Dwarves, Loam (3.5e Race)

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Loam Dwarves[edit]

In the past the Loam were a peaceful people enslaved by evil beings. They rebelled against their masters during the Wars of Good and Evil, defeated them and vowed that they would never again be enslaved.

Personality[edit]

The Loam have a deep connection to the earth and things that grow.

Loam society is very quiet. They greatly value thought and peace. Their passions lie in farming and agriculture. They prefer to live the simplest lives possible. Their religious observance consists of sitting together with their members speaking or not speaking as they will. Many of them take up vows of peace far beyond what is reasonable.

Their goal in their travels about this world is to find more of their people or any other people dedicated towards peace and bring them home to this community.

Physical Description[edit]

Their very appearance is that of stone. Their skin has patterns such as malachite, marble, or granite. Their heads are bald. Their stature is broad and sturdy.

Relations[edit]

Loam get along with most good races. The Apaloosa particularly respect the Loam with their quiet discipline and asceticism.

Alignment[edit]

Most Loam are of neutral alignment and they are rarely evil.

Lands[edit]

Loam no longer have a homeland. They settle wherever they can, making wherever they go better.

Religion[edit]

The Loam deeply believe in self-control, patience, thought, silence, and the welfare of their entire community.

Names[edit]

Loam pick very simple names.

Racial Traits[edit]

  • Medium: As Medium creatures, loam have no special bonuses or penalties due to their size.
  • All Loam gain one extra skill point per level, applicable to Heal, Profession (agriculture), or Survival. These skills are always class skills for the loam.
  • Loam base land speed is 20 feet. However, loam can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision: Loam can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and loam can function just fine with no light at all.
  • Stability: A loam gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • Harmony of Life: Loam may freely multi-class into and out of the monk class.
  • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
  • Favored Class: Monk. A multiclass loam’s monk class does not count when determining whether he takes an experience point penalty for multiclassing.

Loam Racial Template[edit]

Any race can live near, and be changed by, the Elemental Plane of Earth or someplace closely influenced by magical stone. Apply these changes at character creation when Race is chosen.

  • Base land speed does not change.
  • Size does not change.
  • Automatic Languages: add Terran.
  • Weapon Familiarity or Proficiency: Loam retain the weapon proficiencies of their base race, but lose martial weapon proficiencies for primarily wooden weapons.
  • Ability adjustments are removed.
  • All other racial abilities or advantages are lost.

In exchange, Loam gain the following:

  • Type becomes [Race], Loam
  • Once per day, a Loam can cast create food and water at her character level.
  • All Loam learn Improved Unarmed Strike.
  • Darkvision: Loam can see in the dark up to 60 feet. Darkvision is black and white only but it is otherwise like normal sight. Loam can function just fine with no light at all.
  • Stability: Loam gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • Stone Soul: Loam gain DR 5/lethal (that is, DR 5 only affects nonlethal damage).
  • Favored Class: Pugilist. A multiclass loam’s pugilist class does not count when determining whether she takes an experience point penalty for multiclassing.
  • All Loam gain one extra skill point per level, applicable to Heal, Profession (agriculture), or Survival. These skills are always class skills for the loam.



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