Drake (3.5e Creature)

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Drake[edit]

Size/Type: large gold Dragon
Hit Dice: 4d12-4 (35 hp)
Initiative: +1
Speed: 20 ft., fly 60 ft. (poor)
Armor Class: 15 (+1 dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+5

at=Claw +6 (1d8+2) or Bite +6 (1d10+3 poisin)

Attack:
Full Attack: 2 Claws +4 (1d4+2) and Bite +4 (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 30 ft., Low-light vision, Spell Resistance 14
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 17, Dex 13, Con 12, Int 14, Wis 18, Cha 16
Skills:
Feats:
Environment: Temperate Mountains
Organization: Single, pair, or clutch (3-5)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually Neutral
Advancement: 5-8 (Medium)
Level Adjustment: +3
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More information...

A small ball of scales and claws spirals through the air, crashing into and toppling over a nearby pillar. It gets up, shakes off the mishap, and, uneasily, takes to the skies again.

Drakes are clumsy fliers that resemble, and act like, the young of true dragons. Their wingspan and head to tail length are slightly more than the average human's height. A medium spellcaster of 7th level or higher or a huge or larger one may take a drake as a familiar, getting a +1 to natural attack rolls.

Combat[edit]

Drakes prefer to fly around their opponent, swoop in and either bite and claw, then return to the skies to avoid damage.

Variant[edit]

Some fiery drakes, known as Torch Drakes, possess a 3/day Fireball (DC 16, CL 6) spell-like ability, a Constitution score of 7, and a CR of 4.


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