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DnD Sorcerer/Wizard Spells

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Sorcerer/Wizard Spells

0-Level Spells

Abjur
Arrow's Flight: This spell stops an incoming projectile.
Conj
Blood Drops: Creates a candy that feeds bloodthirst.
Create Jelly: You create enough jelly to feed one person, the jelly can have any flavor that you want.
Deafening Pop: Upon completing this spell, two loud bursts of sonic energy appear, one next to each ear, deafening your opponent.
Jelly Flavor: You give any food or drink the consistency and flavor of jelly.
Nivlac's Sinister Snowball: You create an orange-sized snowball with a swirl of powder snow and winds which flies towards its target
Nivlac's Speedy Snowball: You create a small, irregular snowball which flies towards its target
Obscuring Cloud: A misty vapor arises around you.
Party Cracker: This spell instantly creates a thin tube of wood with a desirable item within.
Ray of Spider Poison: A ray of spider poison projects from your pointing finger.
Sonic Marble: You fling a marble-sized orb of sound at your target
Summon Rope of Spidersilk: summons a silk rope made out of Spider Silk.
Div
Common Knowledge: This cantrip gives the caster a glimpse into information that is known by members of the surrounding populous.
Detect Disease: You determine whether a creature, object, or area is diseased.
Planar Intuition: This cantrip grants a flash of insight into planar cosmology.
Sense Spiders: The spellcaster can pinpoint the exact location of all Spiderkind
Ench
Evoc
Apprentice' Fireball: This spell is a tiny version of the famous Fireball spell, but the explosion is much smaller and only does 1d3 points of damage.
Halt: A sheet of invisible force materializes between the caster and the target creature, preventing it from drawing closer.
Ignite:
Magic Bolt: A concentrated bolt of magical energy shoots out of your finger dealing 1d3 points of force damage.
Magic Missile, Lesser: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1 point of damage per caster level (maximum 4 at level 4).
Ray of Force: You send for a ranged touch attack, dealing 1d2 points of force damage to your target.
Ray of Heat: A concentrated ray of heat shoots out of your finger dealing 1d3 points of fire damage.
Rock Throw: A rock slings itself at its target, dealing 1 point of damage per rock, and a bonus of +1,+2,or +3, depending on the size of the rock.
Sonic Beam: You must succeed on a ranged touch attack to strike a target and deals 1d3 points of sonic damage.
Static Field, Lesser: This spell creates a small static field that hovers about a 5 ft per 5 caster levels square one inch off the ground.
Zap: You must make a ranged touch attack to strike a target. On a successful hit, this spell deals 1 point of electricity and 1 point of fire damage to the target.
Illus
Mirror Surface: This cantrip changes a non-organic flat surface into a mirror of the same size.
Sweet Talk: This cantrip sculpts the sound of your speech into calming, charming words.
Necro
Filth Animation: This spell causes a tiny harmless Zombie to appear
Trans
Bear's Endurance, Lesser: This spell functions like bear's endurance, except that it grants the subject a +1 enhancement bonus to Constitution.
Bull's Strength, Lesser: This spell functions like bull’s strength, except that it grants the subject a +1 enhancement bonus to Strength.
Cat's Grace, Lesser: This spell functions like cat's grace, except that it grants the subject a +1 enhancement bonus to Dexterity.
Luminescent Jelly: You make normal jelly glow like a torch.
Moment to Think: Creates a circle 5 feet in diameter beneath your feet which seems to stop time for a short while.
Univ
Direct X: You can spontaneously change the school of any 0-level arcane spell you cast to the illusion school.
Double Cantrip: You may immediately cast another 0-level arcane spell with casting time of 1 standard action or less as a free action.

