Ebon knight (3.5e Class)
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| Status: | Rescuing |
| Editing: | Making more playable/functional |
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[edit] Ebon Knight
The ebon knight, more Commonly known as a Knight of the Ebon Blade, were once champions of the Lich King however due to recent events have broken free from there former masters grasp. These knights are ever eager to take revenge against their former master and his champions. For these warriors each day after day is a challenge and all weakness is despised. as the knight grows in experience he too grows in power with the paths avilable and then masters these paths.
[edit] Making an Ebon Knight
This class is adjustable to any party role needed It can get in the front of the damage and adsorb the majority of incoming damage or deal the most damage.
Abilities: A blood ebon knight concentrates on Strength, Constitution, and Dexterity. A frost ebon knight concentrates on Wisdom, Intelligence, and Dexterity to freeze enemy's longer. An unholy ebon knight should focus on Intelligence, Wisdom, and Charisma for stronger Spells.
Races: Any race that has fallen to the lich King are eligible the most common among them are humans or Orcs.
Alignment: Chaotic Good.
Starting Gold: 4d10x10 (220gp) Starting Age: "Complex"
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +1 | +2 | Born Dead, Create Runeblade, Dark Grip, Frost Touch, Death Coil | ||||||||||||||||||||||||||||||||||||
| 2nd | +2 | + 3 | + 2 | 3+ | Paths of the Lich King, Path's Strike | ||||||||||||||||||||||||||||||||||||
| 3rd | + 3 | +3 | +1 | +3 | Path's Presence | ||||||||||||||||||||||||||||||||||||
| 4th | + 4 | +4 | +2 | +4 | Path Specialty I | ||||||||||||||||||||||||||||||||||||
| 5th | +5 | +4 | +3 | +4 | Death Charger, Death and Decay | ||||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +5 | + 4 | +5 | Horn of Blizzard, Dark Pact | ||||||||||||||||||||||||||||||||||||
| 7th | +7/+2 | + 5 | +5 | +5 | Icebound Fortitude, Runic Empowerment | ||||||||||||||||||||||||||||||||||||
| 8th | +8/+3 | +6 | +6 | +6 | Path Specialty II | ||||||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +6 | + 6 | +6 | Path Specialty III | ||||||||||||||||||||||||||||||||||||
| 10th | +10/+5 | +7 | +7 | +7 | Rise Ally | ||||||||||||||||||||||||||||||||||||
| 11th | +11/+6/+1 | +7 | + 7 | +7 | Chains of Frost | ||||||||||||||||||||||||||||||||||||
| 12th | +12/+7/+2 | +8 | + 8 | +8 | Abomination's Might | ||||||||||||||||||||||||||||||||||||
| 13th | +13/+8/+3 | + 8 | +8 | +8 | Raven Blessing | ||||||||||||||||||||||||||||||||||||
| 14th | +14/+9/+4 | +9 | +9 | +9 | Runic Release | ||||||||||||||||||||||||||||||||||||
| 15th | +15/+10/+5 | + 9 | +9 | +9 | Rider of War | ||||||||||||||||||||||||||||||||||||
| 16th | +16/+11/+6/+1 | + 10 | +10 | 10 | Bone Shield | ||||||||||||||||||||||||||||||||||||
| 17th | +17/+12/+7/+2 | +10 | + 10 | +10 | |||||||||||||||||||||||||||||||||||||
| 18th | +18/+13/+8/+3 | + 11 | +11 | +11 | Army of Ghouls | ||||||||||||||||||||||||||||||||||||
| 19th | +19/+14/+9/+4 | +12 | +12 | +12 | |||||||||||||||||||||||||||||||||||||
| 20th | +20/+15/+10/+5 | + 12 | +12 | +12 | Path Mastery | ||||||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Ebon knight.
Weapon and Armor Proficiency: A Ebon knight is proficient with simple and martial weapons and all armor.
Born Dead: All ebon knights are resurrected warriors, as such all have the Undead type, though retain their constitution score.
Rune Forging: All Knights of the Ebon Blade can Craft rune weapons. These rune weapons are attuned to the soul of the Knight and when not in presence with his Rune Blade (half strength and constitution). This is due inertly to the fact that the user binds there immortal essence within the blade. Also if the weapon breaks the user is stunned for 2 standard rounds and must immediately forge another weapon.
Paths of the Lich King: An ebon knight must make a choice at the 2nd-level, as to which of their former leader's three paths. The options being; the Path of Blood, Path of Frost, or Path of Unholy. These govern the advancement of the ebon knight from this point on in the class and cannot be changed.
