3.5e Exalted Feats

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See the Book of Exalted Deeds p. 39 for more on Exalted Feats.

Exalted Feats
Feat Prerequisite Summary
Acolyte of Compassion Heal 9 ranks You can sacrifice Constitution to increase your Charisma for the lay on hands ability.
Acolyte of Honesty Wis 15, Sense Motive 9 ranks You can interact better with good aligned creatures.
Acolyte of Honor Dex 15, good aligned
Acolyte of Humility Con 15, character level 6, can own only what she can carry, must give 10% of income to charity
Acolyte of Justice Weapon Focus (with deity’s favored weapon), good alignment, 6th level or higher
Acolyte of Sacrifice Con 15, good aligned Sacrifice your own hit points in order to heal your allies.
Acolyte of Spirituality Cha 15, good aligned You may radiate holy energy in effort to vanquish the evil around you.
Acolyte of Valor Diplomacy 9 ranks You grant yourself and others even more valor.
Avatar of Compassion Heal 18 ranks, Master of Compassion You have become an Avatar of Compassion. Healing spells naturally become fully powered, and your healing touch can reach to those normally out of reach.
Avatar of Honesty Master of Honesty, Wis 19, Sense Motive 18 ranks You have become a walking, breathing beacon for the truth. In your wake no lies can be spoken, and those before you hide nothing in the shadow of lies.
Avatar of Honor Master of Honor, Dex 19, good aligned The ultimate act of honor is to defend one who cannot defend themselves. The character places themselves in the path of an attack, taking the attack in place of the intended target. The character may also be placed in a position to retaliate.
Avatar of Humility Master of Humility, Con 19, character level 15, can own only what she can carry, must give 10% of income to charity, can not own more than 6 magic items (this doesn’t includes items with charges or one time items such as potions or scrolls) You can dodge spells with ease, and are even less affected by fire and cold.
Avatar of Justice Acolyte of Justice, Initiate of Justice, Master of Justice, Weapon Focus (with deity’s favored weapon), Must be of good alignment, 21st level or higher. You have become a beacon of justice on battle. Using your profound divide power you are able to punish those evil ones before you to new heights. Your justice also resounds in the area judging those around you.
Avatar of Sacrifice Initiate of Sacrifice, Acolyte of Sacrifice, Master of Sacrifice, Con 19 or higher, good aligned, and, character level 21 or higher Through the sacrifice of your very own lifeblood you heal you companions, so that they may fight on through your own strength.
Avatar of Spirituality Initiate of Spirituality, Acolyte of Spirituality, Master of Spirituality, Cha 19 or higher, good aligned, character level 21 or higher You may vanquish undead and evil by bursting holy damage to an even greater intensity.
Avatar of Valor Master of Valor, Diplomacy 18 ranks or higher You are essentially the manifestation of bravery, courage and altruism. Your attacks grow faster and your allies are inspired.
Change of faith
Improved Exalted Wild Shape Wild Shape 4 times a day|Vow of Poverty|Exalted Wild Shape Must be a Druid, Wild shape Change 4 times a day, Vow of Poverty, must Change to/from an Exalted Wild Shape
Initiate of Compassion Heal 6 ranks or higher, must be Lawful Good or Neutral Good
Initiate of Honesty Good alignment, Wis 13 or higher, Sense Motive 6 ranks or higher
Initiate of Honor Dex 13 or higher, good aligned
Initiate of Humility Con 13 or higher, character level 3, good alignment Can own only what she can carry
Initiate of Justice Weapon Focus (with deity’s favored weapon) Must be of good alignment, 3rd level or higher
Initiate of Sacrifice Con 13 or higher, good aligned
Initiate of Spirituality Cha 13 or higher, good aligned You may use holy energy to attack the evil around you.
Initiate of Valor Must be of Good alignment, Diplomacy 6 ranks or higher You grant yourself and others more valor.
Lomeliilda Any elf, Daggerspell Mage or Shaper 1st You have been anointed as lomeliilda, a sacred warrior of Evermeet.
Master of Compassion Acolyte of Compassion Feat, Heal 12 ranks or higher. You sacrifice your own health to remove a disease.
Master of Honesty Acolyte of Honesty, Wis 17 or higher, Sense Motive 12 ranks or higher. You can interact better with good aligned creatures, and are more intimidating towards evil aligned.
Master of Honor Dex 17 or higher, good aligned, Initiate of Honor, Acolyte of Honor. You may take a blow for a nearby ally.
Master of Humility Con 17 or higher, Character level 9, Acolyte of Humility. You can dodge spells more easily, and are less affected by fire and cold spells.
Master of Justice Acolyte of Justice, Initiate of Justice, Weapon Focus (with deity’s favored weapon), good alignment, 9th level or higher. You gain additional uses of your smite evil ability.
Master of Sacrifice Con 17 or higher, good aligned, Initiate of Sacrifice, Acolyte of Sacrifice. You can heal your allies.
Master of Spirituality Cha 17 or higher, good aligned, Initiate of Spirituality, Acolyte of Spirituality. You may burst forth holy damage to all evil and undead around you
Master of Valor Acolyte of Valor, Diplomacy 12 ranks. You are no longer susceptible to fear, and those around you become more courageous.
Purifying Spell Any good alignment, caster level 4 Inflict half damage as subdual damage that can not be healed normally.
Vow of Nonviolence CHA 13+ As original Vow of Nonviolence but you get a gaze instead of +4 to DC's style="text-align: center;" | As original Vow of Nonviolence but you get +WIS Mod to AC and More Diplomacy
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