DnD Technician Feats
From D&D Wiki
These feats are designed for the Technique Powers (3.5e Variant Rule).
| NBoF Balance |
Feat | Prerequisites | Benefit |
|---|---|---|---|
| - | Improved Technique Forming (3.5e Feat) | Be a Technician | Reduces the casting time of techniques at the cost of 1 additional technique point. |
| - | Foreign Technique Study (3.5e Feat) | Intelligence 12, Be a Technician | Allows technicians to learn techniques not of their technician class. |
| - | Improved Foreign Technique Study (3.5e Feat) | Intelligence 12, Foreign Technique Study (3.5e Feat), Be a Technician | Familiarizes the technician in foreign styles of techniques reducing penalties for using foreign techniques. |
| - | Advanced Natural Techniques (3.5e Feat) | Have the natural techniques class skill. | Learn natural techniques every 2 rather than every 3 levels. |
| - | Sanguine Punishment (3.5e Feat) | bility to use 4th-level Bender of the Sanguine Techniques. | You can manipulate your blood to be used as a stealthy weapon. |
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