Divine Avenger (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Divine Avenger
Rating: Not rated
(Rate this class)
Status: Unknown
Editing: Consnt of author advised

[edit] Becoming a Divine Avenger

Entry Requirements
Base Attack Bonus: +3.
Skills: Knowledge (religion) 8 ranks, Spellcraft 6 Ranks.
Feat: Power Attack.
Spellcasting: Be able to cast at least 4th level divine spells.
Domains: Strenght, War or Destruction.

Table: The Celestial Beacon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Aura of Good, Bonus Feat, Arms of the God 1/day +1 Spellcaster Level
2nd +2 +3 +0 +3 +1 Spellcaster Level
3rd +3 +3 +1 +3 Arms of the God 2/day +1 Spellcaster Level
4th +4 +4 +1 +4 Bonus Feat +1 Spellcaster Level
5th +5 +4 +1 +4 Arms of the God 3/day +1 Spellcaster Level
6th +6 +5 +2 +5 +1 Spellcaster Level
7th +7 +5 +2 +5 Bonus Feat, Arms of the God 4/day +1 Spellcaster Level
8th +8 +6 +2 +6 +1 Spellcaster Level
9th +9 +6 +3 +6 Celestial Aspect, Arms of the God 5/day +1 Spellcaster Level
10th +10 +7 +3 +7 Ward Against Evil Magic, Bonus Feat +1 Spellcaster Level

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate(Cha), Heal(Wis), Knowledge (Religion) (Int), Profession (Wis), and Spellcraft (Int).

[edit] Class Features

Weapon and Armor Proficiency: Divine Avenger gain no proficiency with any weapon or armor, but do gain proficiency in the Tower Shield.

Aura of Good (Ex): The power of a Divine Avenger’s aura of good (see the detect good spell) is equal to her Divine Avenger level. This stacks with any other Aura of Good ability gained from other sources.

Bonus Feats: At 1st level, a Divine Avenger gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Divine Avenger gains an additional bonus feat at 4nd level and every three Divine Avenger levels thereafter (7th and 10th). These bonus feats must be drawn from the feats noted as Divine Avenger bonus feats. A Divine Avenger must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

Arms of the God: At 1st level, 1/day (and +1 per day every two levels of Divine Avenger and duration of theis ability equal a 3 + level of Divine Avenger turns) imbue a tendency of your God in the weapon, a weapon gain a anarchical, axiomatic, good or evil magical bonus (+2d6 in enemies with a alignment opposite).

Celestial Aspect (Ex): At 9th level, the Divine Avenger becomes an Outsider, and gains a +2 to Str, +2 to Wis, and +2 to Cha. He may be restored to life according to his previous type.

Ward Against Evil Magic: At 10th level, the Divine Avenger gains SR of 15 + character level, but only against [evil] spells and sell-like abilities and the spells and spell-like abilities cast by evil-aligned creatures.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Personal tools
d20M
miscellaneous
admin area