Dragon Warrior (3.5e Class)

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Dragon Warrior
A dragon warrior on her red dragon mount.
Rating: Not rated
(Rate this class)
Status: 75%
Editing: Constructive edits welcome

Dragon Warrior[edit]

A Fighter with Truespeak (Tome of Magic, TM) abilities and access to a Red Dragon. With a small selection of Fighter Bonus Feats, spells, and utterances, the Dragon Warrior is a heavily damaging warrior that can alter the world through truespeak abilities.

Making a Dragon Warrior[edit]

A Dragon Warrior has a Red Dragon companion and the physical prowess to overcome most foes. He has a small collection of spells and lexicons (TM).

Abilities: A high dexterity score is recommended for Dragon Warriors because it allows them to handle their dragon much better. Strength is especially important for dragon warriors because it improves their melee attack and damage rolls. Constitution is important for giving fighters lots of hit points, which they need for their many battles. An Intelligence score of 14 or higher is required to get access to the most powerful dragon warrior spells, and a score of 11 or higher is required to cast any dragon warrior spells at all.

Races: Elves were always the most likely to become a member of this class, and humans enjoy the power of this class. On Occasion a dragonborn also takes this class too appease their Goddess/God.

Alignment: A dragon warrior can be Lawful Good (Dragon Riders of the Order), Lawful Evil (Dark Riders), or Chaotic Neutral (Freelance Rider).

Starting Gold: starting gold; 6d6×10 gp (180 gp).

Starting Age: As fighter.

Table: The Dragon Warrior

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st + 1 +2 +0 +0 Red Dragon, Known Truename, Poly-morph self 1/day(Human)
2nd + 2 +3 +0 +0 Bonus Feat
3rd + 3 +3 +1 +1 Divine Grace, Red Dragon +1
4th + 4 +4 +1 +1 0
5th + 5 +5 +1 +1 0
6th +6/+1 +5 +2 +2 Bonus Feat, Red Dragon +2 1
7th +7/+2 +5 +2 +2 1
8th +8/+3 +6 +2 +2 1
9th +9/+4 +6 +3 +3 Red Dragon +3 1 0
10th +10/+5 +7 +3 +3 Bonus Feat 1 1
11th +11/+6/+1 +7 +3 +3 Truename Research 1 1
12th +12/+7/+2 +8 +4 +4 Red Dragon +4 1 1 0
13th +13/+8/+3 +8 +4 +4 1 1 1
14th +14/+9/+4 +9 +4 +4 2 1 1
15th +15/+10/+5 +9 +5 +5 Bonus Feat, Red Dragon +5 2 1 1 0
16th +16/+11/+6/+1 +10 +5 +5 2 2 1 1
17th +17/+12/+7/+2 +10 +5 +5 See the Named 2 2 2 1
18th +18/+13/+8/+3 +11 +6 +6 Red Dragon +6 3 2 2 1
19th +19/+14/+9/+4 +11 +6 +6 3 3 3 2
20th +20/+15/+10/+5 +12 +6 +6 Bonus Feat, Red Dragon +7, Say my Name and I am There 3 3 3 3

Class Skills[edit]

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentrate (Con), Craft (Int), Handle Animal (Dex), Intimidate (Chr), Jump (Str), Ride (Dex), Swim (Str), Truespeak (Int).

Class Features[edit]

All of the following are class features of the dragon warrior.


Weapon and Armor Proficiency: A Dragon Warrior is proficient with all simple and martial weapons, May choose 2 exotic weapons at time of creation, and with all armor (heavy, light, medium) and shields (including tower shields).


