Dullahan (3.5e Creature)

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Dullahan-0.png
From the Golden Sun game
Dullahan
Size/Type: large Humanoid
Hit Dice: 3d8+6 (18 hp)
Initiative: +7
Speed: 50 (on horse) 20 (walk)
Armor Class: 21 (8 armor, 1 dex, 2 natural), touch 11, flat-footed 20
Base Attack/Grapple: +3/+8
Attack: Spine Whip +9 (2d4+5), 2 hooves +6 (1d6+4)
Full Attack: 2 spine Whips +9 melee (2d4+5)
Space/Reach: 5x10 (mounted) 5x5 (dismounted)/5
Special Attacks: death call
Special Qualities: fearful presence, Deathwatch
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 20, Dex 16, Con 15, Int 15, Wis 11, Cha 12
Skills: spot +7, search +9, ride +11
Feats: weapon focus, mounted combat, weapon specialization
Environment: any
Organization: solitary
Challenge Rating: 4
Treasure: normal
Alignment: always lawful, usually evil
Advancement: by character class
Level Adjustment: +2


Hide your sick, your loved ones near death, for the headless ones favor the dying.

The Dullahan is a headless horseman, wandering the world in search of the dead and dying. They fancy themselves as controllers of population, and the eradicators of pestilence. A Dullahan uses it's death watch ability to discern those near it who are near death or dying. Then, they seek out those people and terminate them. Some more righteous Dullahan take it upon themselves to massacre those afflicted by plagues, in order to stop the spread of the disease. It is said that if a Dullahan calls your name, you are sure to die.

Combat[edit]

Dullahans initiate combat swiftly and without mercy. Nearly as soon as a target has been labeled a threat it is destroyed. If a Dullahan has called the name of an individual, it will fight until one of them is dead. No ifs ands or buts. They attack from their mounts with deadly accuracy, laying into their opponents with gruesome whips fashioned from the spines of Humans. Dullahans rarely issue their mounts a command to attack.

Death Call: When a Dullahan decides that an individual is to die, they call the name of that individual. They then receive a +2 bonus on all Attack and Damage rolls against that foe. This bonus lasts until the creature is slain. The Dullahan can then not use this ability for 1d4 days.

Fearful Presence: When a creature of large size or smaller sees a Dullahan, that creature must make a will save (dc 10+Dullahan hit die) or become shaken for 1d4 rounds.

Deathwatch: As the spell, death watch, a Dullahan is treated as if perpetually under the influence of the Deathwatch spell. They can turn this ability on or off as a free action.


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