Dusk Elves (3.5e Creature)

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Carey Ruff 06/23/07

Dusk Elf, 1st level warrior
Size/Type: Medium Humanoid (Feyblood)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (+2 Dex, +3 Studded Leather), touch 12, flat-footed 13
Base Attack/Grapple: +1/+1
Attack: Cold Iron Longsword +1 melee (1d8, 19-20/x2) or Longbow +3 ranged (1d8/x3)
Full Attack: Cold Iron Longsword +1 melee (1d8, 19-20/x2) or Longbow +3 ranged (1d8/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Daze
Special Qualities: Elf Traits, Feyblood Traits
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 11, Dex 15, Con 10, Int 10, Wis 7, Cha 10
Skills: Bluff +4, Move Silently +5
Feats: Iron Will
Environment: any
Organization: any
Challenge Rating: 1/2
Treasure: standard
Alignment: Usually Chaotic Neutral
Advancement: By Character Class
Level Adjustment: +0


"you see a dusky skinned, dark haired elf standing before you. it holds a longsword and wears a dark cloak. with a single word and a gesture, it sends a spell at you."

Dusk elves attack with sophisticated tactics. they can be encountered in virtually any environment.

Combat[edit]

Dusk elves prefer to open up combat with a daze spell, allowing them to get one free attack against an opponent. in groups, some rush into melee while others stay back and fire with longbows. if possible, they try to set up an ambush. -->

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