Egill's Eye of Truth (3.5e Epic Spell)
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|Components:||V, S, XP|
|Casting time:||1 round|
|Target, Effect, or Area:||creature, object or spell|
|Duration:||20 minute (D)|
|To Develop:||486.000 gp, 19.440 xp, Seeds: Dispel (DC 29), Reveal (DC 25), Factors: casting time -5 rds (+10 DC), 1000 xp cost (-10 DC);|
This spell can end ongoing spells that have been cast on a creature or object. It can also temporarily suppress the magical abilities of a magic item, or end ongoing spells (or at least their effects) within an area. Moreover the caster can see toward through normal and magical darkness, notice secret doors hidden by magic, see the exact locations of creatures or objects under blur or displacement effects, see invisible creatures or objects normally, see through illusions, see onto the Ethereal Plane (but not into extradimensional spaces), and see the true form of polymorphed, changed, or transmuted things. The range of such sight is 120 feet.
A dispelled spell ends as if its duration had expired. The dispel seed can defeat all spells, even those not normally subject to dispel magic. The dispel seed can dispel (but not counter) the ongoing effects of supernatural abilities as well as spells, and it affects spell-like effects just as it affects spells. One creature, object, or spell is the target of the dispel seed. The caster makes a dispel check against the spell or against each ongoing spell currently in effect on the object or creature. A dispel check is 1d20 + 20 against a DC of 11 + the target spell’s caster level. If targeting an object or creature that is the effect of an ongoing spell, make a dispel check to end the spell that affects the object or creature. If the object targeted is a magic item, make a dispel check against the item’s caster level. If succeessful, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface is temporarily closed. A magic item’s physical properties are unchanged. Any creature, object, or spell is potentially subject to the dispel seed, even the spells of gods and the abilities of artifacts. A character automatically succeeds on the dispel check against any spell that he or she cast him or her self.
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