1st-Level Spells

Abjur
Conj
Call Weapon: You instantly call any unattended weapon within range so that it appears in your hands.
Ell's Handy Homunculus: Ell's Handy Homunculus allows you to infuse non-living materials into an artificial flesh and blood creature.
Jelly Orb: An orb of magical jelly flies from your hand to its target.
Jellybean: You create a tiny bean, the size of a mundane red bean. When eaten it gives the consumer nutrition enough for one day.
Randal's Unseen Scribe: This creates a scribe that will studiously jot down whatever the caster says as long as the duration lasts in the caster's own handwriting on any paper that the caster dictates.
Skunk: All target creatures develop a distinctive, foul repulsive smell.
Summon Spider I: This spell summons a Monstrous Spider.
Summon Weapon: You summon one weapon of your choice with this spell.
Div
Detect Heat:
Detect Parentage: This spell creates a disc in the palm of your hand.
Detect Power Level: You can sense the presence of life force.
False Strike: While chanting “Na na you can’t hit me,” you gain intuitive insight into one of your opponents first attacks.
Sense Life: You can sense the presence or absence of life
Student's Boon: This spell allows the caster to gain a temporary bonus to Knowledge skills from books.
Ench
Earthen Chains: The target gains a +2 insight bonus to attack rolls for each level at which this spell was cast.
Evoc
Devil's Ray of Destruction: This creates a destructive blast which gets more powerful with each use
Earth Chain Blast: The target takes 1d3 acid damage for every three levels this spell was cast at (minimum 1d3).
Energy Blast: You choose one of five energy types (Acid, Cold, Electricity, Fire or Sonic) and send a ball of the of selected energy type at the opponent
Fizzle Frizzle: You create a sudden flash of fizzling frizzling magical energies and colorful smoke that swirl around you and shoot off in all directions to conceal your position.
Flare, Greater: his cantrip creates a burst of light which blinds and dazzles your opponents
Force Skin: Force Skin weaves a protective layer of invisible force around the casters skin granting Damage Reduction 1/-
Lightning Bolt, Lesser: You unleash a line of electricity from your fingertips.
Static Field: This spell creates a small static field that hovers about a 5 ft per 5 caster levels square one inch off the ground.
Illus
Almost Hit: When you cast this spell, an arrow appears in your bow which can startle and confuse enemies.
Necro
Corrupt:
Vampiric Touch, Lesser: You feel the life force drain from your target and flow into you.
Trans
Devil Armor:
Featherweight: After touching the object, its weight becomes insignificant, effectively 1/10 weight,
Immediate Devil Armor:
Jelly Floor:
Randal's Quick Copy:
Silence of the Skillful Thief:
Tactical Retreat: The targets of this spell are no longer reduced in speed while encumbered or wearing medium or heavy armor, and gain a +4 Dodge Bonus to armor class against Attacks of Opportunity, for the duration of the spell.
Vulnerability to Elements: Creatures targeted suffer a -6 to saves against extreme temperature
Univ
Marak's Denial:

2nd-Level Spells

Abjur
Block: The target of the spell receives a +3 shield bonus to armor class and gains DR 2/adamantine against physical attack for the duration of the effect.
Focus:
Jelly Aura, Lesser:
Conj
Bouncy Jelly Boots:
Bound Weapon: This spell binds a certain weapon which grants the weapon special abilities.
Cold Snap: You reduce the temperature in the target area by up to 4 degrees F per caster level.
Heat Wave: You increase the temperature in the target area by 4/caster level degrees F.
Summon Spider II:
Summon Spider Swarm: You summon a swarm of spiders, which attacks all other creatures within its area.
Div
False Strike, Improved:
Prediction:
Ench
Firey Chains:
Spell Strike:
Evoc
Dark Fire: A flame, void of light, springs forth from an object that you touch.
Energy Arrow:
Eyebeams: With a steely glare you fire laser beams from your eyes.
Fire Chain Blast: The target takes 1d10 fire damage for every two levels this spell was cast at (minimum 1d10).
Jilcoff's Longshot Missile: When you cast this spell, you fire a single missile of magical energy at your enemy, dealing 1d4 points of force damage per 2 caster levels, to a maximum of 10d4 points of damage at 18th level.
Lightning Ray: You unleash a powerful stroke of electricity from your finger.
Magic Missile, Improved: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage.
Militant Mage Hand: You create a tiny hand made of force. This hand functions similar to mage hand with a couple of exceptions.
Missiles of Matter Disruption: Destructive energy is thrown from your hands, destroying nearly everything the missiles hit.
Rushing Fist: A missile of magical energy shaped like a fist fires from your fingertip and strikes its target as a ranged attack, dealing 1d4+1 points of force damage.
Shock: One or two arcs of lightning arc at your opponent or opponents.
Siosilvar's Static Field: You create a pulsating field of electrical energy.
Static Field, Greater: This spell creates a small static field that hovers about a 10 ft per 5 caster levels square one inch off the ground.
Streaming Flame: With this spell a jet of super heated flame, one foot in diameter, streams forth from your out stretched hand. Striking your opponent with a range touch attack and dealing 1d6 per caster level on a successful hit.
Summon Guided Anvil: This spell summons a magically imbued anvil aproximately 1500 ft above the given target.
Illus
Passerby:
Necro
Blood Harvest:
Feign Death:
Trans
Devil Prowress:
Double or Nothing:
Explosive Arrow: When you hold the arrow and say the magic word, the arrow turns into an explosive.
Overheat:
Push:
Pwnester's Touch of Brilliance:
Univ

