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DnD General Feats

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Back to Dungeons and Dragons -> Feats.


General Feats: General feats can be almost anything but are commonly related to skills or non-combat game mechanics, and as such are useful to nearly any creature. Before you list a feat here, please check whether a more precise category exists.


Table:General Feats
NBoF
Balance
Feat Prerequisites Benefit
- Ability Surge Selected ability score 13. +4 to selected ability score 1/day.
4.30 Accelerated Balancing Dex 13, Balance 4 ranks You are adept at moving quickly while balancing.
4.45 Accelerated Climbing Dex 13, Climb 4 ranks You are adept at moving quickly while climbing.
3.78 Accurate Attack BAB +6 You can sacrifice one attack for greater accuracy on the next.
- Acrobatic Attack Dex 13, Dodge, Mobility, Tumble 8 ranks You use acrobatics to get around your opponent's defenses.
4.45 Acrobatic Charge BAB +3, Dodge, Mobility, Tumble 1 rank Your unexpected attacks have great effect.
4.24 Acrobatic Defense Dex 13, Tumble 8 ranks You are an expert at defending yourself from attacks.
3.90 Acrobatic Strike Dex 13, Tumble 4 ranks You may use your acrobatic skill to catch your enemy off guard. *
4.24 Aerobatics - You are at home in the air. You understand the properties of wind resistance and aerodynamics and how to optimize your situation in the air.
4.60 Agile Climber Dex 13 You are not as vulnerable to attack while climbing.
3.93 Aggressive Defense BAB +1, Dex 13 You have mastered using your weapons defensively without sacrificing accuracy.
- Alternate Strikes Base attack bonus +1. Use multiple attacks due to a high base attack bonus to attack with multiple weapons.
- Altered Unarmed Strike Improved Unarmed Strike. Do slashing damage with unarmed strikes.
- All-Out Attack Base attack bonus +3, Reckless Offense, Int 13. Reduce AC to increase attack bonus.
- Always Ready ability that can be used 2/day or more often Gain a free use in each encounter for one ability
- Ambidexterity Dex 13 or Str 13 Your off-hand is just as usefull & strong as your dominant hand.
3.62 Ambitious Leader Cha 13, Leadership You have focused on leading a small band or a large body of troops.
- Animal Feat Training Handle Animal 4 ranks You can teach your animal lethal tricks.
4.15 Animal Ken Cha 13, Handle Animal 4 ranks You have an innate ability to handle animals.
4.40 Apothecary - You have extensive knowledge of poisons and how to distill and manufacture them.
3.55 Applied Scholastics A least 15 total ranks in 3 or more Knowledge skills Your scholarly knowledge is helpful in nearly every situation. *
- Arcane Adept Int 13, Wis 13, Knowledge (arcane) 3 ranks. You can treat Adept spells as arcane rather than divine.
4.45 Armored Vigilance Proficient In Armor Donned Or Removed You can hastily don and remove armor.
- Artisan 4 ranks in selected Craft skill You are a more capable craftsman.
- Astonishing Leap Jump 4 ranks, Skill Focus (Jump), base attack bonus +6 Leap even further than before.
- Augment Shadow Spell Focus (Illusion) Your Shadow spells are stronger.
4.00 Aura Chameleon Cha 13, Disguise 5 ranks, Bluff 5 ranks, Use Magic Device 5 ranks You may fool divination spells, or powers, in the same way as you can deceive magic items.
4.31 Awareness Wis 13 By intuitively predicting your opponent’s next move, you can get the jump on them.
4.20 Barber-Surgeon Profession (Barber) 5 ranks Your training as a barber includes various medical techniques.
- Barricade Str 17, BAB +6 The character gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground
- Battle Hymn bardic music, inspire courage Spend bardic music uses to grant allies a free action point
4.32 Battle Leader Cha 13, Leadership Your banner or standard inspires your followers and cohorts in battle
4.50 Beast Tongues - You can speak despite your form.
- Black Medicine Non good, Heal 5 ranks. Use Heal checks to aid in combat.
