3.5e Magical Feats

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Feat Prerequisites Benefit
Aggressive Casting Changes defensive casting to be more aggressive.

Arcane Adept

Arcane Admixture Arcane Power (3.5e Feat) You can modify a spell that inflicts energy damage to mix in an equal amount of arcane damage.

Arcane Demoralizing You can use spell energy to Demoralize your target shaking them.

Arcane Power You can infuse your damaging arcane spells with raw magical energy.

Arcane Renewal Your Arcane power allows you to focus your mind on combat and use your most devastating maneuvers more frequently.

Arcane Understanding You increase the number of spells learned automatically with each new level.

Arcane mind

Area Control You can exactly control the spread of an area spell.

Area Spell Resistance

Armored Caster You can reduce your chance of arcane spell failure when wearing armor.

Augment Shadow Spell Focus (Illusion) (3.5e Feat) Your Shadow spells are stronger.

SRD:Augment Summoning

SRD:Automatic Quicken Spell

SRD:Automatic Silent Spell

SRD:Automatic Still Spell

Avatar of Compassion You have become an Avatar of Compassion. Healing spells naturally become fully powered, and your healing touch can reach to those normally out of reach.

Big Familiar You can take a larger animal or vermin as a familiar.

Bone Art You can create weapons, armor and possibly siege equipment for your undead minions.

Bonus Spells Focus Choose one spellcasting class. You receive more bonus spells per day for that class.

Cannibalistic Casting You can use your body to fuel magic once your spells have run out.

Cantrip Allows you to use 0-level arcane spells.

Cantrip Mastery You have mastered cantrips in a way that allows you to use them more freely.

Channel Touch Spell You can cast a touch spell through your melee weapon.

Combat Spell Trigger You can activate any spell trigger magic item while fighting defensively.

Communal Spell You can spread the effects of your spell to multiple allies by dividing its duration amongst them.

Concentrated Summoning You can maintain the duration of a Conjuration (Summoning) spell through concentration.

Concentration Spell You can extend the duration of your spells through concentration.

Conductive Spell You can cause your electricity to zero in on a target.

Consistent Spell You incur the power of order to give your spells consistently.

Controlled Burst You have greater control over burst and spread spells.

Conviction of Faith Through extraordinary faith you can achieve near miraculous results.

Craft Grenades You can create explosive items.

Cure Boost

Deafening Spell The sonic volume of your spells reaches deafening levels.

Delay Spell You may delaty the effect of a spell you cast.

Destructive Force You can increase the damage limitations of certain spells.

Dispel Mastery You are an expert at dispelling spells.

Divine Boon You can use one of your granted powers one more time than normal each day.

Divine Dominion Add one additional domain to your divine casting repertoire

Divine Gift Allows you to use 0-level divine spells.

Domain Adaptability Expanded Domains (3.5e Feat) You can use your domain spell slots as regular clerical spell slots.

Domain Focus Your domain spells are especially potent.

Domain Mastery Expanded Domains (3.5e Feat) You can spontaneously cast domain spells.

Draconic Bloodline The blood of Dragons truly runs through your veins.

Druidical Blessing Allows anyone to use 0-level druidical spells.

Efficient Spell You can cast a spell as a move action.

Elemental Affinity Allows user to change any spell using elements to another element of a chosen type.

Elemental Boost Spells of your chosen element are infused with extra power.

SRD:Empower Spell-Like Ability

Enemy Spell Focus Your spells are deadly against a particular type of creature.

Enhanced Draconic Bloodline Draconic Bloodline (3.5e Feat) You have mastered your unique heritage, gaining an extraordinary affinity for arcane magic.

SRD:Epic Spell Focus

SRD:Epic Spell Penetration

SRD:Epic Spellcasting

Eschew Divine Focus Your faith in your god allows you forgo the use of your holy symbol.

Essence Mixture Mixes spell types to create new spell

Expand Spell You can cast spells with a larger area of effect.

Expanded Domains You can memorize domain-specific spells as if they were general cleric spells.

