception 29
Languages common, draconic
Challenge 50 (1,220,000 XP)


Legendary Resistance (5/day) When the dragon fails a saving throw it can decide to succeed instead.

Elemental Absorption. When the dragon takes acid, lightning, poison, fire, or cold damage it instead takes no damage and regains health equal to the damage received.

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Siege Monster The dragon deals double damage to objects and structures.

ACTIONS

Multiattack. The dragon uses its frightful presence, then makes six attacks. Two with its bite and two with its claws.

Bite. Melee Weapon Attack: +24 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage and 42 (12d6) acid, lightning, poison, fire, or cold damage (dragon's choice).

Claw. Melee Weapon Attack: +24 to hit, reach 10 ft., one target. Hit: 24 (4d6+10) slashing damage. The target must then make an athletics or acrobatics check contested by the dragon’s attack roll. A fail knocks the target back 10 ft and must make a DC 24 dexterity saving throw or be knocked prone.

Tail. Melee Weapon Attack: +24 to hit, reach 20 ft., one target. Hit: 28 (4d8+10) bludgeoning damage.

LEGENDARY ACTIONS

The Elder Chroma Dragon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Elder Chroma Dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 actions). The dragon beats its wings. Each creature within 25 feet of the dragon must make a DC 30 Dex saving throw or take 24 (4d6+10) bludgeoning damage or be knocked prone. The dragon can then fly up to half its flying speed.

Breath Weapon (Costs 4 actions). The dragon uses one of its breath weapons. The breath weapon has a DC of 32. On a failed save the target takes full damage. On a successful save the target takes half damage. Cold Breath. 150 ft cone, 168 (48d6) cold damage, Con saving throw Fire Breath. 150 ft cone, 168 (48d6) fire damage, Dex saving throw Poison Breath. 150 ft cone, 168 (48d6) poison damage, Con saving throw Lightning Breath. 180 ft x 15 ft line, 168 (48d6) lightning damage, Dex saving throw Acid Breath. 150 ft x 15 ft line, 168 (48d6) acid damage, Dex saving throw

The Elder Chroma Dragon is an incredibly old dragon that lives in its own demiplane. A place of soaring volcanoes and glaciers, as well as toxic swamps and dark forests. It stays in slumber unless something awakes it, causing it to go on a rampage spoken of only in legends. It is a highly intelligent creature, able to draw on abilities from all chromatic dragons. Whenever it takes or deals damage based on a chromatic dragon's element, its scales change to that color, though usually a dark variation of the color.



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