Dragoon, Variant (3.5e Class)

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Dragoon, Variant
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Status: Finished, except for flavor
Editing: Constructive edits welcome
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Contents

[edit] Dragoon

A Dragoon is a character who specializes in charging to deal extra damage.

[edit] Making a Dragoon

This section needs a more complete description. For more information please look here

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: since he is a melee combatant, Strength and Constitution are important. Wisdom affects his primary class features (Wise Warrior and Dragon Rush) as well as his skills such as Spot and Sense Motive. Since he is restricted to medium armor, some Dexterity is good for improving his AC. Charisma can be useful since he has access to Charisma-based skills, but it is not necessary.

Races: This class' many options appeal to humans, as well as many other base races such as elves and half-elves.

Alignment: Any, but with a tendency for extremes such as lawful good or chaotic evil. Tends more toward law than chaos.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Moderate.

Table: The Dragoon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Dragon Rush 1/day
2nd +2 +0 +3 +0 Combat Style
3rd +3 +1 +3 +1 Wise Warrior
4th +4 +1 +4 +1 Dragon Rush 2/day
5th +5 +1 +4 +1 Energy Resistance 5, Special Mount
6th +6/+1 +2 +5 +2 Improved Combat Style
7th +7/+2 +2 +5 +2 Medium Armor Mobility
8th +8/+3 +2 +6 +2 Dragon Rush 3/day
9th +9/+4 +3 +6 +3 Dragon Cleave 1d6
10th +10/+5 +3 +7 +3 Energy Resistance 10
11th +11/+6/+1 +3 +7 +3 Greater Combat Style
12th +12/+7/+2 +4 +8 +4 Dragon Rush 4/day
13th +13/+8/+3 +4 +8 +4 Improved Dragon Rush
14th +14/+9/+4 +4 +9 +4 Improved Medium Armor Mobility
15th +15/+10/+5 +5 +9 +5 Energy Resistance 15
16th +16/+11/+6/+1 +5 +10 +5 Dragon Rush 5/day
17th +17/+12/+7/+2 +5 +10 +5
18th +18/+13/+8/+3 +6 +11 +6 Dragon Cleave 2d6
19th +19/+14/+9/+4 +6 +11 +6
20th +20/+15/+10/+5 +6 +12 +6 Dragon Rush 6/day, Energy Resistance 20

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

[edit] Class Features

<-fluff about class features->. All of the following are class features of the Dragoon.

Weapon and Armor Proficiency: A dragoon is proficient with all simple and martial weapons, and with light and medium armor.

Dragon Rush: (Su)When a Dragoon charges, he may declare his attack a Dragon Rush (thus, a failed attack ruins the attempt). He adds his wisdom bonus to the attack roll (in addition to the +2 from the charge). He deals double damage if he hits (this stacks with the double damage from charging with a lance while mounted; it does not stack with spirited charge or the cavalier class feature deadly charge). you may perform this attack once per day at 1st level. at fourth level and every four levels thereafter (8th, 12th 16th and 20th) you may make a dragon rush one additional time per day. Bonus damage (such as from sneak attacks and Smite Evil) is not doubled.

Combat Style:(Ex)At second level, a Dragoon picks a melee combat style to master, you also gain the Carbine Style automatically. He loses lose these benefits whenever he wears heavy armor or carries a heavy load.

Two Weapon Style: (Ex): If a Dragoon picks this style, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Einhander Style: (Ex): If a Dragoon picks this style, he can make an extra attack each round at his highest base attack bonus as part of a full attack when he is wielding an one handed or light weapon in one hand, and nothing in the other; however this attack and all other attacks in that round (including attacks of opportunity) take a -2 penalty.

Polearm Style: (Ex): If a Dragoon picks this style, he is treated as having the Shorthaft feat with a poleorm of your choice, even if he does not have the normal prerequisites for that feat.

