Dual Energy Spell (3.5e Feat)

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This material is published under the OGL 1.0a.

Dual Energy Spell [Metamagic]

You can interchange two types of energy for one another.
Prerequisite:
Benefit: When you learn this feat, select two spell energy designators from the list Acid, Cold, Electricity, Fire, or Sonic. With this feat, a spell of one of the two types you selected can have its type changed from one to the other. Any damage the spell causes of its usual energy type is now changed into the new element type. Effects other than elemental damage will not change. A Dual Element Spell uses up a spell slot of its normal level.

Example: Davoud is a wizard who learns this feat for fire and acid. He can opt to prepare his acid arrow spell normally, or he can apply this feat to it, and change the designator from Acid to Fire. The spell damage will now ignore acid resistance and be subject to fire resistance. It will still cause (fire) damage over three rounds. Likewise, he can prepare a fireball as either a fire or an acid spell.

Notes: This feat includes the benefit of the Fire to Ice feat from previous editions of the Netbook of Feats. Although in the SRD the Energy Substitution feat can be used with spells to cause Sonic damage, newer publications have updated this feat to no longer allow this, presumably as very few creatures have resistance to Sonic damage compared to the other energy types. As such the DM may similarly restrict this feat, or alternatively may allow spells to produce sonic damage but with the damage reduced by one die-size. For example, using this feat on Fireball would allow you to do 1d4 Sonic damage per level (maximum 10d4) rather than 1d6 Fire damage per level (maximum 10d6).

Revised by the Netbook of Feats Review Board
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Author: Carl Cramér © Carl Cramér 2002   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.34 4.30 4.60 4.60 3.60 4.60



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