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Class Skills (4 + Int modifier per level, ×4 at 1st level)
[edit] Class Features
All of the following are class features of the Draconic Berserker's.
- Weapon and Armor Proficiency:Draconic Berserker are proficient with all weapons, they are proficient with Light, Medium, and Heavy Armor.
- Bonus Feat:At every even numbered level, The Draconic Berserker gains a bonus feat. This feat may be any feat as long as the Draconic Berserker meet's it's prerequisites.
- Immunities:The Draconic Berserker gains immunity to Paralysis, Sleep, Charm, Fear, Poison, and one energy type (or another kind of effect roughly as common).
- Ironclad: A Draconic Berserker body begins to become dense and functions in many ways as if they were one size category larger. They gain immunity to stun, bleed effects and critical strikes. Whenever an they are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Draconic Berserker is treated as one size larger if doing so is advantageous to him. A Berserker is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Berserker can use weapons designed for a creature one size larger without penalty. The benefits of this class feature stack with the effects of powers, abilities, and spells that change the subject’s size category.
- Brutal Throw:Use Strength instead of Dexterity on attack rolls with thrown weapons.
- Fast Healing:A Draconic Berserker is gains fast healing 5, however this fast healing is only effective when they are not fighting (if he is paralyzed, stunned, dying, or simply doing nothing during her turn the fast healing kicks in). The fast healing increases to 20 at 14th level and this ability continues to heal even when they are past negative 20.
- Dragon’s Senses:The Draconic Berserker features slowly begin to show minor changes. Their eye’s become a s. They gain the ability of Dark Vision of 120’ and they can see in color with the ability to determine heat and cold spots. When suing normal or using low-light vision they can see up to four times farther than a normal.
- Attribute Boost:The Draconic Berserker's physical attributes improve, as if it had gained several character levels. Every time the Draconic Berserker gains an attribute boost, two of his physical attributes irrevocably increase by 1.
- Bite:The Draconic Berserker has a bite primary weapon, with a base damage of 1d8 for a plus 10.5 ½ its Strength modifier.
- Claws:At 2nd level, the Draconic Berserker gains two claw secondary attacks, with a base damage of 1d6 for a plus its Strength modifier.
- Dragon’s Embrace:The Draconic Berserker becomes immune to disease, poisons, ability damage and ability drains. They also gain a spell damage reduction of 5 vs fire, cold and electricity. They can also use and be affected by dragon specific items.
- Soul Companion:At 1st level, the Draconic Berserker is gifted a dragon egg of his chosen dragon type, the dragon levels as the Draconic Berserker does thru their age, the Draconic Berserker and his dragon can communicate telepathically between each other. (If the dragon is killed the Draconic Berserker acquires another soul bound dragon egg at every 5th level)
- Dragon Armor: A Draconic Berserker can fashion armor and shield for himself from the discarded scales of his mount. This is appropriate Dragon-scale equipment that does not require the skinning of a live Dragon. While the Draconic Berserker is using it, this Dragon-scale equipment has an armor bonus equal to one third of his character level. This is not a magical enhancement, nor does the armor bonus grow as the character levels up; another suit of armor would need to be crafted. As this armor was created from discarded Dragon scales, the –4 circumstance penalty on Diplomacy checks with Dragons does not apply.
- Bahamut's Will/Tiamat's Will: At 5th level, a Draconic Berserker gains a bonus equal to his Charisma bonus (if any) on all saving throws, but only if they worship either Bahamut or Tiamat. This means freelance Draconic Berserker's do not get this class ability. This ability stacks with the Divine Grace class ability.
- Dragon riding:A Draconic Berserker may add his class level as a bonus to any Ride checks made in conjunction with riding a dragon. In addition,any dragon ridden by a Draconic Berserker enjoys maneuverability of one grade better than normal(maximum perfect maneuverability). For instance, an adult green dragon with a Draconic Berserker astride it has average maneuverability rather than poor.
- Flyby Attack:Any dragon mount ridden by a Draconic Berserker of at least 4th level is treated as having the Flyby Attack feat.
- Spur Mount:A 5th-level Draconic Berserker can make a DC 20 Ride check to spur his dragon mount to greater speed. Success on this checks increases the dragon's speed(flying and otherwise) by 50% (round down to the nearest 5-foot increment),for 5 rounds.
- Dragon Hunter Bravery:You and all allies within 30 feet who can see you are treated as having + HD for the purposes of determining your resistance to the frightful presence of dragons. All creatures so affected also gain a +4 morale bonus on will save made to resist a dragon's frightful presence.Your animal companion, familiar, or special mount automatically succeeds on its Will save to resist the dragon's frightful succeeds on its Will save to resist the dragon's frightful presence if you succeed on yours(or if your effective Hit Dice total makes you immune).
