Domination (3.5e Variant Rule)
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You can mentally control another creature’s actions.
Requirements: Telepathy feat
Check: None. The target makes a Will saving throw against your skill DC. If the save fails, you control the creature’s actions. You can force the subject to perform any action you wish, within the limits of his abilities. You’re aware of what the subject is experiencing via your mental link, but you do not receive direct sensory impressions from him. Subjects forced to take actions against their nature receive a new saving throw with a bonus of +1 to +4, depending on the nature of action.
Special: You must be in mental contact with the subject. You can take 10 on a Domination check, but you can’t take 20.
Time: Domination is a standard action. It lasts as long as you concentrate.