Divine Magus (3.5e Prestige Class)

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Divine Magus
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Divine Magus:[edit]

Much like mystic theurges of the world, the divine magi of the world seek to gain a greater understanding of divine and arcane magic. Divine magi focus their studies so much they lose some magic forever; in exchange they develop skills and powers associated with both the divine and arcane worlds.

Requirements:[edit]

To qualify to become an divine magus a character must fulfill all of the following criteria:

  • Skills: Knowledge (arcana) 6, Knowledge (religion) 6
  • Special: Able to cast 2nd level divine spells and 2nd level arcane spells


Table: Divine Magus
Hit Die: d4

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Divine Exchange +1 level of existing divine class/+1 level of existing arcane class
2nd +1 +0 +0 +3 +1 level of existing divine class/+1 level of existing arcane class
3rd +1 +1 +1 +3 +1 level of existing civine class/+1 level of existing arcane class
4th +2 +1 +1 +4 +1 level of existing divine class/+1 level of existing arcane class
5th +2 +1 +2 +4 +1 level of existing divine class/+1 level of existing arcane class
6th +3 +2 +2 +5 +1 level of existing divine class/+1 level of existing arcane class
7th +3 +2 +2 +5 +1 level of existing divine class/+1 level of existing arcane class
8th +4 +2 +2 +6 +1 level of existing divine class/+1 level of existing arcane class
9th +4 +3 +3 +6 +1 level of existing divine class/+1 level of existing arcane class
10th +5 +3 +3 +7 +1 level of existing divine class/+1 level of existing arcane class

Class Skills (2 + Int modifier per level)

Class Features:[edit]

All of the following are Class Features of the divine magus prestige class.

Weapon and Armor Proficiency: The divine magus gains no new proficiency with any weapon or armor.

Spells per Day: When a divine magus level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Divine Magus to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a Divine Magus, he must decide to which class he adds each level of Divine Magus for the purpose of determining spells per day.

Divine Exchange(Ex): In order to focus his magical energies the divine magus must sacrifice some abilities. He is no longer able to summon an animal companion or familiar, loses the the ability to turn/rebuke undead, and is no longer able to use Wild Empathy. In exchange the divine magus has learned to combine his divine and arcane spellcasting techniques. He no longer applies an arcane spell failure percentage to casting arcane spells while wearing armor.


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