Dreamer (3.5e Prestige Class)
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| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | |
| Editing: | Constructive edits welcome |
Contents |
[edit] <-class name->
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
| This section needs a more complete description. For more information please look here |
<-fluff about this prestige class->
[edit] Becoming a Dreamer
Basically a person who has a dream and pursues it.
| Special: | Declare that you wish to take the class Dreamer when you create your character, and write a dream into your backstory. |
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| Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting or Manifesting | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | |||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
| 1st | + | + | + | + | Dreamer 1 | ||||||||||||||||||||||||||||||||||||
| 2nd | + | + | + | + | Dreamer 2 | ||||||||||||||||||||||||||||||||||||
| 3rd | + | + | + | + | Dreamer 3 | ||||||||||||||||||||||||||||||||||||
| 4th | + | + | + | + | Dreamer 4 | ||||||||||||||||||||||||||||||||||||
| 5th | + | + | + | + | Dreamer 5 | ||||||||||||||||||||||||||||||||||||
| 6th | + | + | + | + | Dreamer 6 | ||||||||||||||||||||||||||||||||||||
| 7th | + | + | + | + | Dreamer 7 | ||||||||||||||||||||||||||||||||||||
| 8th | + | + | + | + | Dreamer 8 | ||||||||||||||||||||||||||||||||||||
| 9th | + | + | + | + | Dreamer 9 | ||||||||||||||||||||||||||||||||||||
| 10th | + | + | + | + | Dreamer 10 | ||||||||||||||||||||||||||||||||||||
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Class Skills (<-skill points-> + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
| Level | Special |
|---|---|
| 11th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 12th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 13th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 14th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 15th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 16th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 17th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 18th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 19th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 20th | <-any improvements to class features gained at this level, including any bonus feats-> |
[edit] Class Features
Dreamers focus on specific parts of their classes to reach their dreams. A spellcaster with dreams of ultimate arcane power, in the form of ultimate spells, may gain many spells and damage while losing out on other aspects of their class. All of the following are class features of the Dreamer.
Dreamer: Every level, you focus on an aspect of your class, gaining power much faster in that. Any part of a class, whether spells per day, spells known, saves, features, ect. can be doubled, tripled or more in exchange for loss of other skills. This is where the DM must do all the work - he decides exactly what is allowed. The total results should be about the same power as another character of that level.
Bonus Feats: You get a bonus feat every level, but the DM can discourage or forbid un-themed feats..
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: Any of main class.
[edit] Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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