Path of Blood: If the ebon knight chose this path he uses the blood of him self, and others to turn the tide of battle, with the smallest drop of blood. The blood path uses the blood to heal and sustain himself while dealing tremendous damage. At 2nd level the ebon knight of gains access to the Blood Strike class feature. At 3rd level the ebon knight gains access to the Blood Presence class feature. At the 4th level the ebon knight gains access to the Blood Boil class feature. At 8th level the ebon knight gains access to the Blood Worms class feature. At 9th level the ebon knight gains access to the Vampiric Blood class feature. At 20th level the blood ebon knight gains access to the Dancing Rune Weapon class feature.
Path of Frost: An Ebon knight that selects this path will be able to control the very ice and snow themselves. This path provides more stability and crowd control, the ebon frost knights most key abilities are used to reduce the amount of incoming damage with a thick sheet of ice,and to stop even the most powerful of enemies dead in there tracks and hold them in there place so softer party members can move to a safer distance. At the 2nd level the Ebon knight gains access to the Frost Strike class feature. At 3rd level the ebon knight gains access to the Frost Presence class feature. At 4th level the ebon knight gains access to the Mind Freeze class feature. At 8th level the ebon knight gains access to the Pillar of Frost class feature. At the 9th level the ebon knight gains access to the Icy Talons class feature. At the 20th level the frost ebon knight gains access to the Howling Blast class feature.
Path of Unholy: An Ebon Knight that selects this path is a patient and powerful knight. This knight uses plagues and diseases to kill there enemies slowly and painfully and then raise the fallen enemy as a powerful servant. The thing that separates these knights from necromancers is that they have an uncanny ability to resist and even destroy incoming spell damage. At 2nd level the ebon knight gains access to the Unholy Strike class feature. At 3rd level the ebon knight gains access to the "Unholy Presence" class feature. At 4th level the ebon knight gains access to the Pestilence class feature. At 8th level the ebon knight gains access to the Blight class feature. At 9th level the ebon knight gains access to the Desecration class feature. At the 20th level the unholy ebon knight gains Anti-Magic Sphere class feature.
Path's Strike: Blood Strike: Frost Strike: Unholy Strike"
Path's Presence: Blood Presence: Frost Presence: Unholy Presence:
Path Specialty I: Blood Boil: Pestilence: Mind Freeze:
Death Charger At 5th level, the ebon knight gains access to a death charger. The death charger is the indentured steed of the knight, and with this class skill, the ebon knight has the means to travel swiftly between the land in order to enact revenge on his former master (see paladin mount for details).
Dark Pact: At 6th level, the ebon knight gains
Horn of Blizzard At the 6th level, the ebon knight gains access to the horn of winter. This is a horn when blown sends out an aura of frozen courage granting all allies in a 30ft radius a +2 divine bonus to (Int), (Dex), or (Cha) for 1d4+1 rounds/3 class levels. This may be used once per day.
Icebound Fortitude At the 7th level, the ebon knight gains the spell-like ability to freeze his blood in order to reduce incoming damage. Once per day, an ebon knight can, as a swift action, cause his blood to freeze granting himself a natural armor bonus of +1/5 class levels. This ability lasts for 1 hour. This requires a material component of a small quantity of water.
Runic Empowerment: At the 7th level,
Path Specialty II: Blood Worms: Blight: Pillar of Frost:
Path Specialty III: Desecration: Ice talons: Vampiric Blood:
Rise Ally At the 10th level, the ebon knight gains the spell-like ability to cast animate dead as per the spell of the same name with a caster level equal to 1/2 his Ebon Knight level. The action requires a full round action and may be performed once per day. If the ebon knight is a member of the Path of Unholy they do not require the spell component.
Abomination's Might At the 12th level, the Ebon knight can release a powerful shout that grants a +2 divine bonus to all allies within a 30 ft radius for 1d4+1 rounds/3 class levels. This may be used once per day.
Raven Blessing: the Ebon knight receives a +2 to strength, +10 to total hp, and +6 to craft runeweapon.
Runic Release the Ebon knight releases the power of his rune blade granting him a buff dependent of his path. Blood mark(blood),Razor winds(frost) Plague gift (unholy)
Rider of War: This ability enhances the mounted movement speed of the ebon knight by 30ft.
Army of Ghouls: the knight can summon once a day 5 Ghouls to control for 10 rounds, these ghouls can also pile on there target and detonate a fort DC40 negates a dc 30 halves damage.