4.00 Blind Permanently blind for at least three months Being blind, you have developed other senses to compensate. *
- Bojutsu Proficiency with the quarterstaff, BAB +1, Medium larger. You are trained in Bojutsu, the art of staff fighting, and can use a number of staves to trip the enemy and block attacks
Bonus Feat You gain a bonus feat.
4.26 Bookworm - You seem to have a knack for locating information needed when performing research
Bootlicker Cha 13 Use the Bluff skill to improve an NPC's reaction.
4.05 Bottoms Up BAB +1 You can drink potion or apply an oil safely as a move equivalent action.
4.93 Bravery - You are especially resistant to fear effects.
4.52 Camouflage Hide 1 rank You have mastered the art of concealing objects and other creatures.
4.65 Campaigner Endurance (SRD Feat) You sleep well under any circumstances.
- Cannibalize Item Any Item Creation feat that can create an item of the type you chose. Choose either arcane, divine or psionic. You can draw the energies from an item of that type to offset the XP cost of creating a new item of the same general type.
4.30 Careful Planner Wis 13 You always seem to have the right equipment on hand. *
3.45 Cast-Iron Stomach Con 13 You can consume the most unpleasant fare without so much as a second thought.
- Vore Cast-Iron Stomach You can consume other creatures whole.
- Chain Bikini Chick Cha 15, female Add you Cha bonus to AC when wearing a Chain Bikini.
3.95 Charmed - You lead a charmed existence.
3.40 From The Jaws Of Defeat Charmed, Fortune Your worst breaks often turn into lucky breaks.
- Clothesline Improved Overrun, BAB +6 You can attempt a clothesline attack that damages your foe and has a chance of landing him prone.
4.30 Combat Intimidation Cha 13, Intimidate 4 ranks You are capable of intimidating others more easily in combat.
- Concentrated Summoning Spell Focus (Conjuration). Extend the duration of spells of the conjuration school through concentration.
3.92 Concentration Mastery Dodge, Concentration 8 ranks You can maintain your concentration even under stress or amidst distraction.
- Counter Throw Str 13, Improved Grapple, BAB +6 You can overthrow attackers that attempt to charge, bull rush or overrun you.
4.25 Craftsman 5 ranks in any two Craft skills You have a greater understanding on how to create things
4.05 Criminal Any non-lawful alignment You are practiced in the arts of petty crime. *
- Critter Care Handle Animal 4 ranks, Heal 2 ranks You learn to care for the animals that you handle.
4.35 Cross-Class Learning - Pick two skills that become class skills for all your classes.
Crossbow Dead-Eye Weapon Focus (any crossbow), Weapon Specialization (any crossbow), BAB +6 or better. Fire slow but deadly.
- Cunning Dodge Int 13 Use intelligence for Reflex and Tumble, use Tumble to evade a melee attack once per round.
- Cunning Feint Int 13, Cunning Dodge, Improved Feint Make a cunning feint to gain your Intelligence mod to Armor Class against a single creature for one round.
- Cunning Strike Int 15, Cunning Dodge, BAB +6 Make one attack with Intelligence to attack roll, double weapon threat range and increase critical multiplier by 1.
- Dedicated Steed Paladin's mount. The paladin's mount grows stronger even as the paladin takes other classes which do not improve their paladin abilities.
- Defensive Expertise Combat Expertise, Int 13, Dex 13. Lower AC to boost AC of a nearby ally.
4.44 Defensive Trip Improved Trip, BAB +4 You can maintain your defense when making a trip attempt.
4.75 Detect Poison - You are a student of poisons and how they are used.
3.45 Determined Soul Iron Will Through your will alone, you can increase your resilience
- Demolitions Int 13, Use Magic Device 5 ranks. The character can arm explosives and create explosive traps for the purpose of demolition.
- Expert Demolitions Int 15, Demolitions The explosives the character prepares pack more power.