Extend Spell List You gain the use of the spells of one domain.

Far Touch Spell After set-up, you can cast a touch spell on a willing creature at long range.

Fast Spell Cuts the casting time of your spells.

Favored Enemy Spell You are adept at casting spells against your favored enemies.

Flamboyant Warmage You mastered sword and sorcery with a cunning intellect and a flamboyant attitude.

Force Bolt You shoot bolts of Force energy from unused spell energy

Force Spell You can infuse your damaging arcane spells with force.

General Recharge Spell You can cast a spell repeatedly.

Glyphic Spell Recording You use a specialized system to record spells you know, similar to a geometers.

Greater Divine Dominion Divine Dominion (3.5e Feat) Gain the domain powers from a divine dominion

Greater Spell Mastery You can cast some of the spells previously mastered with Spell Mastery without preparation.

Greater Spell-like Abilities Your innate magic grows with you.

Greater Supernatural Abilities Your innate magic grows with you.

Hardened Spell Your spells become highly resistant to disruption.

Hasty Spell You can sacrifice spell efficiency and effectiveness for greater casting speed.

SRD:Ignore Material Components

Impact Spell

SRD:Improved Alignment-Based Casting

Improved Caster Level

SRD:Improved Combat Casting

Improved Divine Connection Your broad knowledge of divine lore has given you greater access to applying this knowledge.

Improved Eschew Materials You can cast any spell without need for material components or foci.

SRD:Improved Heighten Spell

Improved Inner Depths Of The Soul You have honed your inner reserve of power that allows you to reduce XP costs further.

SRD:Improved Metamagic

SRD:Improved Spell Capacity

Improved Spell Capacity Just like the epic feat, though somewhat more applicable to you.

Infer Spell You can learn spells from magic items.

Inflict Boost

Innate Specialist You have a remarkable affinity for a school of magic, similar to a specialist wizard.

Inner Depths of the Soul You have tapped an inner reserve of power that allows you to reduce magic-related XP costs.

Intuitive Spell Preparation You can recover spell slots without rest or need for meditation.

Invisible Spell You may make your spells invisible.

Magic Secret

Mass Spell Your spells can benefit more targets.

Master Battlecaster

Master Prestidigitator The arcane spellcaster has become an expert at using prestidigitations to bolster other spells.

SRD:Master Staff

SRD:Master Wand

Meddlesome

Menagerie

Metamagic Pool You can sacrifice lower level spell slots to power your metamagic.

Metaspell

Minor Spell Mastery

Multiply Spell Cast many copies of a spell at a very high spell level.

SRD:Multispell

Necromantic Rush You undead minions are faster than normal.

Necrotic Pulse You can channel spell energy to strike fear into the hearts of the undead.

Opportunity Counterspell

Oracle You guide your faith through the visions sent by your deity.

Parlour Tricks

Periodic Re-Awakening

SRD:Permanent Emanation

Potent Divination

Protective Spell Your protective spells are more potent.

SRD:Quicken Spell-Like Ability

Quickened Summoning

Recharge

Research Genius

Research Trinity

Resilient Summoning Your summoned creatures are more resistant to banishment and warding.

Restore Effort

Routine Combat Casting

Scroll Mastery

Self Item

Sense Magic

Share Spell You can bestow your personal spells upon others.

Shatter the Glass Ceiling

Specific Recharge Spell

SRD:Spell Knowledge

SRD:Spell Opportunity

SRD:Spell Stowaway

Spell Touch

SRD:Spontaneous Spell

Spontaneous Spell You can sacrifice a prepared spell to cast an unprepared spell.

Spontaneous Spell-Like Casting

Spontaneously Convert Spell

Strength of the Pious

Sudden Metamagic You are far more versatile with your metamagic.

Summoning Concentration

Summoning Diversity

Sunlight Beam You shoot a ray of sunlight from unused light spell energy.

Tactical Spellcasting

Tap Item

SRD:Tenacious Magic

Tight Spell Focus

Transference

True Spell Mastery

Two-Handed Spell

Undead Horde

Unique Spell

Unprecocious Apprentice You were a nightmare for your mentor. Even though you showed considerable talent, you never seemed to bother with studies and loved to pull pranks instead.