Flail Style: (Ex): If a Dragoon picks this style, he is treated as having the Cleave feat when wielding a flail (for the purpose of this class feature a spiked chain, and any weapon with "flail" in its name, is treated as a flail), even if he does not have the normal prerequisites for that feat.

Carbine Style: (Ex): When a Dragoon Gains this style he is treated as having the Rapid Reload (Heavy Crossbow) feat, even if he does not have the normal prerequisites for that feat.

Wise Warrior: (Ex): At third level, a Dragoon begins to develop a sixth sense based on his prior experience. he adds one point of his wisdom bonus per 3 class levels (+1 at 3rd, +2 at 6th, +3 at 9th, and so on) to his AC and all saves (this bonus stacks with his wisdom bonus to will saves). He loses the benefit of this class feature any time he wears heavy armor or carries a heavy load.

Energy Resistance: (Su): At Fifth level, a Dragoon develops a resistance to a certain type of energy. Pick an energy type (electricity, acid, fire, or cold). you gain energy resistance 5 to that type of energy. At 10th level his energy resistance improves to 10, and improves to 15 at level 15, and to 20 at level 20.

Special Mount: (SP): At Fifth level, a Dragoon gains the service of a special mount. this is identical to the paladin class feature of the same name, and if you have this class feature from both classes (and/or any other class that grants the same class feature), you only get 1 special mount, and levels in both classes stack for determining what special abilities your mount gets.

Improved Combat Style:(Ex)At Sixth level, the melee combat style the dragoon picked at second level improves. His Carbine Style improves as well.

Two Weapon Style: (Ex): A Dragoon who picked this style as 2nd level may make one attack with each weapon as a standard action or at the end of a charge. However, both attacks take a -2 penalty.

Einhander Style: (Ex): A Dragoon who picked this style as 2nd level can now make an extra attack each round at his highest base attack bonus any time he attacks during his turn (as a standard action or a charge). he still takes a -2 penalty on the attack rolls (as well as all other attacks in the round).

Polearm Style: (Ex): A Dragoon who picked this style as 2nd level deals double damage on a charge with the weapon he chose for the Shorthaft feat at second level (triple damage with a lance). He still must be mounted to deal double damage.

Flail Style: (Ex): A Dragoon who picked this style as 2nd level has a chance to hit an extra opponent with a flail. When he attacks a foe with a flail (he does not have to hit) one foe adjacent to his target (his choice) must make a reflex save (DC 10 + 1/2 Dragoon level + Wis mod) or take damage equal to half of what he would deal to his original target (determine this damage before applying damage reduction). this extra damage is not doubled on a charge or Dragon Rush.

Carbine Style: (Ex): A Dragoon may now reaload a heavy crossbow while he moves. if he takes a move action to move, he may reaload his heavy crossbow as long as he moves only half his speed. he also takes a -5 penalty on any skill checks he must make as part of the move action, such as balance or tumble (he can't make climb checks and takes -10 on swim checks).

Medium Armor Mobility:(Ex)At 7th level, a Dragoons speed penalty for medium armor is reduced by half (round down to the next 5 foot increment). If his normol speed is 30 feet his armored speed is 25 feet (instead of 20). if his base speed is 20, his armored speed is still 15 (half of a -5 penalty, rouned down, is still -5). In addition, he may use the spring attack feat in medium armor.

Dragon Cleave:(Ex)At ninth level, a Dragoons energy resistance improves to allow him to deal extra damage when he strikes a great blow. Whenever a Dragoon scores a critical hit or drops a foe (this only triggers once if both happen in one attack) he may unleash a burst of energy. this burst can be a 15 foot line, a 10 foot cone or a 5 foot sphere (his choice at the time of the attack). The blast is centered on his targets square. if it is a cone or line is must go in a direction away from the Dragoon. this blast does 1d6 damage of the same type as the dragoons energy resistance. A Dragoon cannot be harmed by his own Dragon Cleave (such as when he does a burst with a non-reach weapon). At 18th level, this attack improves to deal 2d6 damage. He may perform this attack a number of times per day equal to his Dragoon level plus his constitution score.

