Dracon (4e Creature)

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Dracon[edit]

Created out of a mix of dragon and human blood, the Dracons are an attempt by the Draconic races to tap into the adaptability of humanity while still maintaining the power of Dragons by means of advanced alchemy. Unlike Dragonborn, Dracons never ruled an empire. Dracons live on farms and in the desert as herders, but also in tribes and settled urban areas. Able to employ a wide variety of skills and magics, the Dracons can be a formidable threat.

Dracon Lore[edit]

A character knows the following information with a successful Nature check.

DC 10: The dracon priestess has very powerfull healing abilities.-

DC 15: The Dracons possess several major cities and control over a vast desert, but have no unified empire to speak of, and never had one to begin with. Instead, a variety of kings and chiefs control their civilization instead of a single emperor.

DC 20: Unlike the lost Dragonborn empire of Arkhosia, the Dracons rule themselves, and are independent of dragons. While many Dragons live in their lands, no Dracon city is currently under the rule of one.

Dracon Consort[edit]

Dracon Consort
Level 1 Minion
Medium Natural Humanoid (Reptile)
XP 25
HP 1; a missed attack never damages a minion. Initiative +3
AC 13; Fortitude 10, Reflex 13, Will 10 Perception +1
Speed 6 Darkvision
Standard Actions
Basicmelee.png Claws ♦ at-will
Attack: Melee 1 (one creature); +6 vs. AC
Effect: 4 damage
Minor Actions
Shifty ♦ at-will
Effect: The consort shifts one square.
Skills Perception
Str 8 (-1) Dex 16 (+3) Wis 9 (-1)
Con 8 (-1) Int 9 (-1) Cha 16 (+3)
Alignment Unaligned Languages Draconic
Equipment
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Dracon Consort Tactics[edit]

Found in the company of kings, nobles, and chiefs, these Dracon females' only defense are their claws. Skilled at dancing and prized for their appearance, they have no fighting skill, are totally unarmed and unarmored and will die quickly if pressed into combat. Usually found in groups, they will only pose a threat to very weak adventurers. Dracon consorts will flee from combat if they can.

Dracon Priestess[edit]

Dracon Priestess
Level 2 Controller (Leader)
Medium Natural Humanoid (reptile)
XP 125
HP 30; Bloodied 15 Initiative +3
AC 15; Fortitude 10, Reflex 14, Will 14 Perception +1
Speed 6 Darkvision
Standard Actions
Basicmelee.png Dagger ♦ at-will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d4 + 5 damage.
Close.png Heal Wounds ♦ at-will
Effect: Close burst 5 (one ally); target regains 5 hit points.
Minor Actions
Close.png Incite Faith ♦ Encounter
Effect: Close Burst 10 (all dacon allies); targets gain 5 temporary hit points and shift one square.
Dance of Combat ♦ at-will
Effect: The priestess shifts 1 square.
Skills Perception
Str 8 (0) Dex 16 (+4) Wis 10 (+1)
Con 8 (0) Int 10 (+1) Cha 16 (+4)
Alignment Unaligned Languages Draconic
Equipment Dagger
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Dracon Priestess Tactics[edit]

Many clerics of the Dracon temples are female, and as such, are assigned a different role than the males. Priestesses concentrate on healing and maintaining the morale of the troops in times of war. They are responsible for many of the sacred rituals of the temples, including the performance of sacred dances to their gods. In combat, the priestesses stay out of the front lines, but will only retreat if all of the Dracons fighters with them have fallen.

Dracon Patrol[edit]

Dracon Patrol
Level 4 Skirmisher
Medium Natural Humanoid
XP 175
Initiative +3 Senses Perception + 1; darkvision
HP 54; Bloodied 27
AC 17; Fortitude 15, Reflex 14, Will 13
Speed 6
Action Points 1
Basicmelee.png Short Sword ♦ at-will
Effect: +9 vs. AC; 1d8 +3 Damage
Melee.png Sidestep Attack ♦ at-will
Effect: The Dracon Patrol shifts and makes a basic melee attack.
Close.png Dracon Breath ♦ encounter
Effect: Close Blast 3; +5 vs Reflex (+6 while bloodied); 1d6 + 2 acid damage.
Skills Perception
Str 16 (+4) Dex 15 (+4) Wis 12 (+3)
Con 14 (+2) Int 10 (+1) Cha 10 (+1)
Alignment Unaligned Languages Draconic
Equipment Leather armor, Short sword
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Dracon Patrol Tactics[edit]

Assigned to combat crime in the city which they live, these street-smart Dracon fighters are better suited for tackling subversives and rogues than for resisting invasion. Nevertheless, they are problematic for lower-level adventurers who break the law. Dracon patrols are rarely found alone, as they know that there is strength in numbers.

Dracon Warrior[edit]

Dracon Warrior
Level 5 Soldier
Medium Natural Humanoid
XP 200
Initiative +6 Senses Perception + 3; darkvision
HP 62; Bloodied 31
AC 17; Fortitude 18, Reflex 16, Will 15
Speed 6
Action Points 1
Basicmelee.png Scimitar ♦ at-will
Effect: +10 vs. AC; 1d8+2 damage
Close.png Dracon Breath ♦ encounter
Effect: Close Blast 3; +5 vs Reflex (+6 while bloodied); 1d6 + 2 acid damage.
Ranged.png Throwing Dagger ♦ at-will
Effect: Ranged 5/10;+8 vs. AC; 1d6 +2 damage.
No Remorse
Effect: The Dracon Warrior deals an extra 1d8 damage one melee attacks against a prone target.
Skills Perception, Endurance +8
Str 16 (+5) Dex 14 (+4) Wis 10 (+2)
Con 15 (+4) Int 10 (+2) Cha 9 (+1)
Alignment Any except lawful good Languages Draconic
Equipment Leather armor, 5 throwing daggers, Scimitar
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Dracon Warrior Tactics[edit]

Tribal Dracon fighters from the desert make tough opponents for the unprepared adventurer. Armed with scimitars and throwing daggers, skilled in traveling across harsh terrain, and merciless in combat, these warriors have been the bane of many an invading army.

