Dragon Disciple (4e Paragon Path)

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Paragon Path: Dragon Disciple[edit]

Within me lies dormant the blood of dragons.

Prerequisite: Any race except Dragonborn, or races with the Living Construct racial trait.

Some Dragons are curious about the mortal races. Some have even taken it as far as to walk among them, learning about these briefly lived creatures. And others, well others take it even further still. They may choose to interact with a mortal partner, or even live among them for a time. But the result of such dalliances is, well, you. One of your ancestors was of the large and scaled variety and now you've stumbled upon the knowledge of how to unlock the potential in your blood and bring it out. Whether by magic, psychic powers, or even just sheer force of will, you've suddenly tapped into a power in your blood that will change your fate forever. You are no mere Dragonborn, created by the Dragons to serve. Oh no, you are the true descendant of the most powerful of creatures to ever exist. How you use this new found legacy is up to you.

Dragon Disciple Features[edit]

Born of Dragons (Level 11): You gain +1 bonus to AC. You are considered a Dragonborn for any feat, item, or Epic Destiny that has Dragonborn as a prerequisite.
Bloodied Breath (Level 11): When you are first bloodied in an encounter you can use your Dragon Breath attack as a free action and it does not count as a use of the power for the encounter.
Dragon Flight (Level 16): You gain overland flight with a speed of 10.



Dragon's Breath Attack 11
Tapping into the most primal of the Dragon's abilities you let loose a blast of elemental energy.
Encounter Star.gif Acid, Cold, Fire, Lightning, or Poison
Minor Action Close Blast 3
Target: All creatures in Blast
Attack: Strength + 4 Vs. Reflex, Constitution + 4 Vs. Reflex, or Dexterity + 4 Vs. Reflex
Hit: 2d6 + Constitution modifier damage. Increase to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
Special: When you take this path, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects. This power counts as the Dragonborn's racial power as a prerequisite for any Feat, Item, or Epic Destiny.



Dragon Wings Utility 12
Large wings have erupted from your back and are finally strong enough to carry you aloft.
At-Will
Move Action Personal
Effect: You fly a number of squares equal to your speed. You must land at the end of this movement.



Frightful Presence Attack 20
You have mastered your Dragon blood and have learned to harness their most terrifying power.
Daily Star.gif Fear, Psychic
Standard Action Close Burst 2
Target: Each enemy in burst
Attack: Strength or Charisma +6 Vs. Will
Hit: 3d6 + Charisma modifier psychic damage and the targets are stunned until the end of your next turn.
Miss: Half damage and no stunning.




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