Usurp Spell

A Feast Unknown You have partaken of the feast most foul and count yourself a king among the ghouls.

Adamantine Skeleton Mithral Skeleton (3.5e Feat) Undead you create have their skeleton structure reinforced by adamantine

Armed Skeletons Steel Skeleton (3.5e Feat) Skeletons you create come armed with weapons and armor

Empower Undead Undead you create are empowered with the fires of hell

Feed the Dark Gods You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.

Gravechill Undead Undead you create are able to attack their enemies with the chill of death

Greater Control Undead You gain the ability to control more undead than before.

Heavenly Desserts A Feast Unknown (3.5e Feat) By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.

Heighten Undead You are able to make undead that are more resistant to turning

Iron Skeleton Undead you create have their skeleton structure reinforced by iron

Mithral Skeleton Steel Skeleton (3.5e Feat) Undead you create have their skeleton structure reinforced by mithral

Noxious Undead Your fleshy undead creatures have a sickening smell

Poisonous Undead Noxious Undead (3.5e Feat) Undead you create burst out clouds of poisonous gas when they are hit

Sleep of Ages Wrappings of the Ages (3.5e Feat) Your mastery of ancient mummification techniques has revealed a secret technique for sleeping away the ages.

Steel Skeleton Iron Skeleton (3.5e Feat) Undead you create have their skeleton structure reinforced by steel

The Path of Blood You have learned the dark and selfish rites that create vampires, the legendary immortal blood drinkers of the night.

Toughen Undead Undead you create are tougher than normal

Whispers of the Otherworld You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.

Wrappings of the Ages The ancient secrets by which unlife can be sustained in mummification have been unearthed.

Chill of the Grave Your undead presence horrifies the living.

Control Spawn Enervating Touch (3.5e Feat) Your victims serve you eternally in death.

Covered Enchantment Your enchantment spells are hard to notice.

Double Cantrips You cast minor effects with ease.

Enervating Touch Your undead nature allows you to drain the life out of living victims.

Greater Control Undead You gain the ability to control more undead than before.

Necromantic Rush You undead minions are faster than normal.

Turn/Rebuke Resistance

Undead Horde

Arcane Adept

Arcane Admixture Arcane Power (3.5e Feat) You can modify a spell that inflicts energy damage to mix in an equal amount of arcane damage.

Arcane Cantata You can boost the power of your spells with the sound of music.

Arcane Power You can infuse your damaging arcane spells with raw magical energy.

Arcane Understanding You increase the number of spells learned automatically with each new level.

Blood Painter The Path of Blood (3.5e Feat) By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.

Cantrip Allows you to use 0-level arcane spells.

Cantrip Mastery You have mastered cantrips in a way that allows you to use them more freely.

General Recharge Spell You can cast a spell repeatedly.

Improved Mana Regeneration Mana Regeneration (3.5e Feat) Character regenerates mana.

Mana Regeneration Mana-based Casting (3.5e Feat) Character regenerates mana.

Mana-based Casting Character may memorize "Mana" instead of any spell slot. "Mana" can be expended to spontaneously cast a spell.

Multiply Spell Cast many copies of a spell at a very high spell level.

Song of Overwhelming Valor Even when all hope seems lost, facing overwhelming odds, your music can summon the deep wells of pride and valor in your allies, giving them the courage to fight on, and fight harder still.

Unprecocious Apprentice You were a nightmare for your mentor. Even though you showed considerable talent, you never seemed to bother with studies and loved to pull pranks instead.

Arcane Demoralizing You can use spell energy to Demoralize your target shaking them.

Force Bolt You shoot bolts of Force energy from unused spell energy

Necrotic Pulse You can channel spell energy to strike fear into the hearts of the undead.

Sanguine Punishment You can manipulate your blood to be used as a stealthy weapon.

Sunlight Beam You shoot a ray of sunlight from unused light spell energy.
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