4.45 Disease Resistance - You are naturally resistant to disease.
4.60 Greater Disease Resistance Disease Resistance You are even more resistant to disease.
3.80 Disrupting Attack BAB +2 You are exceptionally good at distracting creatures. *
- Divetongue Casting Ability to speak Divetongue, (Primary Casting Score) 13. Those who speak Divetongue can vocalize, but not cast, underwater.
- Double Kick Dex 13 You can make a double kick with both legs that deals double damage and prones your target, but you as well.
3.70 Double Step Dex 15, Dodge, Mobility, Tumble 6 ranks, Jump 12 ranks You can safely step further in combat.
4.10 Elite Training - You manage to achieve more than anyone thought possible.
- Enemy Spell Focus Caster level 1st. Save DC for spells increases by +1 against selected favored enemy.
3.90 Enhanced Companions Handle Animal 1 rank Your animal companions are energized by your presence. *
4.53 Enhanced Turning Cha 13, Extra Turning You are blessed by your god to destroy undead, wherever they lie. *
4.40 Experienced Adventurer - Experience has taught you a few lessons about staying alive. *
3.60 Expert Healing Heal 6 ranks You can use a healing kit to heal damage.
- Extra Uses - Increase uses/day of one ability by 50%.
- Double Uses Extra Uses Double uses with one ability.
4.04 Fake Spell Sleight of Hand 1 rank You can mimic the casting of spells
4.07 Fall Guy - You know how to take a fall.
3.75 Familiar Fortitude - You do not physically suffer from the loss of a familiar. *
- Fast Drinker Dex or Con 13. Drink a potion as a move-equivalent action.
4.40 Fast Mover Dex 15, Run You can move faster than normal
Fast Reload Exotic Weapon Proficiency (Repeating Heavy or Light Crossbow), Weapon Focus (Repeating Heavy or Light Crossbow) You can reload a repeating crossbow as a move action.
Improved Fast Reload Exotic Weapon Proficiency (Repeating Heavy or Light Crossbow), Fast Reload, Weapon Focus (Repeating Heavy or Light Crossbow), Weapon Specialization (Repeating Heavy or Light Crossbow) You can reload a repeating crossbow as a free action and provoke no attack of opportunity.
- Farsight Range penalties are halved.
4.04 Favored Class Multiclass character You can select one class not normally associated with your race and consider it a favored class
4.07 Fearsome Display Weapon Finesse You can use an impressive display of weapon prowess to intimidate.
- Firearm Sniper Proficiency with at least one firearm, weapon focus (any firearm), base attack bonus +1 You are adept in lining up accurate, deadly shots with your gun.
- Improved Firearm Sniper Firearm Sniper, precise shot, base attack bonus +6 You are even more adept in lining up accurate, deadly shots with your gun.
3.20 Flashes of Brilliance - You are brilliant but erratic with a specific skill.
- Fleet-Footed Two-Weapon Fighting Dex 17, Two-Weapon Fighting, SRD:Improved Two-Weapon Fighting, SRD:Greater Two-Weapon Fighting, wearing light or no armor, Base attack bonus+12 If you are wearing light or no armor you suffer no penalties from wielding two weapons.
- Flip - You can flip to your feet from a prone position.
4.10 Fortune - You have unusually good luck
3.40 From The Jaws Of Defeat Charmed, Fortune Your worst breaks often turn into lucky breaks.
- Frantic Swings Dex 13. Gain a +1 to attack rolls for every -2 points of damage on melee attacks.
3.50 Go Hungry - You are able to go without food and water for six days before suffering any ill effects. *
4.08 Godsbane Must not have a level in any class that offers divine spellcasting You are better able to resist divine magics than normal.
4.35 Good Listener Cha 13, Gather Information 4 ranks You are easy to talk to, and so can gather information quickly.
- Great Alchemist +2 bonus on Craft (alchemy) and Profession (herbalist) checks.
- Master Alchemist Caster level 5th, Great Alchemist, Skill Focus (Craft (alchemy)). Triple amount of silver in determining progress with alchemy items.
4.30 Great Leader Leadership You are a particularly inspiring leader of men.
Greater Critical Proficient with weapon, base attack bonus +16. You increase your critical multiplier.
