Eagleborn (4e Race)
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The strong, honorable counterpart to the Falconics.
|Average Height: 7'0" - 7'8"|
|Average Weight: 150 - 225 lb.|
|Ability Scores: +2 Wisdom, +2 Charisma|
|Speed: 6 squares, fly 4 squares|
|Skill Bonuses: +2 Diplomacy, +2 History|
|Flight: You can fly up to 5 squares above the ground|
|Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin|
|Eagle Eye: When you make a perception check, roll 2d20. Add your bonuses to the greater roll, and this becomes your check.|
|Group Perception: All allies within 6 squares of you gain +3 to perception checks.|
Eagleborn are wise, as opposed the Falconics, who are speedy and dexterous.
Play an Eagleborn if you want...
- To look like an eagle.
- To be able to fly
- To be wise and charismatic
- To be a member of a race that favors the skymage, bard and shaman classes.
Much taller than Falconics, Eagleborn are tall and large creatures. Their bodies are covered in feathers, the color of which are typically brown on their bodies, and white on their heads. Eye color tends to be yellow or orange, and on occasion bright red. Their mouths are yellow beaks with a point that curves slightly downward. Eagleborn have no visible ears, and connecting their arms to their bodies are great wings, which flex when the arm is extended horizontally. The first sign of aging is a change of feather color, from brown and white to a full white. Eagleborn can live up to 300 years.
Playing an Eagleborn
Eagleborns are the warriors of the sky, and take place second in the hierarchy of the sky, behind dragons. Eagleborn, unlike their Falconic cousins, prefer arcane and divine power sources over martial power. Eagleborn could care less about the preservation of the Earth. Most religious Eagleborn worship Entaffer, god of the Feywild. Eagleborn were originally Fey birds who circled the skies of Eladrin cities, but have evolved to a humanoid race like the Falconics. Lots of Eagleborn live in the Feywild, but half of their population have moved to the natural world.
Eagleborn Characteristics: Aesthetic, deliberative, detached, free, graceful, magical, otherworldly, patient, perceptive
Male Names: usually shifter names, especially storm, cloud, blue and wind
Female Names: usually shifter names, especially sky, rain, feather and autumn
Three sample Eagleborn adventurers are described below.
Wind was an Eagleborn skymage. He conjured great storms against opponents and shocked them with lightning. He protected his friends with sheilds of cloud and barriers of rain. He spent a few years trapped in the Underdark, battling monsters until he happened upon a drow city. He made friends with a few drow who helped him escape. After his adventure in the Underdark, he kept track of all his adventures on cloud parchment, a special type of paper which requires no ink, and writers use their fingers to etch into it.
Cloud wanted nothing more than to be seen a hero, but felt that he could never be respected enough for such a thing, even if he had been training to be a bard. Then, one day while flying in the sky, a group of elven archers began shooting at his fellow Eagleborns from far down below. With all of the courage and willpower he could muster, Cloud came up with a plan to take down the archers: he would distract them, taunting them mercilessly and leading them away from the other Eagleborns. Then, with the help he and a few reinforcement Eagleborns that came along gave, they were able to surround the archers, most of which were defeated while the rest ran away. Cloud was then finally recieved as a hero.