3rd-Level Spells

Abjur
Barrier: A translucent barrier appears around the warded creature, granting resistance to blows, cuts, stabs, and slashes.
Mind Blank, Lesser:
Conj
Boiling Sphere: You conjure a superheated steaming, boiling sphere of water that floats within a single 5 foot square.
Force Binding: You bind an opponent with invisible ropes.
Shrapnel:
Summon Peasant: By hissing and reaching behind you, you pull an innocent adult peasant from mid-air.
Summon Spider III:
Unseen Craftsman:
Div
Sixth Sense:
Ench
Air Chains:
Babble:
Bolster Spirit:
Cowardice:
Quick Chain:
Evoc
Air Chain Blast:
Blast Sphere:
Blast Wave:
Cone of Acid:
Deep Freeze: This spell projects a blast of extreme cold from your hands at a singe target.
Lightning Burst:
Lightning Dart:
Mage's Minute Meteors:
Magic Missile, Vengeful:
Mobile Platform:
Siosilvar's Minute Meteors:
Illus
Shadow Arrows:
Shadow Jelly:
Necro
Chill Touch, Improved:
Grim Reaper's Scythe:
Trans
Anchor:
Arrows of Blasting:
Beckon Coin:
Devil Wings:
Earthly Fist:
Jelly Legs:
Return Form:
Univ

4th-Level Spells

Abjur
Insubordination:
Jelly Aura, Greater:
Spell Barrier: The spell creates a magical barrier around the target which draws in dispelling attempts.
Conj
Ice Darts: You create multiple rays of freezing cold. Each bolt requires a ranged touch attack to hit and deals 4d6 points of damage.
Summon Spider IV:
Div
Detect X: This spell functions similarly to detect evil, however it can detect anything determined at time of casting.
Divining Eye:
Ench
Addle:
Jelly Thoughts:
Mercy's Wrath:
Schizophrenia:
Water Chains:
Evoc
Blistering Beam:
Chill of the Void:
Immolate:
Incendiary Jelly:
Minute Missiles:
Missile Storm: Missiles of force energy fly out from your fingertips, each dealing 1d6 points of force damage.
Shearing Beam:
Shower of Sparks:
Solar Flare: A bright flash of light erupts from your body
Water Chain Blast:
Illus
Passerby, Greater:
Shadow Wings:
Necro
Trans
Brittleskin: Brittleskin weakens a creature's skin, reducing their natural armor bonus by 2.
Devil Fire:
Enhanced Spell:
Pearl Harden: You temper pearl items with an additional 1 Hardness and 1 HP point per 4 caster levels instantly, to a maximum of 5 at 20th level.
Pearl Shape: You may shape and craft pearl and shell of the same type to form a variety of shapes.
Univ

5th-Level Spells

Abjur
Anti-Teleport Wall: The spell enchants a 20 square feet per level of a wall against teleportation effects.
Chain Delay:
Conj
Burning Blood:
Dopple Arms:
Harden Jelly: All Jelly objects within the area are hardened to the consistency of wood
Spider Calling: You summon a number of swarms of spiders
Stone Rain: Immediately upon completion of the spell, and once per round thereafter, you may call down a falling stone that deals 5d6 points of impact damage.
Summon Spider V:
Div
Ench
Misspell:
Spirit Chains:
Evoc
Fingolfin's Lightning Blast:
Kartan's Variable Volume Fireball:
Illus
Dream:
Necro
Trans
Bear's Endurance, Greater:
Bull's Strength, Greater:
Cat's Grace, Greater:
Devil Skin:
Dragon Ritual:
Eagle's Splendor, Greater:
Realize Potential:
Temporal Reversion: The target’s wounds literally travel back in time to before they were inflicted.
Univ

