Drawy (4e Creature)

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Drawys are a race of ancient reptilian creatures who have close relation to dragons, though more civilizated and weaker. They serve Bahamut and Tiamat, according to their alignment.

Lore[edit]

DC 15: Drawys are reptilian creatures that serve dragons and similiar creatures. They live close to their allies, which could be Kobolds for small cities and Dragon lairs for large empires.

DC 20: The Drawys believe that Tiamat and Bahamut created them in order to fight each other. They left the Astral Sea and created two large cities, one for Bahamut and one for Tiamat.

DC 25: The two large cities the Drawys built are called Garatiun, for Bahamut, and Zeheba, for Tiamat. The two cities fought each other and became large empires and then nations, and after many years they merged into the Dialkia empire, the largest Drawy empire known. The Drawys then sought other creatures who serve their gods, such as dragons and other reptilian creatures similiar to them.

Encounters[edit]

The Drawys ally reptilian creatures, such as Kobolds, and Dragon-like creatures, such as Dragons and Dragonborns.

Encounter Examples

Level 1 Encounter (XP 325)

  • 3 Drawy Minions (Level 1 Soldier Minion)
  • 2 Kobold Minions (Level 1 Minion)
  • 2 Kobold Skirmishers (Level 1 Skirmisher)

Level 3 Encounter (XP 675)

  • 5 Drawy Minions (Level 1 Minion)
  • 2 Kobold Dragonshield (Level 2 Soldier)
  • 1 Kobold Wyrmpriest (Level 3 Artillery (L))
  • 1 Drawy Coldshield (Level 3 Skirmisher)

Drawy Minion[edit]

Drawy Minion
Level 1 Minion Soldier
Medium Natural Humanoid (Reptile)
XP 25
HP 1; a missed attack never damages a minion. Initiative +3
AC 16; Fortitude 11, Reflex 13, Will 11 Perception +1
Speed 6
Standard Actions
Basicmelee.png Short Sword (Weapon)♦ At-Will
Attack: +5 Vs. AC
Hit: 5 Damage
Skills Intimidate +2
Str 8 (-1) Dex 16 (+3) Wis 12 (+1)
Con 12 (+1) Int 9 (-1) Cha 15 (+2)
Alignment Any Languages Common
Equipment Short sword

Drawy Minions simply rush into combat and fight to death. They almost never fight alone.

Drawy Fighter[edit]

Drawy Fighter
Level 1 Soldier
Medium Natural Humanoid (Reptile)
XP 100
HP 30; Bloodied 15 Initiative +5
AC 15; Fortitude 11, Reflex 14, Will 13 Perception +0
Speed 6
Standard Actions
Basicmelee.png Spear (Weapon)♦ At-Will
Attack: +6 Vs. AC
Hit: 1d8 Damage
Move Actions
Replacing Order ♦ At-Will
Effect: The Drawy Fighter slides one adjacent ally 3 squares
Skills Intimidate +5, Stealth +5
Str 8 (-1) Dex 16 (+3) Wis 10 (+0)
Con 11 (+0) Int 6 (-2) Cha 17 (+3)
Alignment Any Languages Common
Equipment Spear

Drawy Fighters fight in packs. Drawy Fighters may help a weak ally to run away from enemies using Replacing Order.

Drawy Coldshield[edit]

Drawy Coldshield
Level 3 Soldier
Medium Natural Humanoid (Reptile)
XP 150
HP 46; Bloodied 23 Initiative +4
AC 17; Fortitude 13, Reflex 15, Will 15 Perception +4
Speed 6
Resist Cold 10
Vulnerable Fire 5
Standard Actions
Basicmelee.png Chilly Longsword (Cold, Weapon)♦ At-Will
Attack: +8 Vs. AC
Hit: 1d8 + 6 Cold damage
Melee.png Chill Defense (Cold, Weapon)♦ At-Will
Attack: +8 Vs. AC
Hit: 1d8 + 8 Cold damage, and the Drawy Coldshield gains a +2 bonus to AC until the end of it's next turn
Melee.png Getaway Order ♦ At-Will
Attack: +8 Vs. AC
Hit: The target is slided 3 squares
Skills Intimidate +7, Stealth +6
Str 9 (+0) Dex 16 (+4) Wis 12 (+2)
Con 12 (+2) Int 8 (+0) Cha 17 (+3)
Alignment Any Languages Common
Equipment Longsword

A Drawy Coldshield fights in melee combat, defending itself using Chill Defense and keeping enemies off it's allies using Getaway Order.

Drawy Tiamat's Mage[edit]

Drawy Tiamat's Mage
Level 4 Leader Artillery
Medium Natural Humanoid (Reptile)
XP 350
HP 68; Bloodied 34 Initiative +4
AC 18; Fortitude 16, Reflex 17, Will 17 Perception +8
Speed 6 Low-light vision
Standard Actions
Basicmelee.png Reptile Rod (Weapon)♦ At-Will
Attack: +9 Vs. AC
Hit: 2d6 + 5 Damage.
Basicranged.png Chromatic Breath ♦ At-Will
Attack: +9 Vs. Fortitude
Hit: 2d6 + 5 Fire damage.
Ranged.png Stopping Ray ♦ Recharge D6 (4).png D6 (5).png D6 (6).png
Attack: +8 Vs. AC
Hit: 2d6 + 5 Damage, and the target is immobilized (Save ends).
Miss: The target is slowed (Save ends).
Skills Intimidate +9, Stealth +8, Religion +5
Str 14 (+4) Dex 20 (+7) Wis 14 (+4)
Con 15 (+4) Int 18 (+6) Cha 17 (+5)
Alignment Evil Languages Common, Draconic
Equipment Reptile Rod

The Drawy Tiamat's Mage stays at the back and avoids combat while using it's spells to fight. It only uses Stopping Ray against creatures that put it's allies in danger.


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