Greater Combat Style:(Ex)At 11th level, the Dragoon masters the melee combat style he picked at second level and improved at 6th level. He masters the Carbine Style as well.

Two Weapon Style: (Ex): A Dragoon who picked this style as 2nd level no longer takes a -2 penalty when he stacks with both weapons as a standard action (or at the end of a charge).

Einhander Style: (Ex): A Dragoon who picked this style as 2nd level now only takes a -1 penalty to all attacks when he takes an extra attack in a round.

Polearm Style: (Ex): A Dragoon who picked this style as 2nd level does not have to be mounted to deal double damage with a charge (he still must be mounted to get the lances inherent double damage).

Flail Style: (Ex): A Dragoon who picked this style as 2nd level now deals his full damage to a foe who fails his reflex save (see the sixth level class feature).

Carbine Style: (Ex): A dragoon no longer must move at half speed and no longer takes a -5 penalty on checks when he makes a moving reload. he still cant climb and still takes a -5 on swim checks.

Improved Dragon Rush:(Ex)At 13th level, a Dragoon deals an extra 2d6 damage of the same energy type as his energy resistance and dragon cleave class features when he executes a Dragon Rush attack.

Improved Medium Armor Mobility:(Ex)At 14th level, a Dragoons speed penalty for medium armor is removed completely. He no longer takes twice the armor check penalty on swim checks (he only takes the normal penalty).

[edit] Epic Dragoon

Table: The Epic Dragoon

Hit Die: d<-Die size for Hit Die->

Level Special
21st Improved Dragon Rush, Wise Warrior
22nd
23rd Bonus Feat
24th Dragon Rush 7/day
25th Energy Resistance 25
26th Bonus Feat
27th
28th Dragon Rush 8/day
29th Bonus Feat
30th Energy resistance 30

<-number of skill points-> + Int modifier skill points per level.

Improved Dragon Rush: (Su): at 21st level and every 10 levels thereafter, a Dragoon deals 2d6 more damage of the same type as his energy resistance when he executes a Dragon Rush.


Improved Wise Warrior: (Ex): at 21st level and every 3 levels thereafter, the Dragoon add one more point of his wisdom bonus to his AC and all saves

Dragon Rush: (Su) At level 24 and every 4 levels thereafter, the Dragoon may execute a Dragon Rush one additional time per day.

Energy Resistance: (Su) At level 25 and every 5 levels thereafter, the Dragoons energy resistance improves by 5

Bonus Feats: The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon bonus feats) every 3 levels after 20th.

Epic Dragoon Bonus Feat List: Feel free to add any you feel should be here. I'll fell free to subtract them if i don't agree (just kidding I'll ask about it on talk page first).

[edit] <-Sample race of your choice-> <-class name-> Starting Package

This section needs a more complete description. For more information please look here

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a Dragoon

This section needs a more complete description. For more information please look here

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: Gets along well with most fighters and rangers, seeing them as brothers in arms. Barbarians have to little discipline, as do some fighters and rangers, to get along well. Gets along well with paladin if their alignments are similar, but can clash with them if to different.

Combat: Hit the enemy hard and fast. With the Dragon Rush class feature, the first round of combat can also be the last. After the initial charge stay on the move. spring attack can be useful here. if you have rideby attak move past your foe and charge him again.

Advancement: Paladin levels can give you even more first round damage dealing (combine a smite evil with dragon rush). Fighter levels can give you more feats to round yourself out with. Ranger levels aren't as good since the combat styles generally cant be used together, with the exception of the Dragoons flail style and the Rangers two weapon style since both classes two weapon style give you the two weapon fighting feat, you cant dual wield polearms, you cant use the einhander style with two weapon style, and the rangers archery style cant be used with a heavy crossbow well. Feats such as mounted combat, rideby attack, and the spring attack chain can be very usefull.

[edit] Dragoon's in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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