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DnD Magical Feats

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Back to Dungeons and Dragons -> Feats.


These feats feats of the magical type, however the metamagic feats are not included. All of them require spell-casting or spell-like abilities of some kind.


Table: Magical Feats
NBoF
Balance
Feat Prerequisites Benefit
4.45 Aggressive Casting Concentration 1 rank Changes defensive casting to be more aggressive.
4.62 Arcane Understanding Int 13, Wizard level 1st, Knowledge (Arcana) 5 ranks You increase the number of spells learned automatically with each new level.
4.58 Arcane Renewal Cast 3rd Level Arcane Spells, Martial Study or Initiator Level 3 Your Arcane power allows you to focus your mind on combat and use your most devastating maneuvers more frequently.
4.58 Armored Caster Dex 13, Armor Proficiency (in Armor Worn) You can reduce your chance of arcane spell failure when wearing armor.
4.40 Big Familiar The ability to summon a familiar You can take a larger animal or vermin as a familiar.
3.76 Bonus Spells Focus Caster level 4th Choose one spellcasting class. You receive more bonus spells per day for that class.
4.40 Cadaverous Familiar The ability to summon a familiar, Ability to cast the animate dead spell You can take an undead creature as a familiar.
4.00 Cannibalistic Casting - You can use your body to fuel magic once your spells have run out.
4.04 Cantrip Int 13, Knowledge (Arcana) 1 rank Allows you to use 0-level arcane spells.
4.00 Cantrip Mastery Caster level 3rd, Memorizes spells as a Wizard, Knowledge (Arcana) 5 ranks You have mastered cantrips in a way that allows you to use them more freely.
4.10 Combat Spell Trigger Combat Casting You can activate any spell trigger magic item while fighting defensively.
-- Cure Boost Heal 4 ranks Roll d12 for d8 with Cure spells.
4.80 Dispel Mastery - You are an expert at dispelling spells.
3.40 Divine Dominion Knowledge (Religion) 6 ranks, Any domain Add one additional domain to your divine casting repertoire
4.04 Divine Gift Wis 13, Knowledge (Religion) 1 rank Allows you to use 0-level divine spells.
- Double Cantrips ability to cast 0-level spells Double 0-level spell slots.
4.10 Draconic Bloodline Coming Soon The blood of Dragons truly runs through your veins.
4.04 Druidical Blessing Wis 13, Knowledge (Nature) 1 rank Allows anyone to use 0-level druidical spells.
3.72 Elemental Boost Ability to cast 2nd level arcane spells Spells of your chosen element are infused with extra power.
3.65 Enhanced Draconic Bloodline Ability to cast arcane spells without preparation, Draconic Bloodline You have mastered your unique heritage, gaining an extraordinary affinity for arcane magic.
4.16 Eschew Divine Focus Extra Turning Your faith in your god allows you forgo the use of your holy symbol.
5.00 Expanded Domains Ability to cast clerical spells, Any domain You can memorize domain-specific spells as if they were general cleric spells.
4.20 Domain Adaptability Expanded Domains You can use your domain spell slots as regular clerical spell slots.
4.65 Domain Mastery Expanded Domains, Ability to substitute other spells for cure/inflict spells, Knowledge (religion) 12 ranks You can spontaneously cast domain spells.
3.28 Extend Spell List Coming Soon You gain the use of the spells of one domain.
4.28 Fast Item Creation Coming Soon Spellcasters can create items faster.
4.04 Favored Enemy Spell Coming Soon You are adept at casting spells against your favored enemies.
4.80 Greater Divine Dominion Coming Soon Gain the domain powers from a divine dominion
4.08 Hardened Spell Coming Soon Your spells become highly resistant to disruption.
3.67 Impact Spell Coming Soon You can increase the maximum damage of heightened spells.
4.01 Improved Caster Level Coming Soon (Updated to 3.5 by NBOF)
4.10 Improved Eschew Materials Eschew Materials You can cast any spell without need for material components or foci.
4.15 Infer Spell Coming Soon You can learn spells from magic items.
- Inflict Boost non-good alignment Switch d8 for d12 when casting inflict spells.
3.70 Inner Depths of the Soul Coming Soon You have tapped an inner reserve of power that allows you to reduce magic-related XP costs.
4.00 Intuitive Spell Preparation Coming Soon You can recover spell slots without rest or need for meditation.
3.62 Magic Secret Coming Soon Your magic is tied to a secret, making your spells harder to dispel.
4.10 Menagerie Coming Soon You have an impressive affinity for summoning spells.
4.65 Metaspell Coming Soon You can learn metamagically-enhanced spells instead of standard spells.
4.15 Minor Spell Mastery Coming Soon You have become so familiar with a 0-level spell that it becomes second nature to you.
- Necromantic Rush Spell Focus (necromancy) +10 ft. speed for summoned or created undead
3.90 Opportunity Counterspell Coming Soon You can cast counterspells in lieu of making an attack of opportunity.
- Oracle Wis 17, ability to prepare divine spells Cast divination spells spontaneously
3.16 Periodic Re-awakening Coming Soon You can alter the spells you know.
4.45 Potent Divination Coming Soon Your detection spells are stronger than normal.
3.50 Recharge Coming Soon You can recharge your magical items rather than create new ones, and create partially charged items.
4.12 Research Genius Coming Soon You can create new spells quickly.
3.74 Research Trinity Coming Soon You can greatly reduce one element required for creating new spells by increasing the others.
4.36 Restore Effort Coming Soon You can resume concentration on a spell you have ceased concentrating on.
4.20 Routine Combat Casting Coming Soon You are able to maintain your concentration even when threatened in combat.
4.53 Scroll Mastery Coming Soon You have mastered the art of casting powerful spells from scrolls.
3.56 Self Item Coming Soon You may create items with powers linked to you.
3.85 Shatter the Glass Ceiling Coming Soon Though taxing, you can amaze your tutors and cast spells beyond your normal ability to do so.
4.60 Spell Touch Coming Soon You can now hit enemies passing by with spells as well as melee attacks.
4.10 Spontaneously Convert Spell Coming Soon You can expend a prepared spell in order to spontaneously cast a particular spell.
4.56 Summoning Concentration Coming Soon You can increase the time that your summoned creatures remain by concentrating.
4.48 Tactical Spellcasting Coming Soon Your quick and decisive maneuvers do not disrupt your spellcasting.
4.30 Tap Item Coming Soon You may draw upon the power of existing magic items in order to create new ones.
4.70 Tight Spell Focus Coming Soon Choose one magic subschool or one type of energy damage (acid, cold, fire, electricity or sonic). Your spells within this limited sphere are incredibly potent.
4.52 Transference Coming Soon Allows a spellcaster to draw from the life force of another while using item creation feats.
3.73 True Spell Mastery Coming Soon You know a spell so innately that you can cast it without memorization.
3.53 Unique Spell Coming Soon You gain access to and learn a single spell from any spell list.

Top-level feats in this list are organized alphabetically

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