3.5e Fighter Feats, Special

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Fighter Feats: Fighter feats are those that pertain to skill in martial combat. Fighters may choose among these feats when gaining a bonus feat from their class. These feats are also available to any class that meets the prerequisites, unless otherwise specified.

Special Fighter Feats[edit]

These feats improve your abilities with special attacks, such as bull rush, disarm, grapple, overrun, sunder, and trip attacks, and feinting in combat.

Table: Special Fighter Feats
NBoF
Balance
Feat Prerequisites Benefit
- Barricade Str 17, BAB +6 The character gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground.
4.38 Cleave Asunder Str 13, Cleave, Improved Sunder, Power Attack Your Sunder attacks are usually more effective. You are trained in following through when you break an opponent's weapon or shield.
- Crippling Arm Hold BAB +4, Improved Grapple Each grapple check you win while pinning your opponent, you can attempt to cripple your opponent as well.
- Crippling Leg Hold BAB +6, Improved Grapple Each grapple check you win while pinning your opponent, you can attempt to cripple your opponent as well.
3.20 Disarm and Deny Int 13, Combat Expertise, Improved Disarm You can steal a weapon from your opponent.
- Disarm and Fling Int 13, Combat Expertise, Improved Disarm, Throw Anything, base attack bonus +8 Fling a disarmed weapon like a thrown weapon.
- Greater Feint Int 13, Combat Expertise, Improved Feint, Base attack bonus 4+ +4 bonus on follow-up attack after Feint.
- Greater Grapple BAB +6, Str 13 or Dex 13, Improved Grapple Character receives an additional +4 to all grapple checks.
- Strangle Hold BAB +8, Greater Grapple Each grapple check you win after you pin your opponent, you can choose to attempt a stranglehold.
4.18 Greater Overrun - You can overrun multiple targets.
- Grounded Stance BAB +1 Resist certain attacks as if you were one category larger.
- Grounded Push Grounded Stance, BAB +8. Make certain attacks as if you were one size category larger.
- Grounded Strike Str 13, BAB +2, Improved Grapple After each grapple check you win after you pin your opponent you can inflict extra damage.
- Hook Hold Improved Unarmed Strike, Improved Grapple, base attack bonus +6 You can follow up an unarmed strike with an immediate grapple attempt.
4.30 Improved Combat Throw Coming Soon You can trip opponents who overextend themselves in combat.
- Improved Demoralize Charisma 13 Demoralize as a move action.
- Greater Demoralize Improved Demoralize, Charisma 15 Demoralize as a swift action.
- Improved Parry Dex 13, Weapon Focus You are trained to parry incoming melee attacks.
- Riposte v2 Dex 13, Weapon Focus, Combat Reflexes, Improved Parry. You have trained the style of parrying to perfection. You can now riposte his attack when parried.
- Improved Pin Improved Unarmed Strike, Improved Grapple Pinned opponent is denied Dex bonus to AC, you have a free hand.
- Master Bull Rush Str 14, Power attack, Improved Bull Rush, BAB 4+ +2 bonus on opposed strength check, +5ft to distance moved, suffer no AoOs.
- Master Disarm Int 13, Combat Expertise, Improved Disarm, Weapon Focus with selected weapon, fighter level 3rd. +2 bonus on disarm check, take weapon with free hand or make weapon fall out of square.
- Master Feint Int 13, Combat Expertise, Improved Feint, base attack bonus 3+ +2 bonus on feint (Bluff) checks, extra 1d6 damage on successful feint.
- Master Grapple Dex 13, Improved Unarmed Strike, Improved Grapple, BAB 4+ +2 bonus on grapple checks, initiate grapple from a failed attack.
- Master Overrun Str 13, Power Attack, Improved Overrun, fighter level 3rd. +2 bonus on overrun checks, gain a penalized AoO againts opponent.
- Master Sunder Str 13, Power Attack, Improved Sunder, fighter level 3rd. +2 bonus on sunder checks, ignore ½ the hardness, cleave-like benefit.
- Master Trip Str 14, Combat Expertise, Improved Trip, BAB 4+ +2 bonus on opposed trip checks, tripped opponents take 1d6 falling damage and are dazed.
4.10 Pin Weapon BAB +3 This feat allows you to 'lock blades' with an opponent, reducing their ability to react.
4.32 Practiced Feint Bluff 4 ranks, Sense Motive 4 ranks You can make and sense feints with increased skill.
4.20 Quick Swap Int 13, Combat Expertise, Improved Feint, BAB +6 You can confuse your opponent by swapping your weapon between hands.
- Reflexive Recovery Dex 13, Combat Reflexes, Lightning Reflexes Your amazing reflexes allow you to recover almost instantly from being tripped or overrun.
4.25 Strike at the Tail BAB +6, Int 13, Combat Expertise, Improved Disarm You have learned superior disarming techniques. *
- Backhand Throughstrike Int 13, Combat Expertise, Improved Disarm, Strike at the Tail, base attack bonus 8+ +4 on follow-up attack after Disarm.
4.37 Superior Feint Int 13, Combat Expertise, Improved Feint, BAB +6 You can fake out your opponents with incredible speed.
3.95 Toss Dex 13, Improved Unarmed Strike, Improved Grapple You may throw an opponent when grappling.
3.92 Vexing Feint Int 15, Combat Expertise, Improved Feint, BAB +5 Your feinting technique has a longer lasting effect. *
3.65 Unbalancing Feint Int 15, Combat Expertise, Improved Feint, Vexing Feint, BAB +7 Your feint can unbalance your opponent. *
- Whirling Feint Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Feint, base attack bonus +8, Bluff 10 ranks feint all opponents in your reach at once.

Top-level feats in this list are organized alphabetically

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