0-Level Spells
| Abjur |
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| Conj |
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| Div |
| Common Knowledge: This cantrip gives the caster a glimpse into information that is known by members of the surrounding populous.
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| Detect Disease: You determine whether a creature, object, or area is diseased.
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| Planar Intuition: This cantrip grants a flash of insight into planar cosmology.
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| Sense Spiders: The spellcaster can pinpoint the exact location of all Spiderkind
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| Ench |
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| Evoc |
| Apprentice' Fireball: This spell is a tiny version of the famous Fireball spell, but the explosion is much smaller and only does 1d3 points of damage.
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| Halt: A sheet of invisible force materializes between the caster and the target creature, preventing it from drawing closer.
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| Ignite:
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| Magic Bolt: A concentrated bolt of magical energy shoots out of your finger dealing 1d3 points of force damage.
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| Magic Missile, Lesser: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1 point of damage per caster level (maximum 4 at level 4).
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| Ray of Force: You send for a ranged touch attack, dealing 1d2 points of force damage to your target.
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| Ray of Heat: A concentrated ray of heat shoots out of your finger dealing 1d3 points of fire damage.
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| Rock Throw: A rock slings itself at its target, dealing 1 point of damage per rock, and a bonus of +1,+2,or +3, depending on the size of the rock.
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| Sonic Beam: You must succeed on a ranged touch attack to strike a target and deals 1d3 points of sonic damage.
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| Static Field, Lesser: This spell creates a small static field that hovers about a 5 ft per 5 caster levels square one inch off the ground.
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| Zap: You must make a ranged touch attack to strike a target. On a successful hit, this spell deals 1 point of electricity and 1 point of fire damage to the target.
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| Illus |
| Mirror Surface: This cantrip changes a non-organic flat surface into a mirror of the same size.
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| Sweet Talk: This cantrip sculpts the sound of your speech into calming, charming words.
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| Necro |
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| Trans |
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| Univ |
| Direct X: You can spontaneously change the school of any 0-level arcane spell you cast to the illusion school.
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| Double Cantrip: You may immediately cast another 0-level arcane spell with casting time of 1 standard action or less as a free action.
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1st-Level Spells
| Abjur |
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| Conj |
| Call Weapon: You instantly call any unattended weapon within range so that it appears in your hands.
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| Ell's Handy Homunculus: Ell's Handy Homunculus allows you to infuse non-living materials into an artificial flesh and blood creature.
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| Jelly Orb: An orb of magical jelly flies from your hand to its target.
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| Jellybean: You create a tiny bean, the size of a mundane red bean. When eaten it gives the consumer nutrition enough for one day.
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| Randal's Unseen Scribe: This creates a scribe that will studiously jot down whatever the caster says as long as the duration lasts in the caster's own handwriting on any paper that the caster dictates.
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| Skunk: All target creatures develop a distinctive, foul repulsive smell.
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| Summon Spider I: This spell summons a Monstrous Spider.
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| Summon Weapon: You summon one weapon of your choice with this spell.
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| Div |
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| Ench |
| Earthen Chains: The target gains a +2 insight bonus to attack rolls for each level at which this spell was cast.
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| Evoc |
| Devil's Ray of Destruction: This creates a destructive blast which gets more powerful with each use
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| Earth Chain Blast: The target takes 1d3 acid damage for every three levels this spell was cast at (minimum 1d3).
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| Energy Blast: You choose one of five energy types (Acid, Cold, Electricity, Fire or Sonic) and send a ball of the of selected energy type at the opponent
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| Fizzle Frizzle: You create a sudden flash of fizzling frizzling magical energies and colorful smoke that swirl around you and shoot off in all directions to conceal your position.
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| Flare, Greater: his cantrip creates a burst of light which blinds and dazzles your opponents
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| Force Skin: Force Skin weaves a protective layer of invisible force around the casters skin granting Damage Reduction 1/-
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| Lightning Bolt, Lesser: You unleash a line of electricity from your fingertips.
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| Static Field: This spell creates a small static field that hovers about a 5 ft per 5 caster levels square one inch off the ground.
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| Illus |
| Almost Hit: When you cast this spell, an arrow appears in your bow which can startle and confuse enemies.
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| Necro |
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| Trans |
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| Univ |
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2nd-Level Spells
| Abjur |
| Block: The target of the spell receives a +3 shield bonus to armor class and gains DR 2/adamantine against physical attack for the duration of the effect.
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| Focus:
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| Jelly Aura, Lesser:
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| Conj |
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| Div |
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| Ench |
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| Evoc |
| Dark Fire: A flame, void of light, springs forth from an object that you touch.
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| Energy Arrow:
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| Eyebeams: With a steely glare you fire laser beams from your eyes.
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| Fire Chain Blast: The target takes 1d10 fire damage for every two levels this spell was cast at (minimum 1d10).
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| Jilcoff's Longshot Missile: When you cast this spell, you fire a single missile of magical energy at your enemy, dealing 1d4 points of force damage per 2 caster levels, to a maximum of 10d4 points of damage at 18th level.
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| Lightning Ray: You unleash a powerful stroke of electricity from your finger.
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| Magic Missile, Improved: A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage.
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| Militant Mage Hand: You create a tiny hand made of force. This hand functions similar to mage hand with a couple of exceptions.
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| Missiles of Matter Disruption: Destructive energy is thrown from your hands, destroying nearly everything the missiles hit.
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| Rushing Fist: A missile of magical energy shaped like a fist fires from your fingertip and strikes its target as a ranged attack, dealing 1d4+1 points of force damage.
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| Shock: One or two arcs of lightning arc at your opponent or opponents.
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| Siosilvar's Static Field: You create a pulsating field of electrical energy.
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| Static Field, Greater: This spell creates a small static field that hovers about a 10 ft per 5 caster levels square one inch off the ground.
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| Streaming Flame: With this spell a jet of super heated flame, one foot in diameter, streams forth from your out stretched hand. Striking your opponent with a range touch attack and dealing 1d6 per caster level on a successful hit.
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| Summon Guided Anvil: This spell summons a magically imbued anvil aproximately 1500 ft above the given target.
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| Illus |
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| Necro |
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| Trans |
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| Univ |
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9th-Level Spells
| Abjur |
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| Conj |
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| Div |
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| Ench |
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| Evoc |
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| Illus |
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| Necro |
| Ahriman's Undying Land: Ahriman's undying land makes a particular site, building, or structure an profane area that creates undead.
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| Assimilation: Deals 7d6 points of damage each round, if kills target you gain all Ex, Su, Sp, and Ps abilities of the target.
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| Chain Death: Upon the casting of this spell, the primary target must make a Fortitude save or be slain instantly.
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| Death Bolt: A black bolt erupts out of your outstretched hand. All living targets in the area must make a Fortitude save or die.
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| Jakelobs Wild Nercosis: With a surge of necromatic energies, the area around the caster becomes despoiled with foul powers. The area is treated as if under an Unhallow spell for its duration.
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| Living Arrow:
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| Sacrificial Spell: In times of need you may require the use of a spell that you don't have on hand. A wizard or sorcerer may cast this to duplicate the effects of any other spell they known or have prepared, up to 9th level spells.
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| Soul Nova: This spell causes the target’s body to turn on itself from the inside out as it transmutes into pure energy.
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| Trans |
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| Univ |
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