DnD Magical Feats
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These feats feats of the magical type, however the metamagic feats are not included. All of them require spell-casting or spell-like abilities of some kind.
| NBoF Balance |
Feat | Prerequisites | Benefit |
|---|---|---|---|
| 4.45 | Aggressive Casting | Concentration 1 rank | Changes defensive casting to be more aggressive. |
| 4.62 | Arcane Understanding | Int 13, Wizard level 1st, Knowledge (Arcana) 5 ranks | You increase the number of spells learned automatically with each new level. |
| 4.58 | Arcane Renewal | Cast 3rd Level Arcane Spells, Martial Study or Initiator Level 3 | Your arcane power allows you to focus your mind on combat and use your most devastating maneuvers more frequently. |
| 4.58 | Armored Caster | Dex 13, Armor Proficiency (in Armor Worn) | You can reduce your chance of arcane spell failure when wearing armor. |
| 4.40 | Big Familiar | The ability to summon a familiar | You can take a larger animal or vermin as a familiar. |
| 3.76 | Bonus Spells Focus | Caster level 4th | Choose one spellcasting class. You receive more bonus spells per day for that class. |
| 4.40 | Cadaverous Familiar | The ability to summon a familiar, Ability to cast the animate dead spell | You can take an undead creature as a familiar. |
| 4.00 | Cannibalistic Casting | - | You can use your body to fuel magic once your spells have run out. |
| 4.04 | Cantrip | Int 13, Knowledge (Arcana) 1 rank | Allows you to use 0-level arcane spells. |
| 4.00 | Cantrip Mastery | Caster level 3rd, Memorizes spells as a Wizard, Knowledge (Arcana) 5 ranks | You have mastered cantrips in a way that allows you to use them more freely. |
| 4.10 | Combat Spell Trigger | Combat Casting | You can activate any spell trigger magic item while fighting defensively. |
| -- | Cure Boost | Heal 4 ranks | Roll d10 for d8 with Cure spells. |
| 4.80 | Dispel Mastery | - | You are an expert at dispelling spells. |
| 3.40 | Divine Dominion | Knowledge (Religion) 6 ranks, Any domain | Add one additional domain to your divine casting repertoire |
| 4.04 | Divine Gift | Wis 13, Knowledge (Religion) 1 rank | Allows you to use 0-level divine spells. |
| - | Double Cantrips | ability to cast 0-level spells | Double 0-level spell slots. |
| 4.10 | Draconic Bloodline | Coming Soon | The blood of dragons truly runs through your veins. |
| 4.04 | Druidical Blessing | Wis 13, Knowledge (Nature) 1 rank | Allows anyone to use 0-level druidical spells. |
| 3.72 | Elemental Boost | Ability to cast 2nd level arcane spells | Spells of your chosen element are infused with extra power. |
| 3.65 | Enhanced Draconic Bloodline | Ability to cast arcane spells without preparation, Draconic Bloodline | You have mastered your unique heritage, gaining an extraordinary affinity for arcane magic. |
| 4.16 | Eschew Divine Focus | Extra Turning | Your faith in your god allows you forgo the use of your holy symbol. |
| 5.00 | Expanded Domains | Ability to cast clerical spells, Any domain | You can memorize domain-specific spells as if they were general cleric spells. |
| 4.20 | Domain Adaptability | Expanded Domains | You can use your domain spell slots as regular clerical spell slots. |
| 4.65 | Domain Mastery | Expanded Domains, Ability to substitute other spells for cure/inflict spells, Knowledge (religion) 12 ranks | You can spontaneously cast domain spells. |
| 3.28 | Extend Spell List | Coming Soon | You gain the use of the spells of one domain. |
| - | Extra Domain Power | Domain power with a daily limit | Allows additional uses of a daily domain power. |
| 4.28 | Fast Item Creation | Coming Soon | Spellcasters can create items faster. |
| 4.04 | Favored Enemy Spell | Coming Soon | You are adept at casting spells against your Favored Enemies. |
| 4.80 | Greater Divine Dominion | Coming Soon | Gain the domain powers from a divine dominion. |
