Dragonborn heritage: Constitution and Defense (5e Feat)

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Dragonborn Heritage: Constitution

Prerequisites: Dragonborn
As a Dragonborn, your heritage usually has it's root in magic, but it also has it's root in high constitution and a naturally high defense in this case, you have tapped into one part of that more physical heritage.

  • Tapping into the power that lies waiting inside you, you gain +1 to constitution, a maximum of 20.
  • Your scales harden and your skin becomes rough, no longer needing armor. Your AC, when not wearing armor of any kind, becomes 10 + your constitution modifier + your strength modifier.
  • As a bonus action you may grant yourself a small pool of temporary hit points equal to half your level and you may use this again after completing a long rest.
  • Alternatively, you may use the source of your breath weapon as a means of protection as the energy coalesces around you. As a reaction you can impose disadvantage on an attack targeting you, if it is a melee weapon attack the enemy takes damage equal to your proficiency bonus in the damage associated with your breath weapon, this uses your breath weapon and you must take a short or long rest to regain it as normal. You may take this instead of the pool of temporary hit points but you may not take both.

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