3.90 Grim Determination Toughness, Iron Will Adversity only increases your determination. *
- Hanbojutsu Proficiency with the Jutte, BAB +1. You are trained in using the Jitte and are skilled at disarming enemies with bladed weapons.
3.90 Handy - You don’t depend on book-smarts when fixing things, making things, or dismantling things.
- Hand-To-Hand Improved Unarmed Strike Weapons? Who needs weapons?
4.46 Hardy Brawler Toughness You really know how to take a punch
3.30 Heirloom - You have inherited a family heirloom of great value with which to begin your career. Your family expects you to guard this heirloom above all other things, of course, and eventually hand it down to your own child...
4.35 Herculean Effort - You can temporarily perform great acts of strength.
4.30 Heroic Evasion Cha 13, Great Fortitude, Iron Will, Lightning Reflexes When you focus on an effort you may get flashes of insight about the immediate future allowing you to avoid disastrous mistakes.
3.75 Hide Tracks Track You can conceal signs of passage.
- Hook Hold Improved Unarmed Strike, Improved Grapple, base attack bonus +6 You can follow up an unarmed strike with an immediate grapple attempt.
4.35 Improved Aid Another - You are especially adept at helping others. *
Improved Crossbow Sniper Crossbow Sniper (Player's Handbook II page 77), Precise Shot, base attack bonus +6. Your ability to line up accurate and deadly shots with your crossbow improves.
- Improved Demoralize Cha 13. Use Intimidate to demoralize an opponent as a move-equivalent action.
4.25 Improved Disguise Cha 13, Disguise 4 ranks You can create a disguise very quickly.
- Improved Far Shot Far Shot, Point Blank Shot, BAB +6. Gain a greater range with ranged weapons.
- Improved Far Shot Far Shot, BAB +1. Net penalty due to range is reduced by 2.
4.40 Improved Lockpicking Dex 13, Open Lock 4 ranks You are capable of opening locks rather quickly.
- Improved Martial Arts Wis 10, BAB +3, Improved Unarmed Strike. Deal more damage while unarmed.
- Improved Monkey Grip Str 15, BAB +6, Monkey GripCW, Two-Weapon Fighting. Apply benefits of Monkey Grip to off hand.
- Improved Parry Dex 13, Weapon Focus You are trained to parry incoming melee attacks.
- Riposte v2 Dex 13, Weapon Focus, Combat Reflexes, Improved Parry. You have trained the style of parrying to perfection. You can now riposte his attack when parried.
4.45 Improved Search Int 13, Search 4 ranks You are capable of searching an area quickly.
4.10 Improved Sleight Of Hand Dex 13, Sleight of Hand 4 ranks You are capable of performing sleight of hand tricks more easily than most.
4.60 Improved Toughness Toughness, BAB +3 You are tougher than normal.
Improved Weapon Finesse Weapon Finesse, Weapon Focus (any finessed weapon), base attack bonus +6

You've become more reliant on agility rather than strength when it comes to damage.

3.58 Inspiring Leader Cha 13, Leadership You work to inspire your followers and cohorts and raise their morale.
4.30 Instant Awakening - You can instantly awaken from sleep at the slightest sign of danger.
3.56 Intuitive - You use intuition where others use logic.
- Intuitive Reflexes Alertness Use Wis for Reflex saves.
- Juttejutsu Proficiency with the Jutte, BAB +1. You are trained in using the Jutte and are skilled at disarming enemies with bladed weapons.
- Blade Snap Juttejutsu, Str 15. Your worst breaks often turn into lucky breaks.
4.48 Kick-Up Dex 13 You have learned how to get up from being prone very quickly.
4.16 Knowledge Focus Int 13 You just seem to remember a bit more small detail about a given topic than the next fellow.
- Knucklehead Con 13 You can make headbutts as an unarmed strike and can do so in a grapple without penalty.
4.07 Last Ditch - The heart of a hero beats in your chest, allowing you one last attack.
4.40 Linguistic Savant - You are talented at learning languages.
4.08 Magebane Must not have a level in any class that offers arcane spellcasting You are better able to resist arcane magics than normal.
