Edge Punisher (3.5e Class)
From D&D Wiki
- 1 Edge Punisher
- 1.1 Making an Edge Punisher
- 1.2 Campaign Information
|“||Should we kill him?||”|
|—Revya, Drow Edge Punisher, waves his large greatsword in the mayor's direction|
A Fighting class that takes pride in their ability to deal damage better than most other classes could believe.
Making an Edge Punisher
Edge Punishers lack the durability of the fighter, as well as the feats that make the fighter so specialized, however, The Edge Punisher can deal enough damage usually do destroy his enemies before they are able to do too much damage to him. He works well with Other melee classes, as well as with ranged fighters and those who use magic to attack enemies. It is often a good match to link a healer to the Edge Punisher, as the Edge Punisher is good at picking up the slack for a non-combatant party memeber.
Abilities: Strength is hands down the most important ability for the Edge Punisher. The more strength they have, the more damage they are able to put down.
Races: Humans and half-orcs generally make the best Edge Punishers, as they have a natural afinity to combat.
Alignment: Any Chaotic
Starting Gold: As Fighter
|1st||+1||+2||+2||+0||Bigger is Better, Toughness|
|2nd||+2||+3||+3||+0||Furious Lashes (1d6)|
|8th||+8/+3||+6||+6||+2||Furious Lashes (1d8)|
|9th||+9/+4||+6||+6||+3||Greater Weapon Focus|
|13th||+13/+8/+3||+8||+8||+4||Greater Weapon Specialization|
|14th||+14/+9/+4||+9||+9||+4||Furious Lashes (2d6)|
|20th||+20/+15/+10/+5||+12||+12||+6||Furious Lashes (2d8)|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Edge Punisher
Weapon and Armor Proficiency: Proficient with all Slashing weapons, weapons with Slashing or Piercing, and all Bows. Proficient with Light and Medium armor.
Bigger is Better: A Heavy Blademaster specializes in the use of the largest weapon possible. It essential gives you the powerful build racial ability, which allows you to use all weapons one size category higher.
Toughness: +3 to hp
Weapon Focus: Pick a slashing or slashing/piercing weapon of your choice. +1 to attack roll
Furious Lashes (Ex): A Heavy Blade has the ability to evoke extra damage on a successful hit with a two-handed bladed weapon. This ability can only be used 1+ 1/2 your level per day.
Weapon Specialization: Must pick weapon that you picked for Weapon Focus. +2 to damage roll
Valiant: A Heavy Blade can remain conscious and fighting from -1 to -9 hp, but they still die at -10.
Improved Toughness: +1 hp per HD. Take in to account past levels also.
Greater Weapon Focus: Pick same weapon as previous focus feat. +2 to attack roll.
Crippling Blows: The Heavy Blade has grown so accustom to using his weapon that his hits are sometimes much more wicked than normal. On a successful critical hit with a two-handed bladed weapon, a Heavy Blade does 1d4 points of Constitution damage.
Greater Weapon Specialization: Pick same weapon as previous specialization feat. +4 to damage roll.
Shockwave (Ex): The Heavy Blade, as a full round action, may strike the ground near him to cause shockwaves that disrupt his enemies movements, allowing party members to move past them without incurring attacks of opportunity. Affects all spaces adjacent to the Heavy Blade. Lasts 1 round. Can be used 3 times per day.
An Edge Punisher who is using a weapon that is not a size category larger than his own loses all his class abilities.
Epic Edge Punishers
|24th||Furious Lashes (3d6)|
|28th||Furious Lashes (3d8)|
4 + Int modifier skill points per level.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.