Dopefish (5e Creature)

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Large beast, neutral

Armor Class 12
Hit Points 102 (12d10 + 36)
Speed 10 ft land. 30 ft swim.

12 (+1) 8 (-1) 16 (+3) 5 (-3) 8 (-1) 18 (+4)

Senses passive Perception X
Challenge 3 (700 XP)

Amphibious. The Dopefish is amphibious and can breathe on land and in water.


Multiattack. The Dopefish makes two Swim actions, then one Hungry action.

Swim. The Dopefish moves up to 10 feet on land, or 20 feet in water. Then, the Dopefish makes a Melee Unarmed Attack with +4 to hit, a reach of 5ft, with one target. Hit: 6 (1d6+3) bludgeoning damage.

Hungry. Melee Unarmed Attack. +4 to hit, one target. Hit: 9 (2d6+3) damage and the target is restrained with an Escape DC of 13. The Dopefish cannot use this action again while restraining a creature.

The Dopefish Source

The second-dumbest creature in the universe, this creature’s thought patterns go “swim swim hungry, swim swim hungry.” They’ll eat anything alive and moving near them, though they prefer heroes..

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