6th-Level Spells

Abjur
Enspell Field: Developed as a counter against Dispel and Antimagic Fields, it floods an area or target with magical energy.
Conj
Cold Snap, Greater: You reduce the temperature in the target area by 5/caster level degrees F.
Heat Wave, Greater: You increase the temperature in the target area by 5/caster level degrees F.
Jelly Rain:
Summon Spider VI:
Div
Ench
Bolster Spirit, Greater:
Brilliant Chaining:
Greater Cowardice:
Light Chains:
Evoc
Arcane Whip:
Prismatic Beam:
Illus
Passerby, Mass:
Shadow Necromancy:
Necro
Necroenergy:
Trans
Animate Jelly:
Devil Form:
Haste, Greater (DnD spell):
Jellification:
Jelly Form:
Jethro's Resizing Thingamajig: The caster can increase, or decrease, the subject's size by one step per every 3 caster levels upto a maximum of 4 steps or a maximum of Gargantuan size, whichever is smaller.
Polymorph, Greater:
Return Form, Greater:
Univ

7th-Level Spells

Abjur
Anti-Teleport Sphere: The spell creates a 10ft radius/caster level sphere which blocks teleportation effects.
Death Pact: Death Pact is a powerful spell that binds two creatures together.
Prismatic Aura: The target is suffused in a shimmering aura of rainbow colors. This aura renders the subject impervious to various forms of magical and mundane attacks.
Conj
Jelly Bath: The targeted creature is enveloped in a thick sheet of jelly, reducing its movement and Dexterity score by half.
Summon Spider VII:
Div
Book Worm: You curse a spellbook with a magic worm that tells you what spells the owner memorizes
Ench
Dark Chains:
Dementia:
Pyrrho's Catatonia:
Evoc
Prismatic Burst:
Illus
Necro
Going Nowhere Fast:
Greater Vampiric Touch:
Necropotence:
Undying Torment:
Trans
Asura:
Devil Transformation:
Transmute Metal to Jelly:
Unlock Potiential:
Univ
Bozwevial's Contingent Abjuration:

8th-Level Spells

Abjur
Disobedience:
Spell Barrier, Mass: As spell barrier except it affects 1 creature per 3 caster levels (Max 6 at level 18).
Conj
Jess' Twin Portals:
Summon Spider VIII:
Warrant (DnD spell):
Div
Ench
Astral Chains:
Disillusionment:
Schizophrenia, Mass:
Evoc
Deathly Chains:
Kimber's Force Blast:
Kimber's Icy Rays:
Selver's Sauna Strike:
Illus
Necro
Circle of Death, Greater (DnD spell):
Trans
Dark Memoirs: You transform a creature into a book that summarizes its life story to date
Devil Pinnacle:
Enhanced Spell, Greater:
Instant Iron Golem:
Jelly Bones:
Univ

9th-Level Spells

Abjur
Conj
Call of the Death God:
Cold Snap, Mighty: You reduce the temperature in the target area by 6/caster level degrees F.
Heat Wave, Mighty: You increase the temperature in the target area by 6/caster level degrees F.
Jess' Greater Twin Portals:
Perfect Clone:
Summon Spider IX:
Div
Ench
Eternal Fugue:
Final Chains:
Iron Brand:
Evoc
Apocalypse Chains:
Fire Bolt:
Kimber's Icy Rain:
Moonfall:
Orbiting Flames:
Prismatic Blade:
Prismatic Cloud:
Prismatic Storm:
Shredder Touch:
Superposition:
Tetra Disaster:
Vacuum:
Illus
Haunting:
Mirror Shadow:
Superposition:
Necro
Ahriman's Undying Land: Ahriman's undying land makes a particular site, building, or structure an profane area that creates undead.
Assimilation: Deals 7d6 points of damage each round, if kills target you gain all Ex, Su, Sp, and Ps abilities of the target.
Chain Death: Upon the casting of this spell, the primary target must make a Fortitude save or be slain instantly.
Death Bolt: A black bolt erupts out of your outstretched hand. All living targets in the area must make a Fortitude save or die.
Jakelobs Wild Nercosis: With a surge of necromatic energies, the area around the caster becomes despoiled with foul powers. The area is treated as if under an Unhallow spell for its duration.
Living Arrow:
Sacrificial Spell: In times of need you may require the use of a spell that you don't have on hand. A wizard or sorcerer may cast this to duplicate the effects of any other spell they known or have prepared, up to 9th level spells.
Soul Nova: This spell causes the target’s body to turn on itself from the inside out as it transmutes into pure energy.
Trans
Antifield:
Bestow Sentience:
Devil Apotheosis:
Form of the Django:
Inherency:
Jellify:
Living Arrow:
Phenomenon Rejection:
True Potiential:
Univ
The Mage's Spell Conjunction:

All these lists are organized alphabetically and divided by school.

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