Dreed'arken (4e Race)
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Unknown people with a unknowable history
|Average Height: 6' 8"-7' 3"|
|Average Weight: 150-270 lb.|
|Ability Scores: +2 Intelligence +2 Wisdom|
|Speed: 6 squares|
|Languages: Common, Telepathy 5 (You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication)|
|Skill Bonuses: +2 to Endurance and Diplomacy (Ambitious) or +2 to Insight and History (Clarity)|
<!- fluff ->
Play an Dreed'arken if you want...
- To be a friendly yet threating comrade.
- To be a judgmental, or psychotic Soldier of a unknowable Empire.
- To be a Psychic that is able to put Mind Flayers in there place, calamari any one?
- To be Outsider who's race was shaped by the collective subconscious and Born in a Realm beyond the planes.
- To be a member of a race that favours the Cleric, Paladin, Ranger, Warlock, Warlord and Wizard classes.
 Physical Qualities
Dreed'arken look something like humans, however if you could see one up-close you would see a composite being made-up of subtle features of living and long extinct creatures. Theorist believe the Dreed'arken are the living psychic fossil records representing the hopes, fears, and memory, of creatures living and dead, and that their human like appearance is just coincidental. in fact the only features of the Dreed'arken that seem to be their own, are their two jet black vestigial eyes that shine with a otherworldly light. Not much else is known about Dreed'arken anatomy, except for what the Race have shared about themselves. For example Dreed'arken children reach adulthood at 25 year of age, after reaching adulthood they stop physically aging and become ageless. After their 9th. centenary they vanish leaving any earthly possessions they may have had. When a Dreed'arken dies they do not seem to mind it, in fact the dying Dreed'arken will act like nothing is happening as his body fades out of existents.
 Playing an Dreed'arken
|“||You who unknowingly gave us life in your image, and reason to exist, you who called us from the deepest void of Drearka. You who will be known at the ending, and be remembered well past the beginning.||”|
|—Lea~tose Emperor of Absences & Eternity|
The name of the Dreed'arken Race is in all actuality two words that when translate into common mean Absences, and Eternity, But to the Dreed'arken these two words mean much more. The word Dreed also means Order, logic, control, and ending. In addition The word Arken also means Chaos, emotion, struggle, and beginning. Even thou Dreed'arken have own language, no one speaks it at lest not out loud.
Dreed'arken appears to be pleasant and out going, however they are for the most part emotionless; any emotional behavior they may exhibit is usually telepathic backwash, or is learned through mimicry. Many Dreed'arken have the opinion that emotions are a drug or elixir that other Races use to intoxicate themselves, and emotions are best used in moderation.
The strangest and some might say scariest thing about Dreed'arken is that they seem to go out of there way to help other Races, yet leave no signs of own. As if thay don't want to be part of word that they now inhabit.
Ambitious Dreed'arken are characterized by there social skills and physical prowess.
Clarity, are characterized by there insightful and intellectual judgement.
 Dreed'arken Adventurers
Three sample Dreed'arken adventurers are described below.
Pelaser is an old Dreed'arken Ranger. He is approaching his 9th centenary, and his whole party knows - or suspects - what that means. He likes them, in a distant sort of way, but he can't understand their dismay at the thought of his death. He frequently seems unmotivated, but that's not because he's dying - that's how he's always been.
Nematone is a Dreed'arken Warlock. She seems cold and driven - driven to the search for knowledge and magical power. She is nice enough to her party, but they can't help but feel like she looks down on them.