Dragoneer (4e Paragon Path)

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Scales.png This page is of questionable balance. Reason: Frightful Presence is not an attack power (You can't use Intimidate as an attack); it looks like it's trying to be a skill utility based on Intimidate's ability to force bloodied foes to surrender. Onslaught should be worded differently, since Reliable should be unique to martial powers, also you can't interrupt yourself (try Free or No action)


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Dragoneer[edit]

The blood of my ancestors flows within me as strong as it did them. Let me show you what that means!

Prerequisite: Iejirisk, Blood Awakening

Iejirisk find it at least unfortunate that they are so overshadowed by their chromatic and metallic cousins. Some evil-aligned Iejirisk go as far as to become dragon slayers, if only to prove their strength. Others may become servants to wyrms out of respect and sometimes duty. And then there are those who believe that it is the Iejirisk who are the superior dragon race. These are the dragoneers, and they may have proven themselves right.

Like a barbarian, a dragoneer can grant himself a burst of unnatural strength. Instead of blind fury driving them, however, dragoneers tap into their very blood to become powerful, near unstoppable warriors. They grow larger than an ogre, but are twice as strong and far more resilient. They can control themselves perfectly in their grown form, though many suffer from a boost in something other than prowess: ego. Of the few dragoneers that exist, many have met an untimely fate facing down great wyrms and the like, only to realize that although they have transcended others of their kind and most other races, the great wyrm is still "just a little" above them.

Dragoneers are the stuff of legends, and many people believe that all Iejirisk are part of their ranks. This is false, of course, although any Iejirisk that truly applies himself to their version of perfection can become one.

Dragoneer Path Features[edit]

Blood Delving (11th Level): Choose an iejirisk racial feat (including multiclass feats that Blood Awakening is required for) or Skill Training. You gain that feat as a bonus feat. You must meet all prerequisites for the feat.
Ripping Action (11th Level): When you spend an action point to make a melee or close attack against an enemy you have hit previously this turn, your attack deals an additional 1[W] damage if it is a weapon attack, or an additional 1d8 damage if it is not.
Arrogance of the Dragon (16th level): Your incredible self-confidence and tenacity allows you to face mental trials that would manipulate or hinder others. You gain a +1 bonus on Will defense against attacks with the fear or charm keywords, and a +2 bonus on saving throws against charm and fear. If the effect comes from a dragon (including other iejirisk), these bonuses increase to +2 Will defense and +4 on saving throws respectively.


Frightful Presence Dragoneer Attack 11
All it takes is a glance, sudden movement, or roar to make your foes cower before you.
Encounter Star.gif Fear
Standard Action Close burst 2
Target: All enemies in burst
Attack: Charisma +4 Vs. Will
Hit: Push the target 1 square. The target take a -2 to all attack rolls until they score a hit against you, they can no longer see and hear you, or you fall unconscious. Creatures with a bonus to saving throws against fear effects gain that bonus to their Will defense against this attack.
At 21st level, increase to +6 bonus to attack.



Draconic Onslaught Dragoneer Utility 12
Your most deadly strikes, even the clumsy ones, often come back to haunt your opponents. Just when they think they're safe, you throw another powerful blow their way.
Daily
Free Action Personal
Trigger: {{{trigger}}}
Effect: When you use this utility power, the next daily attack power you activate during this turn gains the Reliable keyword. If you miss with the attack and then attack with the same power on your next turn, you gain a +1 bonus to attack rolls with that power. This utility has no effect on powers that already have the Reliable keyword, nor does it affect utility powers.



Invoke Dragoneer Dragoneer Attack 20
You drop down in pain, but it isn't anything your foes have done to you. While they think they have the advantage, your form becomes larger, tougher, muscular... More like a dragon.
Daily Star.gif Polymorph
Standard Action Personal
Effect: You enter the true form of the dragoneer, now more dragon than humanoid, until the end of the encounter. While you are in this form, your melee reach increases by 1 (this includes your tail whip racial power), and you gain a +2 power bonus to damage rolls with melee and close attacks. You gain resist all equal to your Constitution modifier (minimum resist all 1). Also, the damage die of your claws and tail whip racial power increase by one (from 1d4 to 1d6, for example).




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