- Magic Resistant +2 bonus on saving throws against a selected school or descriptor.
- Magic Sensitivity Sense spellcasting within 60'.
3.90 Manual Technique - You reason out locks, knots and slights of hand.
- Martial Improvisation - You are adept at using improvised weapons.
4.12 Master Artisan Craft (of the specific type chosen with the feat) 8 ranks or higher You can make items faster using the Craft skill.
3.80 Master Battlecaster Combat Casting, BAB +6, Concentration 8 ranks, Ability to cast second level spells You have mastered the ability to combine magic and war-skill on the battlefield.
- Massive Frame Str 15, BAB +1, Monkey GripCW, and either Hulking BruteDCS, JotunbrudRoF, or Big Brute. Use weapons one size larger than you without penalty.
4.24 Meddlesome BAB +4 You are well trained in the art of disrupting spell casting. *
- Mental Savant Manifest 1st level powers, Int or Cha 13, Autohypnosis 4 ranks. Heighten power without paying extra, +2 on Autohypnosis checks.
4.30 Metalinguist - You have an intuitive understanding of the basics of communication.
4.50 Mighty Hunter Survival 4 ranks You are particularly skilled at hunting.
4.22 Mimicry Perform (Comedy) 1 rank You can replicate almost any natural sound you have ever heard
4.28 Mind's Eye Iron Will Gain an additional resistance to illusions and enchantments
4.08 Naginatajutsu Proficiency with the Naginata, BAB +1 You are trained in the art of fighting with the naginata. You are specialized in fighting cavalry.
Natural Fighter Can only be taken at 1st level. Gain fighter's armor and weapon proficiencies and qualify for fighter-only feats as a fighter with level equal to your BAB.
4.48 Natural Leader Cha 13 You are adept at leading organized efforts
4.20 Natural Rider Animal Handling 4 ranks, Ride 4 Ranks You have a natural understanding of animals and can coax the best out of them. *
Nature's Undying Favor Wild empathy class feature, must have established friendly relationships with the kodama before. +1 luck bonus to Armor Class, skill checks, wild empathy checks and saves.
4.03 Notorious - You are well known as a dangerous cutthroat not to be trifled with.
4.05 Observant - You can rely on you native attention to detail.
- One-Two Punch Improved Unarmed Strike, Combat Reflexes, BAB 4+. Make unarmed attacks of oppurtunity.
- Overbear Combat Expertise, Str 13 Grants a +2 shield bonus to Armor Class when wielding a two-handed weapon
- Rushing Parry Overbear, Str 15 You are able to make a parry that bull rushes your opponent.
- Oversized Deflection Str 17, Deflect Arrows, Power Attack. Deflect boulders, ballista bolts, catapult stones and the like.
- Oversized Weaponry Str 17, BAB +5, Small or Medium. Treat larger weapons as a same-sized equivalent.
4.92 Pack Mule - Folks can now carry just a wee bit more by knowing how to balance a pack.
- Path of the Inevitables Lawful Neutral You devote yourself to the orderly working of the multiverse.
3.70 Pain Is My Friend - Self-inflicted pain fuels your ability to hurt others
4.15 Perceptive Duelist - You are well-trained in the art of the Iaijutsu Duel.
- Personal Technique Combat Expertise. Bluff checks for feints use Dex instead of Cha.
- Perspicacity Int 13, Concentration 1 rank Your intelligence helps you concentrate.
- Personalized Technique Combat Expertise, Personal Technique. +2 bonus on feint check, stuns opponent.
- Physician Heal 4 ranks. Double recovery rate for long-term care.
4.50 Poison Resistance - You have a broad-band resistance to poison.
4.60 Greater Poison Resistance Poison Resistance You are even more resistant to poison.
3.96 Poison Use Craft (Alchemy) 1 rank You have learned how to use poisons effectively
3.90 Poison Tolerance Con 13, Poison Use, Craft (Alchemy) 1 rank You have worked up a tolerance to certain poisons
3.89 Polar Bear Skin - Your skin is better able to withstand the effects of extremely cold weather.
4.45 Pole Vaulting Str 13, Dex 13 You can use a pole or pole weapon to enhance your jumps.
3.44 Port Savvy - You know all the ins and outs of life in the seedy ports of call that sailors use as stopover points in their journeys.
