3.5e Metamagic Feats
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These feats include metamagic, and feats of the magical type. All of them require spell-casting or spell-like abilities of some kind.
| NBoF Balance | Feat | Prerequisites | Benefit |
|---|---|---|---|
| 4.15 | Arcane Power | - | You can infuse your damaging arcane spells with raw energy. |
| 4.10 | Arcane Admixture | Arcane Power, One other metamagic feat, Knowledge (arcana) 5 ranks | You can modify a spell that inflicts energy damage to mix in an equal amount of arcane damage. |
| 4.36 | Area Control | - | You can exactly control the spread of an area spell. |
| 4.03 | Bone Art | Knowledge (Architecture and Engineering) 5 ranks, Ability to summon undead | You can create weapons, armor and possibly siege equipment for your undead minions. |
| 4.05 | Channel Touch Spell | - | You can cast a touch spell through your melee weapon. |
| 4.32 | Concentration Spell | - | You can extend the duration of your spells through concentration. |
| Consistent Spell | Non-chaotic | Average spell's variable, numeric effects. | |
| 5.00 | Controlled Burst | - | You have greater control over burst and spread spells. |
| 4.00 | Deafening Spell | - | The sonic volume of your spells reaches deafening levels. |
| 3.77 | Delay Spell | - | You may delay the effect of a spell you cast. |
| 4.52 | Destructive Force | - | You can increase the damage limitations of certain spells. |
| 4.34 | Dual Energy Spell | - | You can interchange two types of energy for one another. |
| 4.20 | Efficient Spell | - | You can cast a spell as a move action. * |
| - | Elemental Affinity | Any other metamagic feat, Spellcraft 8 ranks | Allows user to change any spell using elements to another element of a chosen type. |
| 4.42 | Expand Spell | - | You can cast spells with a larger area of effect. |
| 4.40 | Far Touch Spell | - | After set-up, you can cast a touch spell on a willing creature at long range. |
| 4.24 | Fast Spell | - | Cuts the casting time of your spells. |
| 4.20 | Force Spell | - | You can infuse your damaging arcane spells with force. |
| 4.25 | Ghost Spell | - | You can cast spells that are especially effective against incorporeal opponents. |
| 4.24 | Giveaway Spell | - | You give away control over a spell. |
| 4.18 | Greater Held Charge | Con 13 | You have mastered your body’s ability to hold a charge. |
| 4.36 | Hole In The Middle | - | You can create a hole in an area spell to avoid being affected |
| 4.12 | Improved Extend Spell | Extend Spell | You can greatly increase the duration of your spells. |
| 3.48 | Invisible Spell | - | You may make your spells invisible. |
| 3.10 | Learned Metamagic | Int 13, Ability to cast Arcane spells without preparation, Any Metamagic feat, Spellcraft 8 ranks, Knowledge (Arcana) 8 ranks | Through hard work, study and dedication, you have learned to combine your arcane knowledge with your innate spellcasting ability, enabling you to prepare certain metamagic spells. |
| Mass Spell | Caster level 9th. | Your spells can benefit more targets. | |
| 4.30 | Mass Effect Spell | - | Your spells can affect more targets. |
| 4.10 | Metaffinity | Ability to cast Arcane spells without preparation, Any metamagic feat | You are adept at casting metamagic Arcane spells without prior preparation. |
| 4.64 | Mindless Effort | Spellcasting-related ability score of 13, Concentration 10 ranks | You can continue to maintain a concentration spell for a limited time without concentrating on it. |
| - | Parlour Tricks | Int 13+, Ability to cast Prestidigitation | You are permanently under the affects of the Prestidigitation spell and may weave its’ effects into other spells as you cast them. |
| - | Improved Prestidigitation | Parlour Tricks, Int 13+, Ability to cast Prestidigitation | Your skill with prestidigitations is impressive, they last longer, are more believable, and awe other casters. |
| - | Master Prestidigitator | Parlour Tricks, Int 13+, Ability to cast Prestidigitation | The arcane spellcaster has become an expert at using prestidigitations to bolster other spells. |
| - | Sublime Prestidigitator | Parlour Tricks, Master Prestidigitator, Int 13+, Ability to cast Prestidigitation | The arcane spellcaster has gone beyond mere mastery of using prestidigitations to bolster other spells. |
| 4.18 | Powerless Spell | - | You can prepare or cast a spell for use as a counterspell. |
| 4.50 | Prismatic Energy Spell | Any other metamagic feat, Knowledge (Arcana) 8 ranks | You can change spells of one element type into any other element type. |
| 3.63 | Racial Spell | Knowledge (arcana) 5 ranks | You can protect or target one race or creature type from the effects of your spells. |
| 4.40 | Ritual Spell | - | You may reduce the power required for a spell by casting it as a six-hour ritual. |
| 4.76 | Signature Focus | Eschew Materials | You may replace many costly material components with a special focus item. |
| 4.10 | Slow Spell | Any other metamagic feat | You can cast spells more slowly to gain power. |
| - | Spell Chain | Spellcraft 16 ranks, Heighten Spell, any other metamagic feat. | A spell modified by this feat counts as a Chain Spell. |
| - | Spellsplit | ?? | Allows the caster to split his high-level spells into multiple low-level ones. |
| 4.55 | Stable Spell | - | You need not concentrate to maintain spells. |
| 4.80 | Stylize Spell | Access to the illusion school (or a lack of prohibition against using it) | You can add illusionary elements to your spells that make them more spectacular, in order to impress people. |
| 4.16 | Subtle Spell | Spellcraft 1 rank | You know how to disguise the use of material, verbal, and somatic components; thus making your spell casting difficult to recognize. |
| 3.60 | Thundering Spell | - | Your electrical spells deal additional sonic damage. |
| 3.82 | Transfer Spell | - | You can cast personal effect spells on others as touch spells |
| 4.18 | Trick Spell | Spell Focus | Opposing spellcasters cannot identify your spells. |
Top-level feats in this list are organized alphabetically