Path Mastery: Anti-Magic Sphere: Dancing Rune Weapon: Howling Blast:
Dancing Rune Weapon this is the final ability of the Blood path this ability allows a identical runeweapon to spawn behind a target and will attack it for 1d4 minutes.
Howling Blast this spell allows the death knight to blast his opponent with frigged cold and must make 2 save to advert either Slipping or freezing DC REF 20 DC FORT 30 if the target is already frozen the spell hits for more damage causes 6d8 of damage froen 3d8 unfrozen.
Anti magic sphere the Ebon knight encases his party members and himself with a Bubble shield that protects party members from 50%of all incoming damage from spells lasts 4d4 minutes.while in the shield the Ebon knight cannot leave the shell or else it collapses and must make concentration checks to see if he can hold it up.
[edit] Epic Ebon knight
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | Skeletal gryphon | ||||||||||||||||||||||||||||||||||||||||
| 22nd | Runic soul drain | ||||||||||||||||||||||||||||||||||||||||
| 23rd | Path mastery | ||||||||||||||||||||||||||||||||||||||||
| 24th | Bonus feat | ||||||||||||||||||||||||||||||||||||||||
| 25th | Path mastery II | ||||||||||||||||||||||||||||||||||||||||
| 26th | Avatar of vengeance | ||||||||||||||||||||||||||||||||||||||||
| 27th | Shade wings | ||||||||||||||||||||||||||||||||||||||||
| 28th | power of Strength | ||||||||||||||||||||||||||||||||||||||||
| 29th | Aura of Ebon night | ||||||||||||||||||||||||||||||||||||||||
| 30th | Soul Burst | ||||||||||||||||||||||||||||||||||||||||
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<-4-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
Soul burst: When you absorbed 100 souls you can release your blades hidden power this unleashes a 16d6 attack this cannot be avoided it causes either Frost,necrotic,or fire damage depending on that you mastered.
Aura of the ebon knight: The ebon knight can now grant a +5 Resistance to all energies, and increases initiative.
Power of strength: the ebon knight gains another bonus to strength and constitution +8
Shade Wings: the ebon knight gains a pair of black angel wings and gains flight 60ft.
Avatar of Vengeance: when the ebon knight dies in combat he can tap into his very soul and can still continue fighting this last until the end of the battle and must immediately be resurrected or else the body and the soul are separated until wished.
Path mastery II: The Ebon knight can now chose yet another path to master and gains the bonus from it
Path mastery: The Ebon knight can now pick a path in which to specialize in and gains a bonus from it. Veteran of the great war(blood +50 to hp) Frost generals blessing (frost gains a +10 to ac and fort) Horseman's gift (unholy the knight no longer needs a corpse to use rise dead.)
Runic soul drain the Ebon knight now drains souls when he gains a kill and is used to charge his weapon. at 50 drained souls the knight gains a buff of +4 BAB
Skeletal Gryphon the Ebon knight now gains a flying mount to soar through the sky and can fly 100ft
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> Ebon Knight Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: Cleave
Bonus Feats: power attack
Gear: Plate Armour.
Gold: 200 gp.
[edit] Campaign Information
[edit] Playing a Ebon Knight
Religion: Ebon knights tend to worship Neurll.
Other Classes: This class is a leader and figher.
Combat: The Ebon Knight is more of a fighter, loves to get close and personal.
Advancement: Typical advancement options for characters with this class. Include desirable multiclass options such as a necromancer due to the increased power of rise dead
[edit] Ebon Knights in the World
The only thing worse than a warrior who wount back down is a warrior who will fight to his dying breath and then get up and continue fighting, unrelenting too scary aint it?|orig=Grimfang, Orc Ebon Knight
heros,Mercinarys,Generals.
Daily Life: Each day of training to better there skills,Plotting to take revenge,and learning about there curse
Notables: Lord Raven strom, Lady Death Whisper, Aramil Shadow-Leaf
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: People often fear what they dont understand while it is true they live among us. The church is always after them calling them abominations they rarely venture too close to a cathedral.
[edit] Ebon Knights Lore
Characters with ranks in Knowlage (Arcana) can research Ebon knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | There ebon knights of the ebon blade.. |
| 10 | These knights reside in there floating necropolis. |
| 15 | <-rare information->. |
| 20 | Know how these knights were created: They were once ordnary people turned to serve the lich's in death as powerful soldiers and generals of there armies. |
[edit] Ebon Knights in the Game
The knights of the Ebon blade reside in there floating citadel and are always looking for ways to better them selves, and exact revenge on there formar masters.
Adaptation: Can be used between the 3 knights each type of knight are a challange together its a tough fight this is a flexiable class.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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