4.60 Power Resting - You need a smaller amount of rest than usual to stay active and alert
4.12 Powerful Voice - You can project your voice so that you may be heard at great distances.
4.03 Practice Makes Perfect - You are better at skills when you take your time.
4.25 Professional 5 ranks in any 2 Profession skills You can earn a living performing services better than others.
4.35 Prone Combat - You are able to fight from a prone position without penalty. *
- Prone-Fight Dex 15, Improved Trip, BAB +6 You are able to fight from a prone position without penalty, and may make unarmed and trip attacks with your legs.
Push Magic Device Skill Focus Use Magic Device, Use Magic Device 4 ranks You can increase the caster level of magical devices.
4.44 Quick Cut BAB +2 You dispatch the helpless with ruthless efficiency.
- Quick Sheath Base attack bonus +1, Quick Draw. Stow weapon as a free action.
4.23 Quick Strike BAB +3, Quick Draw You draw and strike with such speed it can surprise defenders.
- Quickened Summoning Spell Focus (Conjuration), caster level 1st. Cast summon spells with a casting time of 1 round, use full-round actions instead.
3.40 Raise Poisonous Creature Handle Animal 5 ranks You know how to change a poisonous creature’s diet in order to make it deadlier.
- Ranked Fighting Base attack bonus +1. Ignore cover provided by ally against an opponent.
- Improved Ranked Fighting Base attack bonus +6, Combat Reflexes, Ranked Fighting. Opponent is treated as being flanked when threatened by two allies from the same direction.
- Reload on the Run Dex 13, Rapid Reload. Combine reloading with a move.
- Resist Poison Damage Con 17 Choose a specific ability score. Damage dealt by poison to that ability score is decreased by 5 poits.
4.32 Resist Restraint - You are difficult to restrain by any means.
3.36 Rope Climber Dex 13 You are as comfortable climbing ropes and rigging as you are walking on the ground.
3.80 Swing-By Attack Rope Climber, Climb 1 rank You can swing from a rope past a foe and attack at the same time.
4.25 Sage 5 ranks in any 2 Knowledge skills You have a better ability to remember information.
4.05 Sea Dog - You have a knack for endeavors relating to sea travel.
4.45 Seduction - You are good at using your sexual charms.
4.06 Sense Magic Spellcraft 1 rank You have a highly developed sensitivity to magic
- Shield Ally Combat Expertise, Combat Reflexes You can shield an ally from an enemies attacks.
- Shield Mount Mounted Combat, proficiency with shields. Mount gets rider's shield bonus.
4.25 Skill Mastery Skill Focus, Focused Skill 5 Ranks You have mastered the basics of a skill, and can move on to the advanced parts.
3.87 Skilled Multiclass Multiclassed character You treat the class skills of all of your classes as class skills when you gain a new level.
- Skyclad Knowledge (arcane) 2 ranks. Alertness & AC when ritually nude (or near-nude).
- Skyclad Warrior Skyclad, Knowledge (arcane) 4 ranks, base attack bonus +4. Fast movement and damage-reduction when skyclad & warpainted.
- Situational Awareness Wis 14. Use Wis for reflex saves.
3.96 Smooth Talker Cha 13 You have a natural talent for the con, able to convince "marks" from all walks of life.
3.90 Speed Reader Int 13, Decipher Script 4 ranks You are capable of reading the written word very quickly.
4.47 Spell Defense Knowledge (Arcana) 5 ranks You have learned to shield yourself from magic, dodge spells at the last second or use some sort of folk ritual to protect yourself from magical attack.
- Spontaneous Summoner Int 13, Knowledge (the planes) 4 ranks, ability to cast a summon monster spell. Spontaneously summon a selected monster.