- Dragon Hunter Defense:You gain the evasion ability against the breath weapons of dragons. (If a dragon's breath weapon allows a Reflex save for half damage, a successful save indicates that you take no damage.)Also,you gain a bonus equal to 1/2 your character level on all saving throws you make against the supernatural or spell like abilities of a dragons.
- Frightful Presence:You gain the Frightful Presence ability. Whenever you charge, all opponents within a radius of 30 feet who have fewer levels or Hit Dice than you become shaken for a number of rounds equal to 1d6 +your Cha modifier. The effect is negated by a Will save(DC 10 +1/2your character level +your Cha modifier). A successful save indicates that the opponent is immune to your frightful presence for 24 hours. This ability can't affect creatures with an intelligence of 3 or lower, nor dose it have any effect on dragons.
- Dragon’s Breath:The Draconic Berserker gains the ability of a dragon’s breath weapon. He has developed glands allowing him to discharge a cone 30’ long of frost, fire, electricity, acid, or poisonous vapor. Damage is based by dragon type 1d8 per Draconic Berserker level with a DC 15+DC level. The Berserker gains immunity to its own chosen breath type. The Breath weapon recharges in 1d4 rounds.
- Dragon's Blessing:The Draconic Berserker's dragon becomes colossal in size if the Draconic Berserker's dragon that he was gifted with at 1st level has not died up until this point.
- Improved Mettle:When the Draconic Berserker fails a Will or Fortitude save against an effect that has a reduced effect if you make the save, he takes the effect as if he had made that save. This allows the Draconic Berserker to make a normal saving throw vs no save effects.
- Draconic Ascension: At 10th Level, once per day, a Draconic Berserker may transform as if by the polymorph spell into a Gran Wyrm, all items and equipment the Wyrm Knight carries or has on his person is absorbed into the new form. The Draconic Berserker gains a +6 to AC, and a +4 to his Base Attack Bonus while in this form. His Breath Weapon increases to d12s, adding his STR Bonus to each die. This transformation lasts for 1d4+CON Modifier turns. After Draconic Ascension is used, the Draconic Berserker is fatigued for 1d6-CON Modifier turns.
- Rage:A Draconic Berserker can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a Draconic Berserker cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and meta-magic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A Draconic Berserker may prematurely end his rage. At the end of the rage, the Draconic Berserker loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 5th-level Draconic Berserker, at which point this limitation no longer applies).
- Greater Rage:At 11th level, a Draconic Berserker’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.
- Tireless Rage:At 5th level and higher, a Draconic Berserker no longer becomes fatigued at the end of his rage.
- Mighty Rage:At 20th level, a Draconic Berserker’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2.
- Wyrm’s Persona:The final transformation of The Draconic Berserker. They cease to age in body, effectively taking no penalty from old age. Their lifespan is that of its’ chosen dragon type and gain energy damage reduction of 10 vs fire, cold and electricity.
[edit] Epic Draconic Berserker
Table: The Epic Draconic Berserker
Hit Die: d6
| Level |
Special |
Speed Boost
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| 21st |
Dragon-foe,
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+130
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| 22nd |
Bonus Feat
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+140
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| 23rd |
Dragon-bane,Attribute Boost
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+150
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| 24th |
Bonus Feat
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+160
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| 25th |
Dragon-doom,Attribute Boost
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+170
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| 26th |
Bonus Feat
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+180
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| 27th |
Attribute Boost
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+190
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| 28th |
Bonus Feat
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+200
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| 29th |
Attribute Boost
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+210
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| 30th |
Bonus Feat
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+220
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Class Skills 5 + Int modifier skill points per level.
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[edit] Epic Draconic Berserker Class Features
- Bonus Feat:At every even numbered level, The Draconic Berserker gains a bonus feat. This feat may be any feat as long as the Draconic Berserker meet's it's prerequisites.
- Attribute Boost:The Draconic Berserker's physical attributes improve, as if it had gained several character levels. Every time the Draconic Berserker gains an attribute boost, two of his physical attributes irrevocably increase by 1.
- Dragon foe:You gain a +2 bonus on caster level checks made to overcome a dragon's spell resistance. Also, dragons take a -2 penalty on saving throws against your spells, spell like abilities, and supernatural abilities.
- Dragon-bane:You may use a full-round action to make a single attack(melee or ranged)against a dragon with a +4 bonus on the attack roll. Such an attack deals an extra 2d6 points of damage if it hits. For a ranged attack, the dragon must be within 30 feet gain the bonus to hit and the extra damage. Special:The bonus on the attack roll and extra damage stack with the benefits provided by a weapon with the bane(dragons)special ability. In the case of a critical hit, the extra damage dice aren't multiplied.
- Dragon-doom:When you attack a dragon, the critical multiplier of your weapon improves as noted below.Special:The benefit of this feat dose not stack with any other ability or effect that alters a weapon's critical multiplier.
| Normal Multiplier |
New Multiplier
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| x2 |
x3
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| x3 |
x5
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| x4 |
x7
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