Dracon Raider[edit]

Dracon Raider
Level 8 Skirmisher
Medium Natural Humanoid
XP 350
Initiative +3 Senses Perception + 1; darkvision
HP 75; Bloodied 37
AC 14; Fortitude 9, Reflex 20, Will 20
Speed 6
Action Points 1
basic melee broadsword ♦ at will
basic ranged javelin ♦ at will
Skills Perception, Endurance +8
Str 20 (+4) Dex 17 (+4) Wis 11 (0)
Con 17 (+4) Int 11 (0) Cha 11 (0)
Alignment Any except lawful good Languages Draconic
Equipment 3 Javelins, Broad Sword
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Dracon Raider Tactics[edit]

Dracons fight using a variety of methods. Usually, they will attempt to attack from the front as a battle begins, but if this proves ineffective, they will resort to other, less conventional tactics. Dracons have little sense of honor, and do not feel guilty about laying traps, using poison, or doing anything that is necessary to gain an advantage over their opponents. Raiders are often used by kings of city-states, who use them to attack the lands of their rivals, do as much damage in as short a time as possible, and retreat back to the safety of their own lands before the rival can retaliate.

Dracon Soldier[edit]

A typical Dracon soldier.


Dracon Soldier
Level 10 Soldier
Medium Natural Humanoid
XP 500
Initiative +3 Senses Perception + 1; darkvision
HP 92; Bloodied 46
AC 26; Fortitude 22, Reflex 22, Will 22
Speed 6
Action Points 1
Basicmelee.png Long Sword ♦ at-will
Effect: +10 vs. AC; 1d8 +3 Damage
Overwhelming Strike
Effect: When the Dracon soldier hits an enemy with an opportunity attack, the enemy is knocked prone.
Close.png Dracon Breath ♦ encounter
Effect: Close Blast 3; +5 vs Reflex (+6 while bloodied); 1d6 + 2 acid damage.
Skills Perception
Str 21 (+4) Dex 18 (+4) Wis 12 (+3)
Con 18 (+2) Int 13 (+1) Cha 12 (+1)
Alignment Unaligned Languages Draconic
Equipment Plate armor, Long sword
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Dracon Soldier Tactics[edit]

Regular soldiers are relatively rare among the Dracons; outside of wall guards and city patrols, most of those who are in service to a Dracon king or lord are simply called to service when the need arises, either as part of a militia, as a mercenary or self-proclaimed warrior without any professional training. These Dracon soldiers are armed and trained better than average city guards, and use skill as well as strength in their attacks.

Dracon Champion[edit]

Dracon Champion
Level 20 Soldier
Medium Natural Humanoid (Draconic)
Initiative +3 Senses Perception + 1; darkvision
Speed 6
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Skills {{{skills}}}
Str {{{strength}}} ({{{strbonus}}}) Dex {{{dexterity}}} ({{{dexbonus}}}) Wis {{{wisdom}}} ({{{wisbonus}}})
Con {{{constitution}}} ({{{conbonus}}}) Int {{{intelligence}}} ({{{intbonus}}}) Cha {{{charisma}}} ({{{chabonus}}})
Alignment {{{alignment}}} Languages {{{languages}}}
Equipment
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Dracon Champion Tactics[edit]

Dracon nobles, kings, arenas, and temples often have a fighter in their retinue who stands out as the best of the best. Larger and stronger than most other Dracons, the champion is given the best training and equipment available. He singles out the easiest opponents first, then works his way to the more powerful ones. All Dracon champions have the ability to use acid breath.


Encounter Groups[edit]

Dracons may be found in any number of groups; as soldiers for a king, warriors for a tribe, mercenaries for hire, rogues in the city streets, bandits in the countryside, or militia from a village, among other groupings. Some Dracons can be found with tamed creatures, which are often kept as trained guards, pets, or are else under control by magic.

Level 1 Encounter (XP 200)

  • 4 Dracon Consorts (Level 1 Minion)
  • 1 Spiretop Drake (Level 1 Skirmisher)

Level 5 Encounter (XP 925)

  • 4 Dracon Warriors (Level 5 Soldier)
  • 1 Dracon Priestess (Level 2 Controller)

Level 8 Encounter (XP )

  • <!-# of creatures-> <!-Encounter creature #1's name-> (Level <!-encounter creatures #1's level #-> <!-Encounter creature #1's role->)
  • <!-# of creatures-> <!-Encounter creature #2's name-> (Level <!-encounter creatures #2's level #-> <!-Encounter creature #2's role->)
  • <!-# of creatures-> <!-Encounter creature #3's name-> (Level <!-encounter creatures #3's level #-> <!-Encounter creature #3's role->)
  • <!-# of creatures-> <!-Encounter creature #4's name-> (Level <!-encounter creatures #4's level #-> <!-Encounter creature #4's role->)

<!-repeat as necessary - REMOVE THIS LINE->



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