| 4.08 | Hardened Spell | Coming Soon | Your spells become highly resistant to disruption. |
| 3.67 | Impact Spell | Coming Soon | You can increase the maximum damage of heightened spells. |
| 4.01 | Improved Caster Level | Coming Soon | (Updated to 3.5 by NBOF) |
| 4.10 | Improved Eschew Materials | Eschew Materials | You can cast any spell without need for material components or foci. |
| 4.15 | Infer Spell | Coming Soon | You can learn spells from magic items. |
| - | Inflict Boost | non-good alignment | Switch d8 for d12 when casting inflict spells. |
| 3.70 | Inner Depths of the Soul | Coming Soon | You have tapped an inner reserve of power that allows you to reduce magic-related XP costs. |
| 4.00 | Intuitive Spell Preparation | Coming Soon | You can recover spell slots without rest or need for meditation. |
| 3.62 | Magic Secret | Coming Soon | Your magic is tied to a secret, making your spells harder to dispel. |
| 4.10 | Menagerie | Coming Soon | You have an impressive affinity for summoning spells. |
| 4.65 | Metaspell | Coming Soon | You can learn metamagically-enhanced spells instead of standard spells. |
| 4.15 | Minor Spell Mastery | Coming Soon | You have become so familiar with a 0-level spell that it becomes second nature to you. |
| - | Necromantic Rush | Spell Focus (necromancy) | +10 ft speed for summoned or created undead. |
| 3.90 | Opportunity Counterspell | Coming Soon | You can cast counterspells in lieu of making an attack of opportunity. |
| - | Oracle | Wis 17, ability to prepare divine spells | Cast divination spells spontaneously. |
| 3.16 | Periodic Re-awakening | Coming Soon | You can alter the spells you know. |
| 4.45 | Potent Divination | Coming Soon | Your detection spells are stronger than normal. |
| 3.50 | Recharge | Coming Soon | You can recharge your magical items rather than create new ones, and create partially charged items. |
| 4.12 | Research Genius | Coming Soon | You can create new spells quickly. |
| 3.74 | Research Trinity | Coming Soon | You can greatly reduce one element required for creating new spells by increasing the others. |
| 4.36 | Restore Effort | Coming Soon | You can resume concentration on a spell you have ceased concentrating on. |
| 4.20 | Routine Combat Casting | Coming Soon | You are able to maintain your concentration even when threatened in combat. |
| 4.53 | Scroll Mastery | Coming Soon | You have mastered the art of casting powerful spells from scrolls. |
| 3.56 | Self Item | Coming Soon | You may create items with powers linked to you. |
| 3.85 | Shatter the Glass Ceiling | Coming Soon | Though taxing, you can amaze your tutors and cast spells beyond your normal ability to do so. |
| 4.60 | Spell Touch | Coming Soon | You can now hit enemies passing by with spells as well as melee attacks. |
| 4.10 | Spontaneously Convert Spell | Coming Soon | You can expend a prepared spell in order to spontaneously cast a particular spell. |
| 4.56 | Summoning Concentration | Coming Soon | You can increase the time that your summoned creatures remain by concentrating. |
| 4.48 | Tactical Spellcasting | Coming Soon | Your quick and decisive maneuvers do not disrupt your spellcasting. |
| 4.30 | Tap Item | Coming Soon | You may draw upon the power of existing magic items in order to create new ones. |
| 4.70 | Tight Spell Focus | Coming Soon | Choose one magic subschool or one type of energy damage (acid, cold, fire, electricity or sonic). Your spells within this limited sphere are incredibly potent. |
| 4.52 | Transference | Coming Soon | Allows a spellcaster to draw from the life force of another while using item creation feats. |
| 3.73 | True Spell Mastery | Coming Soon | You know a spell so innately that you can cast it without memorization. |
| 3.53 | Unique Spell | Coming Soon | You gain access to and learn a single spell from any spell list. |
Top-level feats in this list are organized alphabetically
