DnD Technician Feats
From D&D Wiki
These feats are designed for the Technique Powers (3.5e Variant Rule).
|-||Improved Technique Forming (3.5e Feat)||Be a Technician||Reduces the casting time of techniques at the cost of 1 additional technique point.|
|-||Foreign Technique Study (3.5e Feat)||Intelligence 12, Be a Technician||Allows technicians to learn techniques not of their technician class.|
|-||Improved Foreign Technique Study (3.5e Feat)||Intelligence 12, Foreign Technique Study (3.5e Feat), Be a Technician||Familiarizes the technician in foreign styles of techniques reducing penalties for using foreign techniques.|
|-||Advanced Natural Techniques (3.5e Feat)||Have the natural techniques class skill.||Learn natural techniques every 2 rather than every 3 levels.|
|-||Sanguine Punishment (3.5e Feat)||bility to use 4th-level Bender of the Sanguine Techniques.||You can manipulate your blood to be used as a stealthy weapon.|