Divine Ascendant (3.5e Prestige Class)
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|Editing:||Constructive edits welcome|
|“||Right, this is my demiplane. You may like to start your own if you are so inclined.||”|
The path to godhood is a secret well guarded but even men of unusual strength and power can rise to the ranks of the divine. Quasi-deityhood, divine rank 0, is granted at the end of this class, but it is a long and demanding road which permanently changes your viewpoint, allowing you to see the all, and not the one. The class requires a ritual by which ye gains the support of a populace, and use them to fuel your ascent, making it of questionable morality.
It is not required, but if the PC can gain Outsider status, they reap the full benefit of the class.
Alignment: Any (Note: Originally Non-good but "I" personally believe that anyone who meets requirements can become a(n) Divine Ascendent)
Base Attack Bonus OR Caster Level: Either a BAB of 24 or Caster Level of 24 will qualify.
Special: There are three requirements.
- Must have traveled to the outer planes at some point.
- Must have convinced no less than 1,000,000 HD of creatures to actively respect and worship you.
- Over the course of 12 levels you will perform a ritual which begins sapping subtle energy from your followers. It often goes unnoticed until the advent of your ascension, to which you proceed to consume all your former followers in a holocaust of mental torment, which ends in death. Doing this generally turns your followers against you, as one may imagine, so you must do it right the first time or you may end up with no followers and lose all the abilities of the class. Whatever the means of the ritual, it costs a minimum of 1,000,000g to complete and takes 24 hours of concentration to complete the feeding. (You mention that anyone is welcome to edit, so I wanted to comment here. You say above that you think anyone who meets the requirements can be a divine ascendant as a reason for why good can be. I agree anyone who meets the requirements can, but killing a million HD of creatures for personal gain is DEFINITELY an evil act. Without reproach.)
The Divine Ascendant
Hit Die: d8.
Class Skills (4 + Int modifier per level)
The divine ascendant chooses 10 skills to be class skills.
Table: The Divine Ascendant
|1st||Frozen Youth, (Outsider Natural Armor Bonus)|
|2nd||Fire Resistance 5|
|4th||Divine Appearance 1|
|5th||Barricade of Thought|
|6th||DR 5/epic, Untouchable|
|7th||Lesser Divine Speed|
|8th||Divine Appearance 2|
|10th||Barricade of Thought 2|
|12th||DR 10/epic, Alignment Subtype, Divine Ascension, Divine Appearance 3, (Outsider Deflection Bonus)|
All the following are class features of the divine ascendant:
Frozen Youth (Ex): At 1st level, a divine ascendant no longer takes penalties to her ability scores for aging and cannot be magically aged, for their body reverts to their teenage years and remains there. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the divine ascendant still dies of old age when her time is up.
Fire Resistance (Ex): At 2nd level a divine ascendant gains resistance to fire 5. This resistance stacks with other inherent resistances granted by race or class.
Unchanging (Ex): At 3rd level, a divine ascendant gains immunity to polymorphing, petrification, and any other attack that would alter his form, such is their confidence in the self in that they shall not be swayed in body or spirit. Disintegrate no longer reduces the divine ascendant to dust, though the damage may still kill you. Any shape-altering spells or powers a divine ascendant has work normally on themselves.
Divine Appearance: At levels 4, 8, and 12 the divine ascendant gains some minor physical trait to show his approaching godhood. Sharp features, cool eyes, and a proud air about oneself is common in law aligned divine ascendant, while other alignments may take on other traits such as small horns for evil, or disheveled appearance for chaos.
The changes are purely cosmetic.
Barricade of Thought (Ex): At level 6, the divine ascendant gains spell resistance 16, resisting change upon them. It rises to spell resistance 32 at level 12.
Damage Reduction (Su): At 6th level a divine ascendant gains damage reduction 5/epic. It rises to damage reduction 10/epic at level 12.
Untouchable (Ex): At 6th level, a divine ascendant becomes immune to attacks which cause ability drain, ability damage, and energy drain.
Divine Speed (Ex): At level 7, a divine ascendant become swift. Small character gain 25 ft. to their speed, while medium characters gain 30 ft to their speed.
At level 11, it gains its full speed. Small characters now move 50 ft. faster, and medium characters by 60 ft.
Iron Mind (Ex): At 9th level, a divine ascendant becomes immune to mind-affecting effects (such as charms, compulsions, phantasms, patterns, and morale effects).
Divine Ascension (Ex): At 12th level, a divine ascendant ascends to divine rank 0 and becomes a quasi-deity and is thus immortal. At that point they can no longer die from natural causes. They do not need to eat, sleep, or breathe. They can still be slain in combat just as anyone else.
Alignment Subtype (Ex): A divine ascendant gains their alignment as a subtype. The natural attacks of divine ascendants, as well as any weapons they wield, are considered aligned the same as the divine ascendant for the purposes of bypassing damage reduction.
Outsider Extra Benefits (Ex): If you are an outsider at 1st level, you gain additional natural armor. It starts out at +2, and every level you gain +1 to your natural armor, up to a maximum of +13 at level 12.
In addition at level 12, you gain a special deflection bonus to AC. You may now use your Charisma modifier to your deflection AC, if any.
If you somehow gain Outsider status at a later time, the changes are retroactive.
Code of Conduct
A divine ascendant must remain true to the principles of its alignment, whatever they may be. As they grow they develop traits according to said alignment, and gain a stronger connection to it. A divine ascendant loses its class features, except for immortality and immunities, if it ever willingly grossly violates the principles of its alignment. It cannot gain more levels as a divine ascendant. They may also break oath if they fail the final absorption at the last level. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.