Dragon Avatar (3.5e Prestige Class)
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[edit] DRAGON AVATAR
| “ | If the dragons eats gods, who is the true God? | ” |
| This section needs a more complete description. For more information please look here |
Dragons were devouring gods myths relating to dragons as the cause of eclipses, for example, or his enemies and Pithon If Apophis, enemy of the sun, "then the dragons were forces which are maidens offered in sacrifice, and soon conceived as man-eating. Anyway, this role does not differ from that of guardian, which involves waiting and maintenance of an order that the prelude to a reinvention of the universe or the discovery of a sacred place. Just because they are custodians of something sacred, so that symbolize the bridge to another world or proof of every hero.
[edit] Becoming a DRAGON AVATAR
Dragons are creatures as powerful as the gods, this is the reason of this prestige class, reveal his true identity.
| Alignment: | ANY. |
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| Base Attack Bonus: | +20. |
| Race: | ONLY DRAGON. |
| Skills: | Spellcraft 25 rank, Knowledge Arcana 25 rank. |
| Feats: | Draconic Knowledge, Iron Will. |
| Spellcasting: | Able to Cast Epic level Spells. |
| Special: | Have helped another dragon to fight their guilt or to fulfill his ultimate purpose of life. |
| Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +3 | +3 | +3 | itself, Immortal body, dragonil evasion, rank divine 2 | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 2nd | +2 | +4 | +4 | +4 | true caster (2), rank divine 3, fet bonus | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 3rd | +3 | +5 | +5 | +5 | Dragonil true resistance (2), rank divine 4 | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 4th | +4 | +6 | +6 | +6 | perfect one, divine power (2), fet bonus, rank divine 5 | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 5th | +5 | +7 | +7 | +7 | true caster (3), rank divine 6 | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +8 | +8 | +8 | dragonil true resistance (3), rank divine 7, fet bonus | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 7th | +7/+2 | +9 | +9 | +9 | dragonil luck, true caster (4), rank divine 8 | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 8th | +8/+3 | +10 | +10 | +10 | dragonil true resistance (4), rank divine 9, fet bonus | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +11 | +11 | +11 | true casteer (5), rank divine 10 | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
| 10th | +10/+5 | +12 | +12 | +12 | rank divine 12, divine power (4), fet bonus | +1 Lv. of existing Spellcaster | |||||||||||||||||||||||||||||||||||
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Class Skills (6 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
| Level | Special |
|---|---|
| 11th | Attack +11/+6/+6, 2 ranks divine for level, fet bonus |
| 12th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 13th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 14th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 15th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 16th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 17th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 18th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 19th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 20th | <-any improvements to class features gained at this level, including any bonus feats-> |
[edit] Class Features
Divine power: The damage of each physical attack, magical attack or racial attactk and the scope of such attacks is multiplied by interval (replaces).
Dragonil Evasion: Get evasion, plus you can use your charisma modifier as a bonus to your initiative. Your speed increases 100" for level.
Dragonil luck: Gains Lucky 3 + CAR times a day.
Dragonil true resistance: Multiply racial RC and RD (*/*) by interval (replaces).
Immortal body: It is considered native, is immune to critical hits, always fast, regeneration 15 (for level), regrows lost body part and Stock Within 1 minute, the body part reattaches Immediately if pressed Against the wound. Resist any pressure, even the vacuum of the universe does not affect you. The dragon avatar no longer loses levels or experience for dying and being resurrected or raised, is immune to death effects and can no longer be the subject of soul-stealing spells such as Soul Bind or Trap the Soul, gains immunity to Energy Drain, can no longer be made into an undead creature, no matter how strong the necromantic magic is. Is immune to any kind of death or seal over his soul; he cannot be stopped from resurrecting by any means. (Example: The dragon avatar is immune to the True Death quality of some elder evil). Once per year, may return to the world of the living after dying; he is affected by the spell true resurrection one day after his death, no matter the circumstance. This Resurrection ability renews itself each year.
Itself: Both your mind and your body reaches perfection and synchrony is unique, all have side effects so far are resolved and thereafter will not be affected by states involving change of mind or body, your mind can not be anyone, not even the gods can access it. Any damage that would reduce you to -9 hit points or lower instead has a chance to discorporate you. If it succeeds, you simply break apart into dozens of flitting tongues of flame and vanish, along with all your gear and anything you are holding or carrying. One turn later, you reappear 200" random to the place where you discorporated. While discorporated, you do not exist—you can do nothing, nor can any of your enemies do anything to you. You can do a number of times equal to your Charisma modifier for day. Acquires divine rank 1.
Perfect one: The team is one dragon with his being, can not be destroyed and is always available when needed as free action.
True Caster: Your ability to spell is equal to the CAR bonus per level every day and know a number of spells per level equal to the bonus INT. Multiply Current Caster Lv. by interval(replaces).
Rank divine: Your steps are becoming more accurate to divinity.
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