Red Dragon (Sp): A Dragon Rider is granted a Wyrmling dragon at level 1 that will grow to be quite large. The dragon is unusually loyal to its rider. For a Dragon Warrior, this mount is a Red Dragon. Your Dragon levels up at 3rd, 6th, 9th, 12th, 15th, 18th, and 20th levels. The mount gains special powers as describe in the chart below. Utterances (Sp): You have the ability to speak utterances, powerful combinations of truenames that can alter the world around you in fundamental ways utterances exist in three Lexicon of the Evolving Mind, the Lexicon of the Crafted Tool, and the Lexicon of the Perfected Map. You begin play knowing one utterance from the first level of the Lexicon of the Evolving Mind, and you gain one utterance from this lexicon at every other Dragon Warrior level you attain. You gain access to higher levels of utterances at the levels indicated on the table. When you gain access to higher-level utterances, you can choose an utterance from that level or from a lower level, if you wish. Each utterance represents hundreds of truenames in your repertoire. When you gain the word of bolstering, for example, you say thanthan’ku’ul-hrasechni when you’re delivering it on your elf ranger ally and yanu-shankrini’qalaasha when you’re delivering it on your gnome rogue friend. The Difficulty Class for a saving throw against your utterances is 10 + ½ your Dragon Warrior level + your Cha modifier. Beginning at 4th level, you also gain access to the 1st-level utterances of the Lexicon of the Crafted Tool, allowing you to alter objects with your truenames. You gain access to higher-level utterances from this lexicon at 7th, 11th, 15th, and 19th, levels, as indicated on the Table. See page 232 (TM) for the rules on successfully speaking utterances. Bonus Feat: At 2nd level, a Dragon Warrior gets a bonus combat-oriented feat from the Fighter Bonus Feats list. The Dragon Warrior receives these feats additionally at 6th, 10th, 15th, and 20th. A dragon warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. Divine Grace (Su): At 3rd level, a dragon warrior gains a bonus equal to her Charisma bonus (if any) on all saving throws.Truename Research: At 11th level, you gain Truename Research as a bonus feat. See page 229 (TM) for details. See the Named: Beginning at the 17th level, you have the ability to see a creature from afar whose personal truename you know. This ability works as the scrying spell but does not require a mirror or pool of water to function. Instead, you must make a Truespeak check for the creature as normal (see page 196 TM for information on making a Truespeak check to affect a creature). If your check is successful, the creature does not get a save to resist the ability, but you can view the subject for only 1 round. You can use this ability three times per day. Say My Name And I Am There: At 20th level, you develop a truename – not your personal truename, but a sort of true nicknames – that is invested with cosmic power such that others who speak it can conjure you forth. Whenever someone successfully says this truename, you can appear at that creature’s location as if taken there by a word of recall spell. You know who is saying your truename, and you can choose not to be transported if you wish. The nickname is often one or two syllables taken from your personal truename. A creature speaking your true nickname need not make a Truespeak check to do so. Most truenamers with this ability teach the truename to their friends and allies so they can be called when needed.

Alignment Change[edit]

A dragon warrior must be apart of a faction or must be freelance. Their alignment must match that of their faction (I.E. a Dragon Rider of the Order must be Lawful Good).

Epic <-class name->[edit]

Table: The Epic <-Dragon Warrior->

Hit Die: d<-D20->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-5-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Dragon Warrior[edit]

Religion: Typically, a dragon warrior is very prideful and will generally worship either Behamut or Tiamat.

Other Classes: Dragon warriors generally will only work with other Dragon Riders, but they have a close connection with fighters and enjoy a Cleric with the Healing Domain.

Combat: The dragon warrior's combat role is a tank. Overall, they are pretty balanced, but tanking is what they are able to do best.

Advancement: Most dragon warriors will not branch into any multi-class combinations in order to max out their talents, but a select few enjoy the added bonuses of the prestige class Purple Dragon Knight.

Dragon Warriors in the World[edit]

Daily Life: Generally, a dragon warrior will either defend the innocent or destroy the innocent or accept jobs for a monetary reward.

Notables: None.

Organizations: The dragon warrior can be in one of two organizations or can be unaligned. A dragon warrior's organization depends on their alignment: Lawful Good (Dragon Riders of the Order), Lawful Evil (Dark Riders), or Chaotic Neutral (Freelance Rider).

NPC Reactions: Most NPCs are lightly skeptical of all Dragon Riders, but bonds are easily formed with a Rider of the Order. Dark Riders gain power by fear.

Dragon Warrior Lore[edit]

Characters with ranks in Knowledge (History) can research dragon warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (History)
DC Result
5 Dragon riders were born after the Dragon Wars, when humans and dragons could finally get along.
10 There are hundreds of dragon riders in each faction.
15 It is quite rare to come across a freelance dragon rider.
20 Dragon riders are granted special powers by their dragon.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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