- Spellweb Drow, ECL 4. You can use the inborn drow magic to summon webs from thin air.
4.30 Spell Toughness Base save bonus (Any) +4 Choose a school of magic, such as Evocation; you are better able to resist hostile effects from this school
4.34 Greater Spell Toughness Spell Toughness, Base save bonus (any) +6 You are incredibly resistant to spells cast from a chosen school.
- Spider Obsession Any Non-Drow. You are obsessed with spiders.
- Stomp - You are adept at kicking them when they're down.
- Strength of Personality Cha 14. Use Cha for saves.
4.72 Stubborn Heart Con 17, Iron Will You just refuse to die. Your reserves of willpower keep you alive long after others would have died.
3.92 Sudden Action Combat Reflexes, Improved Initiative, Mobility, Quick Draw You can take quick and decisive action at the start of combat.
- Summoning Diversity Spell Focus (Conjuration), caster level 3rd. Broaden creatures available for summoning.
- Supernatural Linguist - Grants one rank in Speak Language.
- Abyssal Supernatural Linguist Grants the ability to speak with and understand demons.
- Bestial Supernatural Linguist Grants the ability to speak with and understand animals.
- Celestial Supernatural Linguist Grants the ability to speak with and understand celestials.
- Critter Supernatural Linguist Grants the ability to speak with and understand vermin.
- Draconic Supernatural Linguist Grants the ability to speak with and understand dragons.
- Elemental Supernatural Linguist Grants the ability to speak with and understand all types of elementals.
- Infernal Supernatural Linguist Grants the ability to speak with and understand devils.
- Titanic Supernatural Linguist Grants the ability to speak with and understand titans.
- Vernal Supernatural Linguist Grants the ability to speak with and understand plants.
4.10 Tame Wild Animal Skill Focus (Handle Animal), Handle Animal 4 ranks You can tame wild animals.
4.10 Talented Healer Wis 13, Heal 4 ranks You can provide first aid and treat wounds or poison more quickly in combat.
4.52 Touch of Grace Cha 15 Fate is looking out for you.
Triple Threat Base attack bonus +16, Greater Weapon Focus (chosen weapon), Greater Weapon Specialization (chosen weapon), Improved Critical (chosen weapon), Weapon Focus (chosen weapon), Weapon Specialization (chosen weapon) The chosen weapon's threat range triples.
Two-Weapon Focus Two-Weapon Fighting, Weapon Focus (any one-handed or light weapon), Dexterity 15, base attack bonus +2 Two-weapon fighting is easier for you when fighting with two matching weapons.
Two-Weapon Power Power Attack, Two-Weapon Fighting, Strength 15 Your melee attacks are more powerful when you are fighting with 2 weapons.
4.20 Uncanny Reaction Dex 13, Alertness, Improved Initiative, Lightning Reflexes You think so quickly on your feet, it almost seems supernatural. Often, you are moving before anyone else knows what is happening.
3.98 Ventriloquism Perform (Comedy) 1 rank You have learned to throw your voice, making it appear to come from someplace else.
3.80 Watchman - Through practice, training and experience, you are more alert and aware.
- Weapon Guard Dex 13, Dodge. +4 bonus on opposed rolls for sundering, -4 penalty to opponents attempting a disarm.
- Wild Magic Student Iron Will, Spellcraft 1 rank. You are able to cause wild surges in your arcane spells.
- Wizard's Grace Int 13, Arcane Spellcaster. The tricky hand gestures that are an integral part of your spellcasting has helped you to improve other skills.
4.42 Wondrous Pet Handle Animal 1 rank You gain an exceptional animal companion that is devoted to you.
3.90 Woodscraft - Your hunches and guesses tend to be more accurate about the world around you.
- Zen Fencing Dex 15, Wis 13, Weapon Finesse, Sense Motive 5 ranks, BAB +3. Wis bonus to AC, attack rolls, and Sense Motive checks against a single opponent.
CW = Complete Warrior
DCS = Dragonlance Campaign Setting
RoF = Races of Faerûn

Top-level feats in this list are organized alphabetically

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