Dwarf Vanguard (DnD Racial Substitution Levels)

From D&D Wiki

Jump to: navigation, search

Dwarf Vanguard[edit]

Table: The Dwarf Vanguard

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +0 +2 Cross-Training, Pain Tolerance 1, AC Bonus +1, Frightful Presence
6th +6/+1 +2 +2 +5 Skill Focus (Intimidate)
12th +12/+7/+2 +4 +4 +8 Fast Movement

Class Features[edit]

All of the following are features of the dwarf vanguard's racial substitution levels.

Frightful Presence (Ex): A dwarf vanguard can unsettle foes with his mere presence. The ability takes effect automatically whenever the dwarf vanguard charges, overruns, or bull rushes. Creatures within a radius of 10 feet are subject to the effect if they have fewer HD than the dwarf vanguard. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dwarf vanguard's class level + dwarf vanguard's Cha modifier) remains immune to that dwarf vanguard's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become frightened for 2 rounds and those with 5 or more HD become shaken for 2 rounds.

Skill Focus (Intimidate): A dwarf vanguard gains Skill Focus (Intimidate) as a bonus feat at 6th level. This ability replaces the standard vanguard's armor mastery (medium) class ability normally gained at 6th level.

Fast Movement (Ex): Starting at 12th level, a dwarf vanguard’s land speed is faster than the norm for his race by +10 feet. This benefit applies even while the dwarf is in medium or heavy armor, or carrying a heavy load. This benefit replaces the standard vanguard's armor mastery (heavy) class ability.



Back to Main Page3.5e HomebrewCharacter OptionsRacial Substitution LevelsDwarf

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors